The Emerald Sage has Spoken, comments?

Skade

Explorer
In case any of you miss it, the Emerald Sage is now available for download in both print and screen versions. A press release can be found here.

http://enworld.cyberstreet.com/showthread.php?s=&threadid=45372

Well, the Emerald Sage is now available, and I'm proud to say I am one of the first outside of its publishers, and contributors. I like what I see. Starting the issue off with an interview with Morrus was a very classy start, in my opinion. The magazine has plenty of crunchy bits, useful for any setting. I especially like the magical instruments rules, which is of course tied to the theme of the magazine. Not everything is necesarily tied to the theme however, as you will see from the Haunted Forest Encounter table. Sure, we have plenty of encounter tables out there, and I personally never use them, but this one has enough flavour to have merit, even for me. I am quite pleased with the magazine, and I think you will be too.

Here are my thoughts on the issue. The formatting is nice, for both screen viewing and print. Text is clear and little space is wasted. Clean, colorful borders that don't interfere. All in all good layout.

On to the articles.

The largest of the articles, and the most rules heavy is the article on crafting magical instruments for bards. Its a welcome addition to the game, as there are numerous references to magical intruments in mythology, and fantasy literature. It also is made in such a way that these items are unique to the bard, and not something just any spellcaster can emulate. It is a well fleshed out system, one that could easily go alongside the original magical items section of the DMG.

Skinshifter. I had the opportunity to see this some time ago when Shawn (may I call you that?) showed it to the Hive. I enjoyed it then, and its nice to see it in a published format. I very much enjoyed the flavor text, which allows a player to take this to many different role playing aspects.

I very much enjoy the Haunted Forest Encounter tables. I'm not even a fan of encounter tables, but I think this one has some merit. I personally would not have arranged it by party level, but instead by time and area. Meaning, at night it gets really scary, and during the day its plain spooky. Certain groves might have terrible creatures, while others are merely odd. Regardless of my personal preferences, the tables are well done, and include some serious challenges.

Jarn the Wanderer is nice. Good to have random flshed out NPCs for parties to abuse then kill...Wait, is that only my group? This is one I think was missing something. I don't know what, exactly, but he did not really appeal to me.

The demagogue is another great PrC. The demagogue is a nice addition to the political campaign, focussing on broad use of skills rather than simply combat oriented abilities. This is a rare thing in d20, and something I wish I could see more of.

II have seen a couple of attempts at creating the traditional skald in 3e terms. This is one of the better. I especially like the evocative names for the class abilities, and the abilities themselves are approriate, and from first glance, balanced. best part is that there is quite a bit of flavor text, both introductory, and brief story to go alongside.

Again, a wonderful PrC. The demagogue is a nice addition to the political campaign, focussing on broad use of skills rather than simply combat oriented abilities. This is a rare thing in d20, and something I wish I could see more of.

Small confusion when I got to the comics. The first panel, with the villain posturing did not immediatly strike me as being part of the next sequence. Also the text in the word bubbles is a little unclear.

The knifer is a little bit more traditional a PrC, but nice in that finally someone besides an elf gets to dance with blades. The intro text gives this PrC enough style to make it interesting, and the abilities are not overcooked.

Living Nights Announcement: can't really review an announcement I should point out that the link is not clickable, which is something small, but maybe something to look into.

Reviews were nice. We have a print book, I normally would not have bought, and now know I probably will not. We also have a pdf doc right in keeping with the theme of the magazine. Reviewing pdfs is a good idea, in that its rare that anyone has a chance to flip through one legally. Also, not every reviewer on the various forums read pdf docs, or review them if they do.

The troubador is an excellent alt bard, not to do what the bard does better, but instead be the ultimate perfomrer, rather than a hodge podge of abilities. Good class.

the map of the bazzar is wonderful. I can't tell you how many times I have needed a list of shops, and could not come up with a thing. Now if only we had shopkeepers names....

Good issue. I think it is a wonderful start. It does seem a bit short, but it will grow.
 
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Skade said:
Small confusion when I got to the comics. The first panel, with the villain posturing did not immediatly strike me as being part of the next sequence. Also the text in the word bubbles is a little unclear.

You're right about the text there. I'll have to make it clearer for other projects. And I drew it on one page - I didn't know it was going on two. More stuff to think about, I suppose.

Does the rest of it work? I can never tell after spending days staring at tiny corners of it trying to get the right colour gradients... spontaneous humour loses something when ya spend that long on it.

I'll read the zine download in its entirety tomorrow, after the (web native and far more legible) ongoing comic is updated.
 

Re: Re: The Emerald Sage has Spoken, comments?

s/LaSH said:


You're right about the text there. I'll have to make it clearer for other projects. And I drew it on one page - I didn't know it was going on two. More stuff to think about, I suppose.

Does the rest of it work? I can never tell after spending days staring at tiny corners of it trying to get the right colour gradients... spontaneous humour loses something when ya spend that long on it.

I'll read the zine download in its entirety tomorrow, after the (web native and far more legible) ongoing comic is updated.

The comic problem was all my fault, sorry. I didn't find a way to look the comic good in ladscape format without splitting it in two pages. I tried several things, and at last I chose to split it.

But in the easy printing version the comic is in all its full one page glory (albeit black and white).

Slash, if you want, we can put it the full version in our site, with a lik from the Emerald Sage page.

BTW, Slash, I'm a fan of Dungeon Damage since thefirst chapter, when the poor naive elf cleric was captured and liberated by Lorenzo. In those times where there were no pretty girls in the adventurer's party ;) I love your style, and it's an honour to me having your art in our e-zine
 


I have to say a big thumbs up for the Emerald Sage. From my first skim-read I think the PrC's are good and sound, and the Troubadour alt-bard looks pretty solid.

I too did get confused with the comic, wondering just what the first bit was all about until I realised the conenction with the second panel :)

Haunted Forest table was very cool indeed, as was the magcial bardic instruments :)
 


Just a short comment --

Good issue. The PRC's were decent (I liked the Knifer and the Skald) as was the rest

I especially appreciate it being formatted for both screen and print

I know how much work that is, heck how much work putting the whole thing together is.

Thanks for a quality freebie
 



Re: Re: Re: The Emerald Sage has Spoken, comments?

Horacio said:


The comic problem was all my fault, sorry. I didn't find a way to look the comic good in ladscape format without splitting it in two pages. I tried several things, and at last I chose to split it.

But in the easy printing version the comic is in all its full one page glory (albeit black and white).

Slash, if you want, we can put it the full version in our site, with a lik from the Emerald Sage page.

BTW, Slash, I'm a fan of Dungeon Damage since thefirst chapter, when the poor naive elf cleric was captured and liberated by Lorenzo. In those times where there were no pretty girls in the adventurer's party ;) I love your style, and it's an honour to me having your art in our e-zine

Well, now at least we all know. Might help in future to put a 'continued' tag at the bottom of the page or something. The butler piece in particular will suffer from the same unless you, I don't know, turn it sideways but at least it's in a more sensible-seeming panel layout. Incidentally, I can provide you with a higher resolution version if you really want.

Go ahead with posting the image if you want. I may use it on my own site in a couple of months when the current chapter ends, as a sort of breathing space, but I'll be sure to mention any other places in my news posts for any link-happy bunnies that read my site.

And glad I am that people like the comic. It's why I do it (that, and as training for commercial work. Which is starting to happen now, so I'm happy.) I just wouldn't call Thetis a 'girl'... she's 137 years old, ya know.:D
 

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