D&D 5E The "Faster Features" Variant (+)

DND_Reborn

The High Aldwin
Yes. Which defeats the purpose of the thread, however.
No, it doesn't. It actually is quite the point. The access to features is sooner, the potential of those features progresses at the normal pace (for the most part). Given the power of 6th+ level spells, keeping the progress of the spellcasting feature in check is quite intentional.
 

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Mistwell

Crusty Old Meatwad (he/him)
No, it doesn't. It actually is quite the point. The access to features is sooner, the potential of those features progresses at the normal pace (for the most part). Given the power of 6th+ level spells, keeping the progress of the spellcasting feature in check is quite intentional.
Do you have access to higher level spell slots without the spells of those levels? No. But, that is a feature in my opinion that you're missing out on. You should be able to upcast spells with those higher slots at a lower level, as it's comparable to what fighters and rogues and others are getting with this concept.
 

Maxperson

Morkus from Orkus
Yes. Which defeats the purpose of the thread, however.
No it doesn't. The entire purpose is to move the class features other than spell casting and hit points down to the first 10 levels. Getting higher level spells after 10th is right in line with what he has expressly stated that he wants with spellcasting.
 

Mistwell

Crusty Old Meatwad (he/him)
No it doesn't. The entire purpose is to move the class features other than spell casting and hit points down to the first 10 levels. Getting higher level spells after 10th is right in line with what he has expressly stated that he wants with spellcasting.
Spellcasting IS the primary feature. It's as primary a feature as hitting things more often with a weapon.
 

Maxperson

Morkus from Orkus
Spellcasting IS the primary feature. It's as primary a feature as hitting things more often with a weapon.
And they get it. They are FULLY equipped with spells at every level from 1-20. Unless you are suggesting that they get 9th level spells at 10th level, I don't understand what it is that you think Wizards aren't getting by 10th level.
 

DND_Reborn

The High Aldwin
UPDATE: We converted over our online game to the FFV concept. Didn't get too much else done except some role-playing to move the story along to the next part of the adventure, but we are primed for a dungeon-crawl/ installation-infiltration for our next session in two weeks. So, the true play-testing will start then. :)
 

Ganders

Explorer
The original post gives no explanation as to why almost all the ASIs were removed in the updated tables. This is quite confusing.
 

DND_Reborn

The High Aldwin
The original post gives no explanation as to why almost all the ASIs were removed in the updated tables. This is quite confusing.
It is under the SPOILER for Character Level Advancement.

ASIs have been removed from class features and are not associated with class levels any more. The only exception is for fighters and rogues and their "extra" ASIs. ASIs are associated with character level, like in earlier editions, not class level.

Sorry for any confusion.
 

Laurefindel

Legend
As for the ASI level stuff, only a handful of classes have things and most of those could easily be shifted either way. As I saw them:

Cleric
Destroy Undead (CR 1) - move from 8th to 7th
Divine Domain feature - move from 8th to 9th

Druid
Wild Shape improvement (swim) - move from 4th to 5th
Wild Shape improvement (fly) - move from 8th to 9th

Monk
Slow Fall - move from 4th to 3rd

Ranger
Land's Stride - move from 8th to 9th

Then shift the features to follow the FF-variant (revised):

Level 1 = 1
Level 2 = 2
Level 3 = 3
Level 4 = 5
Level 5 = 6+7
Level 6 = 9+10
Level 7 = 11+13
Level 8 = 14+15
Level 9 = 17+18
Level 10 = 20
Level 11+ ... (as with FF-variant)


Can you provide an example? I haven't really seen anything that gives me any

UPDATE: We converted over our online game to the FFV concept. Didn't get too much else done except some role-playing to move the story along to the next part of the adventure, but we are primed for a dungeon-crawl/ installation-infiltration for our next session in two weeks. So, the true play-testing will start then. :)
Online game? That's only gonna yield virtual results! We need hard data, man! ;)
 


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