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<blockquote data-quote="Kobold Stew" data-source="post: 4430264" data-attributes="member: 23484"><p>Indulgence breathes in the smell of the dying, undying ghouls. </p><p>-- edit: <span style="color: Yellow">"Even the smell of slaughter is enough to make you feel better, eh Krai?"</span> --</p><p>She imagines herself over at the giant (and perhaps her legs take her there). Indulgence scowls at Djiminik, and shouts, <span style="color: Yellow">"What are you waiting for? Hit him again!"</span></p><p></p><p>*******</p><p></p><p>[last turn?: I forgot to roll a save against the immobilization. If it's not too late... here's a 15 (save)</p><p><a href="http://invisiblecastle.com/roller/view/1701887/" target="_blank">http://invisiblecastle.com/roller/view/1701887/</a></p><p>If it is too late, it can be at the end of this turn].</p><p></p><p>(minor) Inspiring word: on Krai (or Armil, if Krai doesn't need it); may spend a surge and get +2d6 hp.</p><p></p><p>(move) If no longer immobilized, Indulgence will move to the giant into a flanking position, to give Djiminik combat advantage. If she is still immobilized, she will only think about doing so.</p><p></p><p>(standard) Comander's Strike: Djiminik makes a basic melee attack (+2 if Indulgence is able to create the flank), which will do +4 damage (int mod).</p><p></p><p>[now, if not at the start of turn, save vs. immobilization is made]</p><p></p><p>[sblock=Indulgence Mini-Stats] </p><p>(before this action)</p><p></p><p>Perception +11, Insight +6, Low-light</p><p>AC: 23 Fort: 18 Ref: 21 Will: 22</p><p>HP: <span style="color: Red">62</span>/64 (bloodied 32); Temp: 0</p><p>Surges: <span style="color: Red">7</span>/8 (Value: 16) </p><p>Initiative: +4 (+2 to allies w/in 10) </p><p>Resist 5 cold, 9 fire; Speed: 6 </p><p></p><p>Longsword: +10 to hit, 1d8+3 normal or lightning </p><p></p><p>@Will: Commander’s Strike; Wolf Pack Tactics </p><p>Encounter: Hammer and Anvil (1); Inspiring War Cry (3); <span style="color: Gray">Lion’s Roar (7)</span>; Hunter’s quarry (f); Infernal wrath (r) </p><p>Utility: Aid the Injured (2); Stand Tough (6)</p><p>Daily: Lead the Attack (1); Stand the Fallen (5); White Raven Strike (9)</p><p></p><p>* no combat advantage when surprised </p><p>* +1 to attack vs bloodied foes</p><p>* when an ally spends action point, regains 9 hp (also +5 to free save)</p><p>* Inspiring Word: (2/enc.) minor, close burst 5; target (self or ally) can spend surge +2d6hp</p><p> [/sblock]</p><p></p><p>OOC: Remember: when you spend an action point, you regain 9 hp, and get a free saving throw, which will be at +5.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 4430264, member: 23484"] Indulgence breathes in the smell of the dying, undying ghouls. -- edit: [COLOR="Yellow"]"Even the smell of slaughter is enough to make you feel better, eh Krai?"[/COLOR] -- She imagines herself over at the giant (and perhaps her legs take her there). Indulgence scowls at Djiminik, and shouts, [COLOR="Yellow"]"What are you waiting for? Hit him again!"[/COLOR] ******* [last turn?: I forgot to roll a save against the immobilization. If it's not too late... here's a 15 (save) [url]http://invisiblecastle.com/roller/view/1701887/[/url] If it is too late, it can be at the end of this turn]. (minor) Inspiring word: on Krai (or Armil, if Krai doesn't need it); may spend a surge and get +2d6 hp. (move) If no longer immobilized, Indulgence will move to the giant into a flanking position, to give Djiminik combat advantage. If she is still immobilized, she will only think about doing so. (standard) Comander's Strike: Djiminik makes a basic melee attack (+2 if Indulgence is able to create the flank), which will do +4 damage (int mod). [now, if not at the start of turn, save vs. immobilization is made] [sblock=Indulgence Mini-Stats] (before this action) Perception +11, Insight +6, Low-light AC: 23 Fort: 18 Ref: 21 Will: 22 HP: [COLOR="Red"]62[/COLOR]/64 (bloodied 32); Temp: 0 Surges: [COLOR="Red"]7[/COLOR]/8 (Value: 16) Initiative: +4 (+2 to allies w/in 10) Resist 5 cold, 9 fire; Speed: 6 Longsword: +10 to hit, 1d8+3 normal or lightning @Will: Commander’s Strike; Wolf Pack Tactics Encounter: Hammer and Anvil (1); Inspiring War Cry (3); [COLOR="Gray"]Lion’s Roar (7)[/COLOR]; Hunter’s quarry (f); Infernal wrath (r) Utility: Aid the Injured (2); Stand Tough (6) Daily: Lead the Attack (1); Stand the Fallen (5); White Raven Strike (9) * no combat advantage when surprised * +1 to attack vs bloodied foes * when an ally spends action point, regains 9 hp (also +5 to free save) * Inspiring Word: (2/enc.) minor, close burst 5; target (self or ally) can spend surge +2d6hp [/sblock] OOC: Remember: when you spend an action point, you regain 9 hp, and get a free saving throw, which will be at +5. [/QUOTE]
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