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<blockquote data-quote="Binks" data-source="post: 6411650" data-attributes="member: 6775039"><p>The sounds of that night still haunt me. Its not the sounds of the fight or the pathetic whimpering of the dogs I was forced to slay that I speak of, but the sounds of the child as the last of the pack faded into the distance. She didn't speak for a long time and I didn't try to make her. After making a small fire in a cave, we went to a small brook to clean the blood off that covered her. As she watched the red drip into the water and disperse as if it was never there, she revealed that the blood she was watching fade away was that of her brother's. The prior day the two of them and her father had headed out from their village for her and her brother to forage roots and herbs while their father hunted. Their efforts were fruitful and they headed back to their village, looking forward to that long awaited night of full, happy bellies. It was dusk by the time they got back to their village, a time when people should be chattering and smells of dinner filling the air. All that welcomed them was empty silence. The father sensed something amiss and signaled for the children to await at the edge of the forest while he went into investigate. The next they heard from him was his screams in the distance. The sounds of the dogs followed. Picking up the children's scent from the father was easy for them and they obediently followed their orders to hunt the owners of the scents down. Her brother protected her as long as he could, using everything their father taught them to hide their scent, but after being fatally wounded he knew his only recourse was to use himself as a distraction in the hope that she might live. He gave her one last hug, his life's blood spilling onto her from the wounds on his marred left arm, said his goodbyes and then he was just gone. </p><p></p><p>I found an elderly couple at a nearby settlement that would take her in. Her presence has bonded me to that settlement, consequently it is the only place outside of the forest that I would now call home. My bond to her and that place is because of those sounds she made that night. I need to make sure she never has to make them again.</p><p></p><p>I don't know what became of the creature I was tracking when I first saw her, but it is my belief that the creature is related to the attack upon the village that night.</p><p></p><p>[HR][/HR]</p><p></p><p>My 4th bond is going to be:</p><p></p><p>I am bound by solemn oath to protect <em><strong>Giliad's Rest</strong></em>.</p><p></p><p>Giliad's Rest is the name of the settlement at the base of the mountain where the little girl was taken in. It is named after the long-since-passed founder of the settlement.</p><p></p><p></p><p></p><p>I pull my scarf from my face and expose my nose and mouth. My breath is clouds of cold and the frigid air on my face is exhilarating. I keep my distance from the avalanche and look to the the earth, to the sky, and finally to the great cliffs to determine our current state and our next move.</p><p></p><p>[sblock]Discern Realities + 2. Rolled 3. 2 + 3 = 5.</p><p></p><p>6- and Marked 1 XP.[/sblock]</p><p></p><p></p><p></p><p>Without turning to Otthor, I say to my elven companion:</p><p></p><p>"This is your sixth season in these lands with me and your second winter, my friend. You have learned much. Are these death's fresh or old? Is the snowpack trustworthy or treacherous? Have we cause to fear that storm.?</p><p></p><p>Tell me what you see."</p><p></p><p>[sblock]Aid Otthor. 2 bonds. Rolled 8. 8 + 2 is 10.[/sblock]</p><p></p><p> [MENTION=6781356]Tecklenburg[/MENTION] , you take + 1 for your Discern Realities.</p></blockquote><p></p>
[QUOTE="Binks, post: 6411650, member: 6775039"] The sounds of that night still haunt me. Its not the sounds of the fight or the pathetic whimpering of the dogs I was forced to slay that I speak of, but the sounds of the child as the last of the pack faded into the distance. She didn't speak for a long time and I didn't try to make her. After making a small fire in a cave, we went to a small brook to clean the blood off that covered her. As she watched the red drip into the water and disperse as if it was never there, she revealed that the blood she was watching fade away was that of her brother's. The prior day the two of them and her father had headed out from their village for her and her brother to forage roots and herbs while their father hunted. Their efforts were fruitful and they headed back to their village, looking forward to that long awaited night of full, happy bellies. It was dusk by the time they got back to their village, a time when people should be chattering and smells of dinner filling the air. All that welcomed them was empty silence. The father sensed something amiss and signaled for the children to await at the edge of the forest while he went into investigate. The next they heard from him was his screams in the distance. The sounds of the dogs followed. Picking up the children's scent from the father was easy for them and they obediently followed their orders to hunt the owners of the scents down. Her brother protected her as long as he could, using everything their father taught them to hide their scent, but after being fatally wounded he knew his only recourse was to use himself as a distraction in the hope that she might live. He gave her one last hug, his life's blood spilling onto her from the wounds on his marred left arm, said his goodbyes and then he was just gone. I found an elderly couple at a nearby settlement that would take her in. Her presence has bonded me to that settlement, consequently it is the only place outside of the forest that I would now call home. My bond to her and that place is because of those sounds she made that night. I need to make sure she never has to make them again. I don't know what became of the creature I was tracking when I first saw her, but it is my belief that the creature is related to the attack upon the village that night. [HR][/HR] My 4th bond is going to be: I am bound by solemn oath to protect [I][B]Giliad's Rest[/B][/I]. Giliad's Rest is the name of the settlement at the base of the mountain where the little girl was taken in. It is named after the long-since-passed founder of the settlement. I pull my scarf from my face and expose my nose and mouth. My breath is clouds of cold and the frigid air on my face is exhilarating. I keep my distance from the avalanche and look to the the earth, to the sky, and finally to the great cliffs to determine our current state and our next move. [sblock]Discern Realities + 2. Rolled 3. 2 + 3 = 5. 6- and Marked 1 XP.[/sblock] Without turning to Otthor, I say to my elven companion: "This is your sixth season in these lands with me and your second winter, my friend. You have learned much. Are these death's fresh or old? Is the snowpack trustworthy or treacherous? Have we cause to fear that storm.? Tell me what you see." [sblock]Aid Otthor. 2 bonds. Rolled 8. 8 + 2 is 10.[/sblock] [MENTION=6781356]Tecklenburg[/MENTION] , you take + 1 for your Discern Realities. [/QUOTE]
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