Kamikaze Midget said:
Well, I've been working with a more palatable form of polymorphing for a while now....it's just a loose-all-your-own, gain-all-the-new kind of spell IMC. So polymorphing isn't a concern....can't cast spells while in the form except the form's spells anyway. There is an HD limit on it, now (of your level), but there's no casting-spells-as-an-ettin-ing.
Certian monster abilities have physical stat DC's, so it's definately got prescedence....
I've never seen a class that lets you
kill people while using a physical ability score to set the save DC. Maybe such a class exists, but I hope to never see it.
Ability score things aren't that big of a deal. The usefulness of Con in general is offset by the 1d4 HD....even with an extreme Con, they're not racking up immense hp without multiclassing, which weakens their spellcasting. The usefulness of Dex in general is offset by the fact that they need a pretty high one anyway, without armor. The usefulness of Strength is offset by the fact that they have a low BAB.
No, I can't agree with this. If a DM runs such a system, the players should
always play savants.
I've done a little testing for the Mind's Eye, and I recall telling a player that to test a certain PrC he had to be a shaper and not a savant. Talk about a shouting match...
Now lets look at hit points:
Ftr20, starting Con 14, +6
amulet of health. Hit point score: 174.5 average.
Sav20, staring Con 15, final Con 20, +6
amulet of health (there really should be a psionic equivalent a psion could make for himself). Hit point score: 211.5 average. So now the psion has
more hit points than the fighter, and can manifest great defensive powers like
reddopsi,
shield of prudence and
inertial barrier, while sitting back saf
er in the back dishing out
disintegrate after
disintegrate. This is
before the psion manifests
vigor.
Here Con is just too useful.
And they won't have MAD, because every Nomad will use Only Dex, for instance. Every Savant will only use Strength. Even if they cast Telepathy. I'll describe them slightly differently ("The Savant's mental energies barge into your skull and sit there, daring all comers to thwart them"). I'll have to look at the rules before issuing the final judgement, but tentatively, this is the idea.
Well, you've fixed the underpowered aspect of MAD, but you need to fix the overpowered aspect of MAD, as well.
You still haven't told us what house rules you would need for
mind switch,
magic jar or
psychofeedback, for instance. Furthermore, your house rule included changes to the core rules as well, which not every DM would want to do. (IYC you've changed
polymorph alread, for other reasons, but the XPH cannot make such assumptions about people's campaigns.)
they learn to teleport just by running fast. They have surpassed mortal limits through *physical* effort, not just magical manipulation.
That would make great flavor text for
teleport (
Please Save My Earth) but it doesn't strictly require Dexterity.
Kobold Avenger said:
The easiest house rule if basing powers off physical stats, is to not have the save DCs go up if they polymorph or mindswitch...
That's not going to work either. When you use
mind switch you now use someone else's stats. Things are going to get really weird if you have to keep track of two sets of stats, when
both sets of stats are permanent (even though one set hardly counts anymore).
Things will only get messier if you
polymorph or
mind switch with a weaker form. Even if the save DCs don't change, you just lost your ability to manifest powers. If you used
mind switch and got trapped in the new body with physical stats below 16, you won't be able to escape.