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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Tecklenburg" data-source="post: 6502707" data-attributes="member: 6781356"><p>Highway to the Dangerzone!</p><p></p><p>With the simple code of his combat deciphered, I put it to use. I gauge the rhythm and flow of his spear/shield 1 - 2. In live training and on the battlefield, I've taken hundreds of hard shots to the chest that would leave lesser combatants gasping for breath on the floor. I count on that conditioning to see me through. </p><p></p><p>[sblock]Defy Danger (Con)</p><p>3, 5 + 1 (Con) + 1 (OG from TDtG) + 1 (TRoS) = 11.[/sblock]</p><p></p><p>Just as my back nears the building, I parry his spear with a downward, inside-out slash, accept the thump of his shield to my chest and use the momentum to immediately spin off it and turn the tables. With his back now near the wall and plenty of room for me to synchronize the complicated movements marrying sword and spell, I unleash a punishing assault.</p><p></p><p>[sblock]Flawless Bladework (Int)</p><p>2, 5 + 3 (Int) + 1 (OG from TDtG) = 11.</p><p></p><p>d8 damage. 7 - 3 (armor) = 4 damage.</p><p></p><p>Technique 1: Burst. 1d4 damage (2) and Forceful Tag. He's dead.</p><p>Technique 2: Soul Siphoning. 1d8 (2) hit points returned to me.[/sblock]</p><p></p><p> </p><p></p><p>Alright, one last thing right quick. I'm going to snatch the spear before it falls to the ground. Given my position, I would have had plenty of view of the predicament that the two guards are in. I think I earned their respect and we can maybe help each other. After the catch of the spear, I spin and throw at one of the wolves savagely attacking them.</p><p></p><p>[sblock]Volley (Dex) </p><p>4, 3 + 1 = 8.</p><p></p><p>d8 damage is 5 - 1 armor = 4.</p><p></p><p>I'll "put myself in danger" rather than minus 1d6 to damage.[/sblock]</p></blockquote><p></p>
[QUOTE="Tecklenburg, post: 6502707, member: 6781356"] Highway to the Dangerzone! With the simple code of his combat deciphered, I put it to use. I gauge the rhythm and flow of his spear/shield 1 - 2. In live training and on the battlefield, I've taken hundreds of hard shots to the chest that would leave lesser combatants gasping for breath on the floor. I count on that conditioning to see me through. [sblock]Defy Danger (Con) 3, 5 + 1 (Con) + 1 (OG from TDtG) + 1 (TRoS) = 11.[/sblock] Just as my back nears the building, I parry his spear with a downward, inside-out slash, accept the thump of his shield to my chest and use the momentum to immediately spin off it and turn the tables. With his back now near the wall and plenty of room for me to synchronize the complicated movements marrying sword and spell, I unleash a punishing assault. [sblock]Flawless Bladework (Int) 2, 5 + 3 (Int) + 1 (OG from TDtG) = 11. d8 damage. 7 - 3 (armor) = 4 damage. Technique 1: Burst. 1d4 damage (2) and Forceful Tag. He's dead. Technique 2: Soul Siphoning. 1d8 (2) hit points returned to me.[/sblock] Alright, one last thing right quick. I'm going to snatch the spear before it falls to the ground. Given my position, I would have had plenty of view of the predicament that the two guards are in. I think I earned their respect and we can maybe help each other. After the catch of the spear, I spin and throw at one of the wolves savagely attacking them. [sblock]Volley (Dex) 4, 3 + 1 = 8. d8 damage is 5 - 1 armor = 4. I'll "put myself in danger" rather than minus 1d6 to damage.[/sblock] [/QUOTE]
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