Marandahir
Crown-Forester (he/him)
Small characters can move through spaces of Large creatures. That's a benefit that is weighed against the two handed and versatile weapon issues.
Yeah, Small in 3e was +1 AC, +1 attack, +4 HidePossibility that 3.5 did that. I know in 3.0/3.5 small races got an AC bonus against Larger creatures and what not IIRC.
Then why have races and classes at all? Why you want limit my desire to play a winged halfling or plate-wearing monk? Why not just have some freeform character building system that lets you mix and match mechanics and assign any flavour you like?The biggest problem I see is that people want to control how other people make their characters. The fact that the player, and not the game or the DM is forcing them to play their character in a way that appeals to the game designers or the DM is somehow a bad thing.
Because this is D&D and folks would lose their minds if WotC even hinted at this sort of system?Then why have races and classes at all? Why you want limit my desire to play a winged halfling or plate-wearing monk? Why not just have some freeform character building system that lets you mix and match mechanics and assign any flavour you like?
Because this is D&D and folks would lose their minds if WotC even hinted at this sort of system?
But, again, I DON'T want to limit your desire to play a winged halfling. That's the point. Why are you insisting that other people MUST play halflings a specific way? If you want your halfling to be weaker, then simply make a weaker halfling. If I want a stronger (or weaker halfling) why do I need WotC's permission to do so?
IOW, play your own character. Stop worrying about how other people play their characters. There is absolutely nothing stopping you from making a 1e traditional halfling in 5e. All you have to do is cap strength at about 14, and never use the dash action. Poof, instant 1e halfling.
But, apparently that's not good enough for people. It's not good enough that you can CHOOSE to play that. Apparently the only true answer is to force all players to conform to a specific vision that caters to your preferences, and everyone else can go hang.
So, explain to me why I must play a weak halfling if I don't want to. How is it better that I'm forced to conform to your vision of the game?
So, your enjoyment of the hobby requires that everyone at the table follows your preferences? Not only that, but, people who don't even play at your table must follow your preferences too?Because a tabletop RPG is not solo activity. It is not just about your character, it is about the reality they inhabit, and the other characters are part of that. So if I don't want to play in a setting with superhalflings, you playing such affects my experience.
And more fundamentally when we get down to the game design principles, either the splats mean something, define something about the reality, or they have no reason to exist. D&D is splat based game, if I don't want the splats to limit things I will play some other game (and I often have.)