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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Binks" data-source="post: 6434404" data-attributes="member: 6775039"><p>When the pack of wolves has fully disappeared in the earthen tunnel, I scratch Rawr's meaty head behind his ears and thump his muscled flank. I say to Otthor: "We can evade that storm if we head out immediately." </p><p></p><p>I cast my eyes skyward and take in the details of the angry clouds.</p><p></p><p>[sblock]Discern Realities (Wis)</p><p></p><p>2, 3 + 2 = 7. 1 question to be answered.</p><p></p><p>* What is about to happen? Take + 1 when acting on the answer.</p><p></p><p>Specifically, I'm speaking of a weather forecast.[/sblock]</p><p></p><p><em><strong><em>"The winds will be eastwardly. The darkened gatherings of the sky bear the signs of a plodding behemoth so we can stay just ahead of it if we move swiftly. </em></strong></em>I know the trek to the settlement and can lead us even with the gathering gloom and no starlight."</p><p></p><p>I look squarely at my friend and take the measure of him. His courage and excellence in battle are without match. They fill me with confidence. His humility and unflinching dedication to his companions fill me with the pride that comes from appreciation of family. He reminds me of Rawr. I hold back a chuckle at the thought.</p><p></p><p>"You take point and be ready my friend. <strong><em>We will be downwind for any skulking predators on our eastern flank so keep your eyes keenly aware of dangers there and keep your presence masked. </em></strong>Nothing should be on our western flank as all natural things will hide from the coming storm." </p><p></p><p>[sblock]I'm using the information gathered and the + 1 from Discern Realities above to Aid Otthor's scouting.</p><p></p><p>Aid (bond)</p><p>3, 6 + 3 = 12. Otthot takes + 1 to his Scout role in Undertake a Perilous Journey.[/sblock]</p><p></p><p>[sblock]Undertake a Perilous Journey (Wis)</p><p></p><p>Elven Ranger Move: When you undertake a perilous journey through wilderness whatever job you take you succeed as if you rolled a 10+.</p><p></p><p>UaPJ 10 + on Trailblazer Role: The trailblazer reduces the amount of time it takes to reach your destination (the GM will say by how much). </p><p></p><p>The trek is typically half a day, so this should reduce it to 6 hours, give or take.[/sblock]</p><p></p><p>[HR][/HR]</p><p></p><p>So, if you're good with that @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6781356" target="_blank">Tecklenburg</a></u></strong></em> , we set out straight away with me trailblazing and you scouting. You just need to roll your Scout check with my + 1 from Aid. I assume we're agreed that (until I get the Move that lets me assume two roles on UaPJ) Quartermaster is the role that we're always going to eschew and thus sustain an auto-fail? Let me know if you prefer an alternative to what I've proposed.</p><p></p><p></p><p></p><p>[HR][/HR]</p><p>** UPDATE **</p></blockquote><p></p>
[QUOTE="Binks, post: 6434404, member: 6775039"] When the pack of wolves has fully disappeared in the earthen tunnel, I scratch Rawr's meaty head behind his ears and thump his muscled flank. I say to Otthor: "We can evade that storm if we head out immediately." I cast my eyes skyward and take in the details of the angry clouds. [sblock]Discern Realities (Wis) 2, 3 + 2 = 7. 1 question to be answered. * What is about to happen? Take + 1 when acting on the answer. Specifically, I'm speaking of a weather forecast.[/sblock] [I][B][I]"The winds will be eastwardly. The darkened gatherings of the sky bear the signs of a plodding behemoth so we can stay just ahead of it if we move swiftly. [/I][/B][/I]I know the trek to the settlement and can lead us even with the gathering gloom and no starlight." I look squarely at my friend and take the measure of him. His courage and excellence in battle are without match. They fill me with confidence. His humility and unflinching dedication to his companions fill me with the pride that comes from appreciation of family. He reminds me of Rawr. I hold back a chuckle at the thought. "You take point and be ready my friend. [B][I]We will be downwind for any skulking predators on our eastern flank so keep your eyes keenly aware of dangers there and keep your presence masked. [/I][/B]Nothing should be on our western flank as all natural things will hide from the coming storm." [sblock]I'm using the information gathered and the + 1 from Discern Realities above to Aid Otthor's scouting. Aid (bond) 3, 6 + 3 = 12. Otthot takes + 1 to his Scout role in Undertake a Perilous Journey.[/sblock] [sblock]Undertake a Perilous Journey (Wis) Elven Ranger Move: When you undertake a perilous journey through wilderness whatever job you take you succeed as if you rolled a 10+. UaPJ 10 + on Trailblazer Role: The trailblazer reduces the amount of time it takes to reach your destination (the GM will say by how much). The trek is typically half a day, so this should reduce it to 6 hours, give or take.[/sblock] [HR][/HR] So, if you're good with that @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6781356"]Tecklenburg[/URL][/U][/B][/I] , we set out straight away with me trailblazing and you scouting. You just need to roll your Scout check with my + 1 from Aid. I assume we're agreed that (until I get the Move that lets me assume two roles on UaPJ) Quartermaster is the role that we're always going to eschew and thus sustain an auto-fail? Let me know if you prefer an alternative to what I've proposed. [HR][/HR] ** UPDATE ** [/QUOTE]
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