Garthanos
Arcadian Knight
Thanks everyone for the really helpful replies.
A couple of comments have led me to another question (emphasis mine): So just how different is "Essentials" from standard 4e? I thought they were (or rather, will be) effectively the same thing. I've been under the impression that "Essentials" is the newly revamped version of the core rules, basically errata'ed and presented in a different way than the original release. But maybe I'm totally totally off base.
Is "Essentials" simplifed in the sense that it's the same thing as the existing 4e, but easier to learn (ie, re-organized and re-issued with the benefit of 20/20 hindsight?); or is it simplified in the sense that it's a simpler and more "casual" game (ie, similar to the relationship between AD&D and B/X)?
Either way, I'm still going with Essentials, but now I'd like to know exactly how that relates to the greater body of 4e, because I'm wondering if I've been thinking about it wrong.
EDIT: Oh right! I realize that much of this stuff hasn't actually come out yet, so maybe it's actually impossible to answer this for sure?
Well its simpler in that some options aren't there ... non-combat oriented magic is pretty much not there as an easy example... classes seem to have very few design choices.