Tinker Gnome
Adventurer
The DMG itself says the Expert could possible be a PC class. I recently made a 1st level Expert to see if this was true. He does not seem too bad, I admit since I wanted him to be a Tinker type I made up a skill called Craft(Tinkering) which, while I have not quite yet figure out the whole range of what can be made, I figure the player could tell the DM what they are trying to make out of the materials they have. From something simple like an improvised weapon made out of some shards of metal, wood, and some rope to complex clockwork mechanisms. I also gave him Handle Animal and Knowledge (Nature) because he would also deal with animal and plant species so he could study them.
But anyways, he still does not seem to bad. The ability to choose ten skills is really nice and it allows for a wide range of character options, and their hit die is not too bad either.
So, have you found the Expert ot be a viable PC class?
But anyways, he still does not seem to bad. The ability to choose ten skills is really nice and it allows for a wide range of character options, and their hit die is not too bad either.
So, have you found the Expert ot be a viable PC class?