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The Explicatae Incompositae - Being A Bestairy of the Sometime Lords of Chaos
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<blockquote data-quote="Celebrim" data-source="post: 3409862" data-attributes="member: 4937"><p><span style="font-size: 15px"><strong>Simian Slaad</strong></span></p><p><strong>Medium Outsider (Chaotic, Extraplanar)</strong></p><p><strong>Hit Dice:</strong> 8d8+24 (60 hp)</p><p><strong>Initiative:</strong> +3 (+3 Dex)</p><p><strong>Speed:</strong> 30 ft/Climb 30 ft.</p><p><strong>Armor Class:</strong> 21 (+3 Dex, +1 Luck, +7 Natural) Touch 14, Flatfooted 18</p><p><strong>Base Attack/Grapple:</strong> +8/+12</p><p><strong>Attack:</strong> 1 Claw +12 melee (2d4+4)</p><p><strong>Full Attack:</strong> 2 Claw +12 melee (2d4+4), 1 bite +10 melee (2d4+2), 1 tail slam +10 melee (1d4+2)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Rend (4d4+6), spell-like abilities, summon slaad</p><p><strong>Special Qualities:</strong> Darkvision (60’), fast healing 5, fearless, immunity to sonic, resistance to acid 5, cold 5, electricity 5, and fire resistance 5, spell resistance 18</p><p><strong>Saves:</strong> Fort +9, Reflex +9, Will +4</p><p><strong>Abilities:</strong> Str 19, Dex 17, Con 17, Int 10, Wis 6, Cha 12</p><p><strong>Skills:</strong> Climb +23, Concentration +8, Hide +14, Intimidate +7, Jump +45, Listen +9, Move Silently +14, Perform +6, Spot +9, Survival +4, Tumble +14</p><p><strong>Feats:</strong> Dodge, mobility, multi-attack</p><p><strong>Environment:</strong> Ever-Changing Chaos of Limbo</p><p><strong>Organization:</strong> Solitary, Pair, Gang (3-5), Tribe (6-10)</p><p><strong>Challenge Rating:</strong> 8</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Always Chaotic Neutral</p><p><strong>Advancement:</strong> 9-12 (Medium), 13-16 (Large), 17-24 (Huge)</p><p></p><p>Simian slaadi appear to be mostly made of misfitting monkey and ape parts - like a flesh golem made of dire ape parts. A typical simian slaadi might have the face of a howler monkey, the body of a gorilla, the arms of an orangutan, the hindquarters of a mandrill, and the tail of a spider money – but any number of bizarre combinations is possible including those not found in nature. Each simian slaad is unique in its exact appearance, but all have large fangs and claws. </p><p></p><p>Most Slaad do not believe that anything but themselves is truly important or even truly real. The simian slaadi take this one step further. They are not convinced that they are real either. The simian slaadi notice their relative lack of ability to cause reality to conform to their wishes at times, and conclude from this that they are probably no more beings of real substance and free will than anything else in the universe. Rather than concluding that everything is equally real, they conclude that everything is equally unreal, and that they and everything else are mere delusions which have unortunately been made believe that they are free willed, independent living beings, and now have been made to realize that it was all some sort of sick gag and in fact they were never anything more than something’s fever dream. Simian slaadi are always curious what they will be made to do next.</p><p></p><p>Apparantly, what simian slaad believe that they are made to do next is spend a lot of time in meditation. Simian slaadi do not have a goal per se – what is the point in a goal when you don’t have any free will anyway? But most simian slaad spend a lot of time in meditation, hoping to obtain some understanding of why they were made and who - if anyone - invented them. The most common theory they hold among themselves is that the universe is the dream of a being that they refer to as “The great slumbering syphilitic armadillo”, but there is also a common theory that the universe is the result of the fetid exhalations of a rotting pasta dish that somehow gained sentience, and another theory which suggests that it is the creation of “the great dice who randomizes all”. Others simply suggest that since we can never really reason on our own, that it is simply impossible for us to ever know anything. Most simian slaad are quite scornful of this creator being, whoever they believe him to be and assuming that they believe that it indeed exists, but nonetheless they tend to develop elaborate theologies and rituals reflecting their personal belief in the hope that perhaps this being will be amused enough by them to grant them a greater degree of reality.