"You'd think that sword would have rusted away, with the state of that body." said Hiromi, though she was no expert on such things, "What do you think, Silvi?"
"Seein' we're going to be 'ere fer a moment." Grimsby takes the locked chest out of his pack and sits down on a rock, mindful of his recent burning bite wound. "Can anyone crack inta this?
Silvi (+7) AC 13 DC 17 HP 8/19(13) (drained 6)
Hiromi (+6) AC 17 HP 17/17
Pakuten (+3) AC 18 HP 16/16
Grimsby (+7) AC 17/16(clumsy) HP 13/25
Mortimer (+8) AC 17 HP 16/16
Find Hallod
Help Sir Lawrence quiet Talmore’s ghost.
Pak shrugs and moves to follow Mortimer. At the comment of using the body as evidence he speaks up.
"I don't think our query killed this man. It takes a long time for a body to calcify like that. I doubt our suspect was even born when this person died. But that doesn't mean he is not guilty of other crimes."
Etran’s Folly (Plaguestone)/Hallod’s home
Summer/Day 3/1045
Weather: Normal for the season (hot), light wind, heavy rain
Round 1
The party continues along the tunnel after Hallod. It twists and turns, and about ten minutes farther along the air becomes notably cleaner, with a faint scent of grass, and they can see faint natural light ahead. After about another five minutes, the tunnel they have been traversing opens into a cave, and they can see a forest beyond the cave’s mouth. The roots of a large tree block the middle of this entrance, as if the tree had grown into a hillside that has since eroded away. Beyond the tree is a large pond; a path around the water begins to one side beneath a curtain of moss hanging from the tree. The cave itself is piled high with two rows of neatly stacked crates and boxes.
A large, rough looking bald man with a nasty looking scar across his face hopped up onto a berm of earth created by the tree roots. He wore filthy leather armor and played expertly with a nasty kukri in one hand. He aimed a crossbow at the caravan party.
“I wondered when Bort’s lackey’s would arrive. Let’s do this!”
The big man pulled a small vial from his armor and tossed back the contents. His body seemed to grow thicker and sturdier.
Then he fired the crossbow at Pakuten, but the bolt skimmed off the kenku’s shoulder armor.
PLAYERS WON INITIATIVE AND GO FIRST!
Hallod has set up a pair of spear launcher traps in this room, with rather obvious trip lines stretching from wall to wall between the rows of barrels and crates (these ropes are marked on the map with dotted lines). Due to this obvious nature, anyone about to enter a space occupied by a trip line can attempt a DC 15 Perception check to notice the trigger. Those that fail trigger the trap. Once seen, the ropes are obviously avoided, but characters cannot end their move in a space occupied by a rope without setting off the trap
Silvi (+7) AC 13 DC 17 HP 8/19(13) (drained 6)
Hiromi (+6) AC 17 HP 17/17
Pakuten (+3) AC 18 HP 16/16
Grimsby (+7) AC 17/16(clumsy) HP 13/25
Mortimer (+8) AC 17 HP 16/16
Hallod (+7) AC 19 HP 44+5 thp/44 +1 Fort, -2 Will, -2 Perception
Find Hallod
Help Sir Lawrence quiet Talmore’s ghost.
Silvi is suddenly overcome by a nervous twitch in her eye preventing her from getting much beyond a cursory glance at the battlefield. But the gnome raises her shield, hoping it will catch any wayward bolts, and directs some of her holy energies to Grimsby.