IceFractal
First Post
I think people take "economy of actions" too far. The problem in 3E was that there wasn't even any attempt to limit it. For instance, the Druid - who already gets a pet - is also a summoner. But there's a middle ground between "the summoner takes his 12 turns" and "multiple actions are pure evil!".
Let's look at some simple cases:
Case 1 - A mount you ride that gets to attack when you attack, given to a class that has single-attack powers. End result: Two attacks, same as a Ranger.
Case 2 - A horde of ghosts which attack each creature in an area (at the cost of a standard action). End result: One attack per creature, same as a Wizard.
Case 3 - A creature that attacks for minor damage, sustainable with a minor action. End result: Same as many "sustain minor" powers, like Stinking Cloud.
There are already lots of powers that involve multiple attacks - I think the economy of actions is more flexible than some people give it credit for.
Let's look at some simple cases:
Case 1 - A mount you ride that gets to attack when you attack, given to a class that has single-attack powers. End result: Two attacks, same as a Ranger.
Case 2 - A horde of ghosts which attack each creature in an area (at the cost of a standard action). End result: One attack per creature, same as a Wizard.
Case 3 - A creature that attacks for minor damage, sustainable with a minor action. End result: Same as many "sustain minor" powers, like Stinking Cloud.
There are already lots of powers that involve multiple attacks - I think the economy of actions is more flexible than some people give it credit for.
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