</p><p></p><p>It is a commonly held belief by the simian slaad that the founder of their cult, a being they call “the Great Monkey King”, obtained corporality in a realm outside of the multi-verse where things could be truly real. </p><p></p><p>Simian slaadi are extremely scornful of any being that claims that the universe is real, or especially if they claim that they themselves are real. They believe that it is self-evident that everything in the universe is fundamentally insane, irrational, and insubstantial. They are also offended by any being that pretends to superiority over any other being, even in so much as claiming to be correct about anything or claiming another incorrect, since they believe that true equality is the obvious result of the fact that we are all but random illusions. Simian slaadi are by the standards of slaadi comparatively social beings. They form small, relatively close circles, with like minded beings to debate the nature of the universe.</p><p></p><p><span style="font-size: 15px"><strong>Combat</strong></span></p><p>Simian slaad are fearsome and agressive fighters that will fight to the death. But, they are generally too apathetic to bother pursuing an opponent bent on fleeing. </p><p><strong>Spell-like Abilities:</strong> At will – detect magic, detect thoughts (DC 13), disguise self, enlarge person (DC 12), reduce person (DC 12), silent image (DC 12), locate object, magic fang; 2/day confusion (DC 16), ethereal jaunt, invisibility, suggestion (DC 14). Caster level 8th. The save DC’s are charisma based.</p><p><strong>Fearless (Ex):</strong> A simian slaad's conviction that nothing is real makes it impossible to frighten. They are immune to all magical fear effects and cannot be intimidated.</p><p><strong>Rend (Ex):</strong> If a simian slaad hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 4d4+6 points of damage. </p><p><strong>Summon Slaad (Sp):</strong> Once per day a simian slaad can attempt to summon another simian slaad with a 40% chance of success. This is ability is the equivalent of a 4th level spell.</p><p><strong>Skills:</strong> Simian slaad have a +30 racial bonus to jump checks and a +8 bonus to climb checks.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3409862, member: 4937"] [SIZE=4][B]Simian Slaad[/B][/SIZE] [B]Medium Outsider (Chaotic, Extraplanar)[/B] [B]Hit Dice:[/B] 8d8+24 (60 hp) [B]Initiative:[/B] +3 (+3 Dex) [B]Speed:[/B] 30 ft/Climb 30 ft. [B]Armor Class:[/B] 21 (+3 Dex, +1 Luck, +7 Natural) Touch 14, Flatfooted 18 [B]Base Attack/Grapple:[/B] +8/+12 [B]Attack:[/B] 1 Claw +12 melee (2d4+4) [B]Full Attack:[/B] 2 Claw +12 melee (2d4+4), 1 bite +10 melee (2d4+2), 1 tail slam +10 melee (1d4+2) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Rend (4d4+6), spell-like abilities, summon slaad [B]Special Qualities:[/B] Darkvision (60’), fast healing 5, fearless, immunity to sonic, resistance to acid 5, cold 5, electricity 5, and fire resistance 5, spell resistance 18 [B]Saves:[/B] Fort +9, Reflex +9, Will +4 [B]Abilities:[/B] Str 19, Dex 17, Con 17, Int 10, Wis 6, Cha 12 [B]Skills:[/B] Climb +23, Concentration +8, Hide +14, Intimidate +7, Jump +45, Listen +9, Move Silently +14, Perform +6, Spot +9, Survival +4, Tumble +14 [B]Feats:[/B] Dodge, mobility, multi-attack [B]Environment:[/B] Ever-Changing Chaos of Limbo [B]Organization:[/B] Solitary, Pair, Gang (3-5), Tribe (6-10) [B]Challenge Rating:[/B] 8 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always Chaotic Neutral [B]Advancement:[/B] 9-12 (Medium), 13-16 (Large), 17-24 (Huge) Simian slaadi appear to be mostly made of misfitting monkey and ape parts - like a flesh golem made of dire ape parts. A typical simian slaadi might have the face of a howler monkey, the body of a gorilla, the arms of an orangutan, the hindquarters of a mandrill, and the tail of a spider money – but any number of bizarre combinations is possible including those not found in nature. Each simian slaad is unique in its exact appearance, but all have