The Ethics of Summoning

Summoning and physics and cultures

Originally posted by GuardianLurker

Yep. Agreed, and ideally I'd like to keep the rule changes to a minimum (none preferrably). Since you're so adamant about physics first, philosophy second, let me address those options given by Tonguez.

Well, you can do that without too much difficulty, actually. I had to make two changes, one allowed for in the SRD, one a little dubious...but I don't think it's incompatible.

Most of Tonguez options: Final Fantasy, friendship, contracting, or toteming require two things: the ability to communicate with the thing you're summoning and a chance to interact with them. Communication is not too difficult to work out: PC's may not speak Abyssal or Ignan, but any outisder with interests on the Prime Plane certainly speaks Common (or whatever). And for a small additional fee, should you need to speak with a less linguistically accessible fiend, you can find a succubus to translate for only a minor additional fee. Really.
Of course, that brings up the question of how you communicate with the templated animals. I use the Animal Handling skill to communicate any instructions different from "Sic 'em!" Technically, of course, I think they're still outsiders, but a celestial badger is still pretty badgery in my book.
How you get summoner and summoned to interact is a little different problem. I use three or four different ways, none of which is quite in the SRD, but all of which could be considered setting specific material.
1. Planar Gates: Planar gates are a major McGuffin in my campaign: they exist, but not with much consistency. An exploratory azer/undine/quasit or whatever has been known to wander out onto the Prime and get stuck for a couple of weeks. Spellcasters with a penchant for summonings stay on the lookout for these visitors, striking a bargain or otherwise establishing dominance/friendship, then waiting until the outsider gets home before doing the summoning.
2. Dreams: Usually sent by powerful intelligent outsiders for a variety of different reasons, a caster can meet and interact with a variety of different outsiders this way.
3. Near-death experiences: you almost got to Elysium, but not quite. And you met some nice badgers there who said they'd be around if you needed them.
4. Native outsiders might have a lot of outsider family connections on their father's side. Sometimes cousin Christopher, the Monadic Deva, drops in to see how you're doing. He might not let you summon him, but he might send you a couple of badgers that work for him.

This is all setting stuff, but it's different ways of implementing a basic "physics" rule change: adding the optional rule about monster binding and then the clauses "The character must have met the outsider they will summon. The outsider must be willing to answer the summons."
Those are little changes: I might even suggest that some outsiders probably leave the mystic equivalent of a telephone number on the Prime. After all, Mephistopheles would hate to lose new customers just because they hadn't seen him before.


Aside from the "type" allusion, the implications behind your whimsical fiction are exactly what I'm hoping to address. Note that the implications are physics-independent (at least in this case).
Hey, at least is was whimsical.
Note that the SRD blows that fiction right out immedately:

Aligned/templated creatures change the spell's descriptor - i.e. a if the caster summons a fiendish dire rat, the spell just cast has the "Evil" descriptor.

So summoning dretch is evil, regardless of whether the dretch are being used to rescue a kitten from a tree or kill a priest.

I might be able to add more to this later
 

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It's a poser...

Sorry, for the delay, but I had to think about things a little deeply.

Part of the problem, as I've come to realize is that the nature of the creatures changes drastically as the level of the summon spells increase.

For some, like the Summon Planar Ally series, it's very hard to imagine anything other than specific creatures. OTOH, for others, like the lower level Summon Nature's Ally spells, it's hard to imagine anything other than a generic creature.
Compounding the problem is the fact that the basic series of spells contain this problem themselves.

The binding solution works well for most of the Summon spells, but poorly for Summon Nature's Ally. The Aura solution would work except that I've always considered it to be a direct manifestation of the creature's life energy, and something seems wrong with having undead celestial badgers.

Ahh... my head hurts.:confused:
 

Re: It's a poser...

GuardianLurker said:

The binding solution works well for most of the Summon spells, but poorly for Summon Nature's Ally. The Aura solution would work except that I've always considered it to be a direct manifestation of the creature's life energy, and something seems wrong with having undead celestial badgers.

Why have all summoning work the same way?

Arcane, Druidic, and Divine non-druidic could all work differently.

SD
 

Re: Re: It's a poser...

Sagan Darkside said:


Why have all summoning work the same way?

Arcane, Druidic, and Divine non-druidic could all work differently.

SD

True. Unfortunately, even doing that (which could solve the problem between
summon monster and summon nature's ally) still wouldn't solve the problem posed by Summon Monster I and Summon Monster IX.

