GMforPowergamers
Legend
Since we're talking about Vorthos, might as well throw in Malvin as well.
Although...do we even have Malvins in D&D?
ok, what are those?? can you catch me up...
Since we're talking about Vorthos, might as well throw in Malvin as well.
Although...do we even have Malvins in D&D?
ok, what are those?? can you catch me up...
Magic's gamer terminology is decent, but its animal terminology is better.
No, the whole spider/rattlesnake/etc format for classification of card powers.So...you wanna fight baloths and hundroogs in D&D.![]()
No, the whole spider/rattlesnake/etc format for classification of card powers.
No, the whole spider/rattlesnake/etc format for classification of card powers.
That sounds interesting, but I've never heard of it... don't suppose you've got a link?
The article nightwyrm linked is pretty good.That sounds interesting, but I've never heard of it... don't suppose you've got a link?
Against an enemy that are hard to hit depending on what portion your strength bonus is of your static modifiers.
When attacking with an OA after getting heavy blade opportunity.
When the enemy less health then you have static damage modifiers.
All situations in which Sure Strike outperforms a melee basic attack
Sure strike e.g. can be a blessing if you know a monster is barely on his feet with 1 or 2 hp left, where any excess damage is just wasted. Especially if you are using bloodclaw, weapon focus and leader damage riders, the difference is maximum 9 damage at level 28. (If you are not using an axe or hammer where i can actually be 16)
Just for Dausuul: i still wouldn´t take sure strike on most builds. I would rather take an encounter or daily which trades damage for accuracy then.
Yeah, the CharOp boards are a little too stuck to the designation of striker as someone who does lots of damage, and they don't like anything that deviates. Hence the hate for the warlock and the proliferation of not-really-avenger avengers.I've read them and I admit some are better than others. I just disagreed with about 90% of the advice given in the Avenger one. I found that as I was going through the list of powers, it would often say "Don't take this power, it only does 2[w] which is way too low for a Striker power of this level, instead, if you can, multiclass into Rogue and take this power instead". Then I looked at the power and said "Well, it isn't the greatest power in the world but it encourages enemies to stay beside me and attack me which is the primary goal of my character...it doesn't do that much damage but if all the enemies attack you, it does way more damage. I think I'm going to take it."
Meanwhile the handbook claimed it was the worst power of its level. It didn't go into any explanation as to why it might be a GOOD power some of the time or even say some builds of Avenger might want it. It just said "not worth taking...too low damage, and as a striker all you want is damage".