Another thing that hasn't been mentioned is the green bar, fatigue, which has been present since at least Daggerfall. While it probably would be too cumbersome to have players track scores of 100+ points throughout combat, it might make for a good way to add an action economy to those combat maneuvers. Something like each player having up to five Stamina markers (represented by glass beads, M&Ms, etc) that replenish at 1 per round and various attacks take up one or more Stamina. Running and other exertions would also use up stamina tokens.