...Or the Drizzt that he should have been...
Zunedaer Valz of Sholnorr
Male Druiss (not Drow), Fgt 10/Wott 5/Rgr 4/Bbr 1
Hit Dice: 10d10+5d10+4d10+1d12+40 (219 hp)
Initiative: +14
Speed: 40 ft. (dwarven mithral chain shirt)
AC: 29 (+9 armor, +10 Dex), Flatfooted AC 19, Touch AC 30 (with expertise), Melee AC 41
Attacks: +22/+17/+12/+7 and +22/+17/+12 (melee: -10 to hit due to expertise, -2 to hit due to defending scimitar)
+30/+25/+20/+15 (ranged)
Dmg: "Twinkle" 1d6+7 (12-20/X3) and "Icingdeath" (1d6+7) +1d6 (15-20/X3)
Face/Reach: 5 ft. by 5 ft./ 5 ft.
Special Attacks: Rage 1/day (+2 to melee damage, -2 to AC, +40 hp, +2 to Will save) for 7 rounds
Special Qualities: Fire resistance 10, SR 31, Medium Fortification (75%)
Saves: Fort +16, Ref +17, Will +9 (+2 vs spells, +2 while raging)
Str: 15 Dex: 30 Con: 14 Int: 16 Wis: 18 Cha: 14 AL: CG
Skills: forthcomming
Feats: Ambidexterity*, Expertise, Finesse Specialization, Improved Critical (scimitar), Improved Initiative, Improved Two-Weapon Fighting, Lightning Reflexes, Natural Finesse, Power Critical (scimitar), Superior Expertise, Superior Two-Weapon Fighting, Track*, Two-Weapon Fighting*, Weapon Finesse (scimitar), Weapon Focus (scimitar), Weapon Specialization (scimitar)
Equipment: "Twinkle" (+5 keen, defending scimitar); "Icingdeath" (+3 Frost Brand scimitar); +4 dwarven mithral chain mail of medium fortification; ring of evasion; anklets of speed (as boots of speed); and a figurine of wondrous power (obsidian griffon).
Special Abilities:
Rage 1/day (Strength 19, Constitution 18, +2 to Will save, -2 to AC, +40 hp), Dual Strike (attack with both hands as 1 action)
Tower Defense (Wisdom bonus to AC when fighting defensively)
Druiss Abilities (SR of 11+level, +2 racial bonus to Will save vs spells, -2 to Cha), Elf Abilities
Combat: Against opponents with high AC, he will use Tower Defense (-4 to attack rolls and +6 to AC) with attack bonus of +28 with scimitar and AC of 37. He will use haste (+4 haste bonus to AC and one extra partial action) from anklets of speed for duration of 10 rounds when it is most useful and needed. When desperately low in hit points he will rage. He also calls for the obsidian griffon when needed. The ring of evasion is always on his left hand.
CR 23
Campaign Note: He is elder brother to Huard Valz Sholnorris (Valz is the Family name and Sholnorris literally stands for "of Sholnorr"), the second boy in the prominent elven House of Sholnorr. The House of Sholnorr along with the House Shutarris are the two "eyes of Corellon" and is politically infulential with the military means to back up its influence. After Huard Valz defied the head of his House and failed to guard the most sacred treasure of the elves, the Heart of Fortune, Lord Daevis Vur Sholnorris sentenced him to a ritual death. Zunedaer intervenes and gives his life for his brother. The black sword plunged into his chest transforms Zunedaer into Druiss (purplish black skin with shock white hair), a forgotten elf. Zunedaer leaves his kin to find a place in the world.
DM's Note: The italicized feats are house feats (namely, Finesse Specialization, Natural Finesse, and Superior Two-Weapon Fighting). Finesse Specialization lets him finesse certain weapons that he couldn't normally finesse, such as scimitars. Natural Finesse lets him have the weapon finesse feats for all weapons that he could finesse (without the benefit of Strength bonus to damage when using it though). Superior Two-Weapon Fighting gives him an extra attack with his off-hand at -10 to hit. Power Critical, of course is from the upcomming MotW, and I assumed it increases the critical multiplier of one selected weapon by one. Druiss is a template that gives the abovementioned benefits and penalty. The abbreviation "Wott" is a 5 level prestige class that stands for "Warrior-Adept of Twin Towers" and gives you reduced two-weapon fighting, full Strength bonus to off-hand, Tower Defense (Wisdom bonus to AC when fighting defensively), and Dual Strike (attack with both primary and off-hand as a Standard Action). "Dwarven" armors provide an addtional +6 max Dexterity bonus to AC, armor check penalty decreases by 1 (these stack with mithral qualities). His Dexterity score was originally 20, but with Manual of Quickness of Action +5 and steady level increases he brought it to a score of 30.
A little munchkinny...but allowable using game (and house) mechanics.
Let me know if you guys want detailed information on the house feats.
Next, I'll post up Rakhir Kishaan, an NPC modelled after Artemis Entreri.
