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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Manbearcat" data-source="post: 6443815" data-attributes="member: 6696971"><p>The hour is late when you arrive at World's End Bluff and the settlement that rests upon it. The vast expanse of the frozen lake of the same name lies directly below, stretching far in all directions. The settlers here are the kind of hardy, frontier folk that you would expect in these lands; hunters, goat herders, cheese-makers, trappers and furriers. With the bluff itself serving as three impossible points of entry into the settlement, there is but one wall of vertical timbers that secures the settlement. It is unmanned. The gate is wide open.</p><p></p><p>The snow is multiple feet deep. These folk always maintain their herding territory and the lanes from which carts travel. Not anymore. There are no signs of the manifold goats that serve as the lifeblood of the settlement. There are no herding dogs. There are no shepherds. </p><p></p><p>Seven families people this place with a building for each family and a large festhall with common room for the general affairs of all. There should be smoke billowing from chimneys and lanterns in windows. There is nothing. The moon is full, unobscured by the raging storm that is hammering the area you left behind. It is the only light by which you can take the measure of the eerie state of the settlement. </p><p></p><p>One of the eight buildings is a burned out husk. The wind howls behind you. As you behold this place through the opening of the gate, one other extremely slight sound accompanies the moans of the distant storm. Scratching. <em>Scratch, scratch, scratch. Pause. Scratch, scratch, scratch. Pause. </em></p><p><em></em></p><p><em></em>Its coming from the interior of the common building.</p><p></p><p>[sblock] @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6775039" target="_blank">Binks</a></u></strong></em> , be sure to mark off 1 AG or Ammo and describe its loss. Both you and @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6781356" target="_blank">Tecklenburg</a></u></strong></em> need to roll to Defy Danger Wisdom. [/sblock]</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6443815, member: 6696971"] The hour is late when you arrive at World's End Bluff and the settlement that rests upon it. The vast expanse of the frozen lake of the same name lies directly below, stretching far in all directions. The settlers here are the kind of hardy, frontier folk that you would expect in these lands; hunters, goat herders, cheese-makers, trappers and furriers. With the bluff itself serving as three impossible points of entry into the settlement, there is but one wall of vertical timbers that secures the settlement. It is unmanned. The gate is wide open. The snow is multiple feet deep. These folk always maintain their herding territory and the lanes from which carts travel. Not anymore. There are no signs of the manifold goats that serve as the lifeblood of the settlement. There are no herding dogs. There are no shepherds. Seven families people this place with a building for each family and a large festhall with common room for the general affairs of all. There should be smoke billowing from chimneys and lanterns in windows. There is nothing. The moon is full, unobscured by the raging storm that is hammering the area you left behind. It is the only light by which you can take the measure of the eerie state of the settlement. One of the eight buildings is a burned out husk. The wind howls behind you. As you behold this place through the opening of the gate, one other extremely slight sound accompanies the moans of the distant storm. Scratching. [I]Scratch, scratch, scratch. Pause. Scratch, scratch, scratch. Pause. [/I]Its coming from the interior of the common building. [sblock] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6775039"]Binks[/URL][/U][/B][/I] , be sure to mark off 1 AG or Ammo and describe its loss. Both you and @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6781356"]Tecklenburg[/URL][/U][/B][/I] need to roll to Defy Danger Wisdom. [/sblock] [/QUOTE]
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