Kaptain_Kantrip
First Post
Here is my attempt to make the Expert class more attractive to PCs (or just to make badass NPC experts). 
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EXPERT (variant class)
Experts operate as craftsfolk and learned professionals in the world.
Low Income Experts (10 gp+/month after expenses):
Actor, Apprentice, Merchant (stall owner), Minstrel, Prostitute, Scribe
Medium Income Experts (50 gp+/month after expenses):
Accountant/Tax Collector, Courtesan, Librarian, Master Artisan, Merchant (shop owner
and/or guild member), Government Official, Magistrate, Steward
High Income Experts (100 gp+/month after expenses):
Chamberlain, Diplomat, Engineer (architect or seige), Guildmaster, High Official,
Merchant (merchant company owner and/or trading coster member), Sage, Spy
What’s New and What’s the Same between this version and the DMG version:
The Expert's class skills, HD, BAB and saving throw progression remain unchanged from
the DMG version.
Hit Die: d6.
Class Skills: The expert can choose any ten skills to be class skills. One or two of these
skills can be skills exclusive to some other class.
Skill Points at 1st level: (10 + Int modifier) x4.
Skill Points at Each Additional Level: 10 + Int modifier.
Bonus Feats: Each feat may only be taken once, except Greater Skill Focus and Skill
Focus. The expert receives class bonus feats at the same progression rate as the fighter.
Acrobatic (S&S), Alertness, Alluring (S&S), Artist (FR), Athletic (S&S), Charlatan
(S&S), Chink in the Armor (S&S), Cosmopolitan (FR), Education (FR), Endurance,
Expert Tactician (S&S), Expertise, Fleet of Foot (S&S), Flick of the Wrist (S&S), Great
Fortitude, Greater Skill Focus (+6 to one skill you have skill focus in), * Instant Mastery
(DMG, 4 ranks of skill in which the expert has no ranks), Iron Will, Jack of All Trades
(S&S), Lightning Reflexes, Luck of Heroes (FR), Mercantile Background (FR),
Multicultural (S&S), Obscure Lore (S&S), Persuasive (S&S), Pyro (S&S), Quick Draw,
Quicker Than the Eye (S&S), Run, Secret of Health (DMG, +3 hp), Secret of Inner
Strength (DMG, +1 bonus to Will saves), Secret Knowledge of Avoidance (DMG, +1
bonus to Reflex saves), Secret of True Stamina (DMG, +1 bonus to Fortitude saves),
Shadow (S&S), Silver Palm (FR), Skill Focus (any, +3 to one skill), Smooth Talk (FR),
Stealthy (FR), Street Smart (FR), Track, Trustworthy (S&S).
Skill Mastery: As rogue’s special ability. Gained at 8th, 12th, 16th and 20th level.
Starting Gear: 3d4x10 gp worth of equipment.

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EXPERT (variant class)
Experts operate as craftsfolk and learned professionals in the world.
Low Income Experts (10 gp+/month after expenses):
Actor, Apprentice, Merchant (stall owner), Minstrel, Prostitute, Scribe
Medium Income Experts (50 gp+/month after expenses):
Accountant/Tax Collector, Courtesan, Librarian, Master Artisan, Merchant (shop owner
and/or guild member), Government Official, Magistrate, Steward
High Income Experts (100 gp+/month after expenses):
Chamberlain, Diplomat, Engineer (architect or seige), Guildmaster, High Official,
Merchant (merchant company owner and/or trading coster member), Sage, Spy
What’s New and What’s the Same between this version and the DMG version:
The Expert's class skills, HD, BAB and saving throw progression remain unchanged from
the DMG version.
Hit Die: d6.
Class Skills: The expert can choose any ten skills to be class skills. One or two of these
skills can be skills exclusive to some other class.
Skill Points at 1st level: (10 + Int modifier) x4.
Skill Points at Each Additional Level: 10 + Int modifier.
Bonus Feats: Each feat may only be taken once, except Greater Skill Focus and Skill
Focus. The expert receives class bonus feats at the same progression rate as the fighter.
Acrobatic (S&S), Alertness, Alluring (S&S), Artist (FR), Athletic (S&S), Charlatan
(S&S), Chink in the Armor (S&S), Cosmopolitan (FR), Education (FR), Endurance,
Expert Tactician (S&S), Expertise, Fleet of Foot (S&S), Flick of the Wrist (S&S), Great
Fortitude, Greater Skill Focus (+6 to one skill you have skill focus in), * Instant Mastery
(DMG, 4 ranks of skill in which the expert has no ranks), Iron Will, Jack of All Trades
(S&S), Lightning Reflexes, Luck of Heroes (FR), Mercantile Background (FR),
Multicultural (S&S), Obscure Lore (S&S), Persuasive (S&S), Pyro (S&S), Quick Draw,
Quicker Than the Eye (S&S), Run, Secret of Health (DMG, +3 hp), Secret of Inner
Strength (DMG, +1 bonus to Will saves), Secret Knowledge of Avoidance (DMG, +1
bonus to Reflex saves), Secret of True Stamina (DMG, +1 bonus to Fortitude saves),
Shadow (S&S), Silver Palm (FR), Skill Focus (any, +3 to one skill), Smooth Talk (FR),
Stealthy (FR), Street Smart (FR), Track, Trustworthy (S&S).
Skill Mastery: As rogue’s special ability. Gained at 8th, 12th, 16th and 20th level.
Starting Gear: 3d4x10 gp worth of equipment.
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