Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Essence of D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 6343057" data-attributes="member: 2011"><p>D&D to me is throwing a grappling hook (attached to a rope in my PC's one hand) to the right of a super tough foe standing next to a cliff. As the hook passes the NPC who is hard to hit and is more or less wiping out the party, my PC moves on his other side, the rope wraps around his torso, the hooks swings back towards my PC and the DM rules that I have make a solid D20 roll to throw it well and another solid D20 roll to catch it. I make both rolls and have my PC promptly run off the cliff. The DM then gives the NPC a last ditch saving throw to slip the rope off himself and that fails. As my PC falls, the rope yanks the NPC off the cliff and he falls several hundred feet to his death. Once the foe is falling, my PC lets go of the rope and his Ring of Feather Fall lowers him safely to the ground where he then loots the body.</p><p></p><p>My PC would have looked really silly if this hadn't worked at all, but then again, if the first two rolls worked and the NPC had made his save, my PC would have been at the bottom of the cliff and the other PCs would have died. My PC could have said anything he wanted when he got back to town (assuming to got back to town).</p><p></p><p></p><p>The magic of 1E and to some extent later versions for me was the imagination. If an action sounded reasonable, the DM could decide how to adjudicate it and if one made the rolls, some imaginative things could happen. I especially like it when a player comes up with something new and it saves the day, or finds an important clue, or thwarts the villains. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6343057, member: 2011"] D&D to me is throwing a grappling hook (attached to a rope in my PC's one hand) to the right of a super tough foe standing next to a cliff. As the hook passes the NPC who is hard to hit and is more or less wiping out the party, my PC moves on his other side, the rope wraps around his torso, the hooks swings back towards my PC and the DM rules that I have make a solid D20 roll to throw it well and another solid D20 roll to catch it. I make both rolls and have my PC promptly run off the cliff. The DM then gives the NPC a last ditch saving throw to slip the rope off himself and that fails. As my PC falls, the rope yanks the NPC off the cliff and he falls several hundred feet to his death. Once the foe is falling, my PC lets go of the rope and his Ring of Feather Fall lowers him safely to the ground where he then loots the body. My PC would have looked really silly if this hadn't worked at all, but then again, if the first two rolls worked and the NPC had made his save, my PC would have been at the bottom of the cliff and the other PCs would have died. My PC could have said anything he wanted when he got back to town (assuming to got back to town). The magic of 1E and to some extent later versions for me was the imagination. If an action sounded reasonable, the DM could decide how to adjudicate it and if one made the rolls, some imaginative things could happen. I especially like it when a player comes up with something new and it saves the day, or finds an important clue, or thwarts the villains. :cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Essence of D&D
Top