Kugar
First Post
I like the Living Greyhawk rule with 'Signature Items' An item special to the character should not be destroyed during simple adventuring when that was not the point of the adventure. Having a random Gnoll sunder the archer's bow because you feel vindictive isn't cool (stealing it after a fumble is another story). Blowing a reflex save hurts enough, but loosing your Grandfather's Grandfather's Grandfather's Swords just adds insult to injury. Plus magnets are cool to destroy. Make the PCs sweat when they see the Forsaken pitfighter demolish a poor guys weapon and shield before the PCs are pushed in the area. That's the way a overpowered relic should meet it's end not on the wrong end of a fireball thrown by a welp of a mage.
Kugar
Kugar