Besides something in me rebels at trying to come up with more than one different explanation for spells that have a single rule set.
 

In my campaign Outsiders have no status as sentient beings. They can not become citizens or stuff like that. Any legal or moral implications rest solely on the caster. Using a spell to break the law usually makes it aggravated. So, robbing a bank with a summoned creature, regardless of if it is fiendish or celestial, is the same crime as holding up a bank with a wand of fireball.

As for the mechanical aspect of summoning, it has never come up. I suppose if a PC investigated it throughly and consulted Loremasters I would rule that summoned creatures are not harmed if they die in the material plane and they remember nothing that happens. When the spell (or creature) expires they are returned home to the exact instant that they left. Time passes differently on other planes so any paradoxes are handwaved away.
 

How about this situation then: a hungry kobold sorceror casts a Mount spell to get a light horse. Knowing that it will disappear if killed, he only maims it (maybe cutting off a leg). He then cooks up and eats the detached meat before the 2 hour+ duration is up.

It may or may not be evil to eat a horse, and it may or may not be evil to eat a summoned creature, but that's not necessarily relevant. Given the mechanics of summoning spells, is it possible to do this repeatedly?
 

nameless said:
How about this situation then: a hungry kobold sorceror casts a Mount spell to get a light horse. Knowing that it will disappear if killed, he only maims it (maybe cutting off a leg). He then cooks up and eats the detached meat before the 2 hour+ duration is up.

It may or may not be evil to eat a horse, and it may or may not be evil to eat a summoned creature, but that's not necessarily relevant. Given the mechanics of summoning spells, is it possible to do this repeatedly?

Interesting. Yes, technically it would be possible. I don't recall reading anywhere that says Outsider meat is not edible.

How about this: A summon spell takes a creature and makes a copy of its energy pattern. The pattern is then sent to the material plane and solidifies into a thing that looks and acts like the creature. You can't eat it cause its not real meat. When the spell ends or the creature dies the energy pattern just evaporates.
 

nameless said:
How about this situation then: a hungry kobold sorceror casts a Mount spell to get a light horse. Knowing that it will disappear if killed, he only maims it (maybe cutting off a leg). He then cooks up and eats the detached meat before the 2 hour+ duration is up.

When the spell duration ends, the piece that was eaten would disappear from *inside* the kobold. That could have all sorts of nasty bad side effects.

Option B: When a piece is cut off, it is effectively unsummoned and disappears. Nothing to cook, no problems.

-blarg
 

dglass said:
How about this: A summon spell takes a creature and makes a copy of its energy pattern. The pattern is then sent to the material plane and solidifies into a thing that looks and acts like the creature.

That's not a bad idea; it also implies however, that it would be impossible to communicate meaningfully with an individual summoned creature. Or put another way, you wouldn't be able to sell your soul to the particular devil you summon using Summon Monster IX. Or enter into a treaty of mutual support with a patricular Deva through Summon Monster.

This is not necessarily a bad thing, mind you. And works equally well for both Summon Monster and Summon Nature's Ally.

The question would then be, how does the spell "find" the creature to make a copy of? Is the creature aware the copy has been made?
 

Summoned monsters are automatically subservient, and usually only last for a little while (1 round per level for SM and SNA). Calling, on the other hand, brings a real life, flesh and blood outsider to your door. No energy patterns, he's there and he's pissed. Those are the ones you need to make a deal with.

The "energy pattern" thing holds water, but it seems like an awfully roundabout way to get a temporary buddy. It makes more sense to me that it's some kind of reverse astral projection: they form a magical body on the prime, and their real body stays safe on their home plane. That would make for the remote possibility that their real body would somehow die, but the DM can either hand-wave that, or actually let it happen at good moments.

The consequences of separated parts vanishing also directly affects certain creatures' anatomies. Some insubstantial or elemental critters don't have definite boundaries and might quickly evaporate if separated pieces leave. Poisons and diseases are also things that need to stick around to be effective.

I don't necessarily need to have kobolds who eat their summoned creatures, but if the rules support it, that makes for a cool magical ecology. Besides that, how granular is the magic? If I ate a summoned horse, digested it, refined the nutrients into ATP and excreted the waste products, will I suddenly have that molecular portion of my body disappear? I say that those kind of distinctions are too difficult to make, and that type of science is inappropriate to D&D. If I want to eat my animals, and I can get it in my mouth, then I'll be damned if I can't survive on it.
 

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