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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Manbearcat" data-source="post: 6400692" data-attributes="member: 6696971"><p>1) Your keen ears and sense of spatial perception tells you that the girl doesn't have long before she is caught. Obviously she will be torn to pieces and made a meal of. They aren't far from you, but they're on the opposite slope from you. Cresting the ridge should bring them in eyeshot.</p><p></p><p>2a) These mad dogs hunt in voracious packs. There are always stragglers waiting for the last vestiges of the meal after the alphas and betas have had their fill. They're usually the hungriest...</p><p></p><p>2b) You needn't be on the lookout for humans. Your bear lets you know (through your primal magic of bestial communication) that it can smell no other humans around. His nose is a sure thing.</p><p></p><p>3) The ridge. You're just above a dark ravine. You'll have to make a quick climb up the slope to get to the high ground of the ridge (Defy Danger Str). From there, you'll be able to pinpoint the creatures and, hopefully, let loose a volley and save the girl.</p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong>Int works for your first Defy Danger to evade the Master's attack. That looks like "quick thinking" (in the martial tradition) as much as anything else to me.</strong></p><p><strong></strong></p><p><strong>On your DD to save the girl, you'll get a soft move complication.</strong></p><p><strong></strong></p><p><strong></strong></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6400692, member: 6696971"] 1) Your keen ears and sense of spatial perception tells you that the girl doesn't have long before she is caught. Obviously she will be torn to pieces and made a meal of. They aren't far from you, but they're on the opposite slope from you. Cresting the ridge should bring them in eyeshot. 2a) These mad dogs hunt in voracious packs. There are always stragglers waiting for the last vestiges of the meal after the alphas and betas have had their fill. They're usually the hungriest... 2b) You needn't be on the lookout for humans. Your bear lets you know (through your primal magic of bestial communication) that it can smell no other humans around. His nose is a sure thing. 3) The ridge. You're just above a dark ravine. You'll have to make a quick climb up the slope to get to the high ground of the ridge (Defy Danger Str). From there, you'll be able to pinpoint the creatures and, hopefully, let loose a volley and save the girl. [B] Int works for your first Defy Danger to evade the Master's attack. That looks like "quick thinking" (in the martial tradition) as much as anything else to me. On your DD to save the girl, you'll get a soft move complication. [/b] [/QUOTE]
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