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General Tabletop Discussion
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The Eldritch Knight...what am I missing?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6846723" data-attributes="member: 6787650"><p>Yeah, probably. That lets you pull tricks like Magic Weapon VI or Greater Invisibility in order to make up for not having a fourth attack.</p><p></p><p>Wizard levels should probably go into Evoker, since blasting is what you're interested in.</p><p></p><p>The more urgent question is, "In what level should you take these levels?" Since realistically you're never going to hit EK 11/Wiz 9 anyway. I'd recommend starting as fighter and taking one level of wizard as soon as practical, just so you can get access to cool wizard stuff like familiars and Disguise Self. By level 6 you should be EK 5/Wizard 1, and then probably head up to EK 5/Wizard 7 by 12th level, then EK 11/Wizard 7 by 18th level, followed by EK 11/Wizard 9 at 20th. That should give you a reasonably good gishy feel where you're always pretty good at both roles, especially if you know how to properly leverage low-level wizard spells like Blur/Web/Find Familiar.</p><p></p><p>One downside to this progression is that War Magic doesn't arrive until pretty late, 14th level, so if that's important to you, you might prioritize EK 7 sooner. For me, bonus actions tend to be pretty busy already between GWM/Crossbow Expert/Polearm Master bonus attacks, spells like Flaming Sphere/Animate Objects/Animate Dead/Expeditious Retreat, the DMG Overrun/Evade maneuvers, and whatever else I'm overlooking right now; so for me not having War Magic earlier isn't as much of a loss as you might think.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6846723, member: 6787650"] Yeah, probably. That lets you pull tricks like Magic Weapon VI or Greater Invisibility in order to make up for not having a fourth attack. Wizard levels should probably go into Evoker, since blasting is what you're interested in. The more urgent question is, "In what level should you take these levels?" Since realistically you're never going to hit EK 11/Wiz 9 anyway. I'd recommend starting as fighter and taking one level of wizard as soon as practical, just so you can get access to cool wizard stuff like familiars and Disguise Self. By level 6 you should be EK 5/Wizard 1, and then probably head up to EK 5/Wizard 7 by 12th level, then EK 11/Wizard 7 by 18th level, followed by EK 11/Wizard 9 at 20th. That should give you a reasonably good gishy feel where you're always pretty good at both roles, especially if you know how to properly leverage low-level wizard spells like Blur/Web/Find Familiar. One downside to this progression is that War Magic doesn't arrive until pretty late, 14th level, so if that's important to you, you might prioritize EK 7 sooner. For me, bonus actions tend to be pretty busy already between GWM/Crossbow Expert/Polearm Master bonus attacks, spells like Flaming Sphere/Animate Objects/Animate Dead/Expeditious Retreat, the DMG Overrun/Evade maneuvers, and whatever else I'm overlooking right now; so for me not having War Magic earlier isn't as much of a loss as you might think. [/QUOTE]
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