Zunedaer Valz of Sholnorr
Male Druiss (not Drow), Fgt 10/Wott 5/Rgr 4/Bbr 1
Hit Dice: 10d10+5d10+4d10+1d12+40 (219 hp)
Initiative: +14
Speed: 40 ft. (dwarven mithral chain shirt)
AC: 29 (+9 armor, +10 Dex), Flatfooted AC 19, Touch AC 30 (with expertise), Melee AC 41
Attacks: +22/+17/+12/+7 and +22/+17/+12 (melee: -10 to hit due to expertise, -2 to hit due to defending scimitar)
+30/+25/+20/+15 (ranged)
Dmg: "Twinkle" 1d6+7 (12-20/X3) and "Icingdeath" (1d6+7) +1d6 (15-20/X3)
Face/Reach: 5 ft. by 5 ft./ 5 ft.
Special Attacks: Rage 1/day (+2 to melee damage, -2 to AC, +40 hp, +2 to Will save) for 7 rounds
Special Qualities: Fire resistance 10, SR 31, Medium Fortification (75%)
Saves: Fort +16, Ref +17, Will +9 (+2 vs spells, +2 while raging)
Str: 15 Dex: 30 Con: 14 Int: 16 Wis: 18 Cha: 14 AL: CG
Skills: forthcomming
Feats: Ambidexterity*, Expertise, Finesse Specialization, Improved Critical (scimitar), Improved Initiative, Improved Two-Weapon Fighting, Lightning Reflexes, Natural Finesse, Power Critical (scimitar), Superior Expertise, Superior Two-Weapon Fighting, Track*, Two-Weapon Fighting*, Weapon Finesse (scimitar), Weapon Focus (scimitar), Weapon Specialization (scimitar)
Equipment: "Twinkle" (+5 keen, defending scimitar); "Icingdeath" (+3 Frost Brand scimitar); +4 dwarven mithral chain mail of medium fortification; ring of evasion; anklets of speed (as boots of speed); and a figurine of wondrous power (obsidian griffon).
Special Abilities:
Rage 1/day (Strength 19, Constitution 18, +2 to Will save, -2 to AC, +40 hp), Dual Strike (attack with both hands as 1 action)
Tower Defense (Wisdom bonus to AC when fighting defensively)
Druiss Abilities (SR of 11+level, +2 racial bonus to Will save vs spells, -2 to Cha), Elf Abilities
Combat: Against opponents with high AC, he will use Tower Defense (-4 to attack rolls and +6 to AC) with attack bonus of +28 with scimitar and AC of 37. He will use haste (+4 haste bonus to AC and one extra partial action) from anklets of speed for duration of 10 rounds when it is most useful and needed. When desperately low in hit points he will rage. He also calls for the obsidian griffon when needed. The ring of evasion is always on his left hand.
CR 23
Campaign Note: He is elder brother to Huard Valz Sholnorris (Valz is the Family name and Sholnorris literally stands for "of Sholnorr"), the second boy in the prominent elven House of Sholnorr. The House of Sholnorr along with the House Shutarris are the two "eyes of Corellon" and is politically infulential with the military means to back up its influence. After Huard Valz defied the head of his House and failed to guard the most sacred treasure of the elves, the Heart of Fortune, Lord Daevis Vur Sholnorris sentenced him to a ritual death. Zunedaer intervenes and gives his life for his brother. The black sword plunged into his chest transforms Zunedaer into Druiss (purplish black skin with shock white hair), a forgotten elf. Zunedaer leaves his kin to find a place in the world.
DM's Note: The italicized feats are house feats (namely, Finesse Specialization, Natural Finesse, and Superior Two-Weapon Fighting). Finesse Specialization lets him finesse certain weapons that he couldn't normally finesse, such as scimitars. Natural Finesse lets him have the weapon finesse feats for all weapons that he could finesse (without the benefit of Strength bonus to damage when using it though). Superior Two-Weapon Fighting gives him an extra attack with his off-hand at -10 to hit. Power Critical, of course is from the upcomming MotW, and I assumed it increases the critical multiplier of one selected weapon by one. Druiss is a template that gives the abovementioned benefits and penalty. The abbreviation "Wott" is a 5 level prestige class that stands for "Warrior-Adept of Twin Towers" and gives you reduced two-weapon fighting, full Strength bonus to off-hand, Tower Defense (Wisdom bonus to AC when fighting defensively), and Dual Strike (attack with both primary and off-hand as a Standard Action). "Dwarven" armors provide an addtional +6 max Dexterity bonus to AC, armor check penalty decreases by 1 (these stack with mithral qualities). His Dexterity score was originally 20, but with Manual of Quickness of Action +5 and steady level increases he brought it to a score of 30.
A little munchkinny...but allowable using game (and house) mechanics.

Let me know if you guys want detailed information on the house feats.
Next, I'll post up Rakhir Kishaan, an NPC modelled after Artemis Entreri.
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