large fangs and claws. Most Slaad do not believe that anything but themselves is truly important or even truly real. The simian slaadi take this one step further. They are not convinced that they are real either. The simian slaadi notice their relative lack of ability to cause reality to conform to their wishes at times, and conclude from this that they are probably no more beings of real substance and free will than anything else in the universe. Rather than concluding that everything is equally real, they conclude that everything is equally unreal, and that they and everything else are mere delusions which have unortunately been made believe that they are free willed, independent living beings, and now have been made to realize that it was all some sort of sick gag and in fact they were never anything more than something’s fever dream. Simian slaadi are always curious what they will be made to do next. Apparantly, what simian slaad believe that they are made to do next is spend a lot of time in meditation. Simian slaadi do not have a goal per se – what is the point in a goal when you don’t have any free will anyway? But most simian slaad spend a lot of time in meditation, hoping to obtain some understanding of why they were made and who - if anyone - invented them. The most common theory they hold among themselves is that the universe is the dream of a being that they refer to as “The great slumbering syphilitic armadillo”, but there is also a common theory that the universe is the result of the fetid exhalations of a rotting pasta dish that somehow gained sentience, and another theory which suggests that it is the creation of “the great dice who randomizes all”. Others simply suggest that since we can never really reason on our own, that it is simply impossible for us to ever know anything. Most simian slaad are quite scornful of this creator being, whoever they believe him to be and assuming that they believe that it indeed exists, but nonetheless they tend to develop elaborate theologies and rituals reflecting their personal belief in the hope that perhaps this being will be amused enough by them to grant them a greater degree of reality. It is a commonly held belief by the simian slaad that the founder of their cult, a being they call “the Great Monkey King”, obtained corporality in a realm outside of the multi-verse where things could be truly real. Simian slaadi are extremely scornful of any being that claims that the universe is real, or especially if they claim that they themselves are real. They believe that it is self-evident that everything in the universe is fundamentally insane, irrational, and insubstantial. They are also offended by any being that pretends to superiority over any other being, even in so much as claiming to be correct about anything or claiming another incorrect, since they believe that true equality is the obvious result of the fact that we are all but random illusions. Simian slaadi are by the standards of slaadi comparatively social beings. They form small, relatively close circles, with like minded beings to debate the nature of the universe. [SIZE=4][B]Combat[/B][/SIZE] Simian slaad are fearsome and agressive fighters that will fight to the death. But, they are generally too apathetic to bother pursuing an opponent bent on fleeing. [B]Spell-like Abilities:[/B] At will – detect magic, detect thoughts (DC 13), disguise self, enlarge person (DC 12), reduce person (DC 12), silent image (DC 12), locate object, magic fang; 2/day confusion (DC 16), ethereal jaunt, invisibility, suggestion (DC 14). Caster level 8th. The save DC’s are charisma based. [B]Fearless (Ex):[/B] A simian slaad's conviction that nothing is real makes it impossible to frighten. They are immune to all magical fear effects and cannot be intimidated. [B]Rend (Ex):[/B] If a simian slaad hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 4d4+6 points of damage. [B]Summon Slaad (Sp):[/B] Once per day a simian slaad can attempt to summon another simian slaad with a 40% chance of success. This is ability is the equivalent of a 4th level spell. [B]Skills:[/B] Simian slaad have a +30 racial bonus to jump checks and a +8 bonus to climb checks. [/QUOTE]
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