KaeYoss said:
So, for the 4e OA, they can use KT in order to use all material, but I'm happy about 3e OA's Rokugan connection nonetheless. Without it, I wouldn't have discovered Rokugan at all.
I enjoy the world of Rokugan regardless of the system, so I'm not complaining. As the dual-stat material will always allow me to bring dedicated d20 gamers to the setting, yet will still be useful for playing L5R when the 3rd edition rolls around...I'm pleased either way. Having absorbed roughly half of the
Secrets books now (
Crab,
Mantis,
Phoenix, and
Unicorn), I can safely say that they contain the same quality of writing as the original L5R
Way series and, quite surprisingly, aren't redundant in the least. Furthermore...there's never a dull day in Rokugan.
I've a few questions about some of the dual-stat releases that perhaps someone here could answer for me, though:
1)
Way of the Daimyo - I've heard both good and bad about this supplement. Some say it's invaluable for information on how to deal with characters in important positions...while others say it's fairly useless because any PC who becomes say...the head of a dojo...is probably going to put a damper on the rest of the party's travels/adventures. I'm more intersted in knowing if any of the Imperial families are detailed here as I'd like more information on the Miya, Otomo, and Seppun if possible. Also, a rundown on what's new for the Courtier would be appreciated.
2)
Complete Exotic Arms Guide - This seems like something I would normally pass up. While it might add a great deal of flavor to the weapon selection, it seems far from necessary. Could anyone give me their impressions of this book?
3)
Way of the Thief - I'm assuming this book is basically about the Kolat and other crooks, but I've yet to find a review of it. This is another book I know almost nothing about...just a rundown on usefulness would be nice.
4)
Way of the Open Hand - Yet another book that is rarely discussed or reviewed. The monks and inkyo of Rokugan are perhaps my favourite...so I'm very curious as to what this contains.
5)
Fortunes & Winds - Originally, I intended to avoid this one as I doubt many of my campaigns will involve the Spirit Realms, but as it may clear up the Lord Sun/Lady Moon drama, it could be worth it. I've never quite understood the logic behind Hitomi defeating Onnotangu...or how (why?) Yakamo became Lord Sun after Amaterasu's demise. So, if there's a history/timeline in this book, I'd like to know.
I'd appreciate any help I can get!