Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Essence of D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Hitcher" data-source="post: 6344051" data-attributes="member: 63747"><p>Okay this is my first chance to come back to the thread since I posted t. Have you kids been good while I've been gone? D'awww, Capricia made a mess on the rug. Can't I ever leave you guys alone?</p><p></p><p>So, some responses:</p><p></p><p></p><p></p><p>Fair points. You can certainly make efforts to run D&D as a super-serious game. But I'm not at all convinced that the mechanics have ever supported that style of play. I'd say they work against it pretty hard, in fact. </p><p></p><p>I would like to clarify my point (4), however. When I was talking about the "scientific" feeling of magic, I was really thinking about the way the player mechanics work, rather than about the possibility of strangeness and more magical magic in the setting. I think that this is a consequence of the fact that (a) whenever you try to lock down and systematise magic, it loses a lot of the strangeness that makes it magical, and (b) the magic system is D&D is particularly rigid and predictable, with all the spells in their own little boxes. But there is certainly still the possibility to keep mystery and magic alive in the NPCs and environment of the game (as long as the DM doesn't fall into the trap of making all the NPCs and environments follow the exact same rules as the PCs). A good example of this is the Trinkets table in Basic, which is not coincidentally one of my favourite sections of the rules.</p><p></p><p></p><p>Ouch - it burns! Yep, not going to engage with that kind of juvenile sarcasm.</p><p></p><p></p><p></p><p>I only started playing D&D in the 90s, but I totally agree. Even in it's flawed kitschness, it's great fun. And like you say, you can't fault it for not knowing what it was doing, when it was the first. It was really interesting to hear that perspective about the era it was birthed from - I have to admit that I haven't really considered the shape of the game in that context of the anything-goes 70s before.</p><p></p><p></p><p>Thanks! Good to have people around who appreciate a bit of civility.</p><p></p><p></p><p>Isn't Amber actually an RPG? I guess it's novels as well?</p><p></p><p></p><p>Yeah, it can be that, and it's great when you can make it happen. But the mechanics really don't do a whole lot to encourage it. I'm glad that Wizards seem to be squarely focusing on story this time around, so we'll see how that goes. But if you want reliably strong narrative, you're better off going to Burning Wheel, FATE or Dungeon World.</p><p></p><p></p><p>Agreed. And this is why I don't worry so much about the game's mechanical or thematic faults.</p><p></p><p></p><p>Those are some of the stronger suits of 4E, and I'm pretty sure that 5E will also support all of them, in one way or another.</p><p></p><p>Thanks for sharing your thoughts, everyone!</p></blockquote><p></p>
[QUOTE="The Hitcher, post: 6344051, member: 63747"] Okay this is my first chance to come back to the thread since I posted t. Have you kids been good while I've been gone? D'awww, Capricia made a mess on the rug. Can't I ever leave you guys alone? So, some responses: Fair points. You can certainly make efforts to run D&D as a super-serious game. But I'm not at all convinced that the mechanics have ever supported that style of play. I'd say they work against it pretty hard, in fact. I would like to clarify my point (4), however. When I was talking about the "scientific" feeling of magic, I was really thinking about the way the player mechanics work, rather than about the possibility of strangeness and more magical magic in the setting. I think that this is a consequence of the fact that (a) whenever you try to lock down and systematise magic, it loses a lot of the strangeness that makes it magical, and (b) the magic system is D&D is particularly rigid and predictable, with all the spells in their own little boxes. But there is certainly still the possibility to keep mystery and magic alive in the NPCs and environment of the game (as long as the DM doesn't fall into the trap of making all the NPCs and environments follow the exact same rules as the PCs). A good example of this is the Trinkets table in Basic, which is not coincidentally one of my favourite sections of the rules. Ouch - it burns! Yep, not going to engage with that kind of juvenile sarcasm. I only started playing D&D in the 90s, but I totally agree. Even in it's flawed kitschness, it's great fun. And like you say, you can't fault it for not knowing what it was doing, when it was the first. It was really interesting to hear that perspective about the era it was birthed from - I have to admit that I haven't really considered the shape of the game in that context of the anything-goes 70s before. Thanks! Good to have people around who appreciate a bit of civility. Isn't Amber actually an RPG? I guess it's novels as well? Yeah, it can be that, and it's great when you can make it happen. But the mechanics really don't do a whole lot to encourage it. I'm glad that Wizards seem to be squarely focusing on story this time around, so we'll see how that goes. But if you want reliably strong narrative, you're better off going to Burning Wheel, FATE or Dungeon World. Agreed. And this is why I don't worry so much about the game's mechanical or thematic faults. Those are some of the stronger suits of 4E, and I'm pretty sure that 5E will also support all of them, in one way or another. Thanks for sharing your thoughts, everyone! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Essence of D&D
Top