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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Manbearcat" data-source="post: 6510152" data-attributes="member: 6696971"><p><strong><em></em></strong></p><p><strong><em>Saerie </em></strong></p><p></p><p>First, a bit of mechanics. The dog and wolves are <strong><em>hirelings </em></strong>as below:</p><p></p><p>[sblock]<strong><em><span style="font-size: 12px">Sheepdog (3)</span></em></strong></p><p></p><p><em>A sheepdog is a stalwart companion, ready to lend a watchful eye or a helpful paw at a moment's notice. </em></p><p></p><p><strong>Sentinel (Skill: 1)</strong> - When a sheepdog helps you Take Watch, add their skill to your score. Reduce their skill by 1 until they receive a good night's rest.</p><p></p><p><strong>Intervene</strong> - When a sheepdog helps you defy danger you may opt to take +1 from their aid. If you do you cannot get a 10+ result, a 10+ instead counts as a 7–9.</p><p></p><p><strong>Loyalty: 2</strong></p><p></p><p><strong>Cost</strong>: Attention and comfort</p><p></p><p>[HR][/HR]</p><p><span style="font-size: 12px"><strong><em></em></strong></span></p><p><span style="font-size: 12px"><strong><em>Team of Sled Wolves (3) </em></strong></span></p><p><em></em></p><p><em>A team of sled wolves can get you where you need to go and help you find some food along the way.</em></p><p></p><p><strong>Hunting Pack</strong> - When a Hunting Pack helps you Hunt and Track you may opt to take +1 from their aid. If you do you cannot get a 10+ result, a 10+ instead counts as a 7–9.</p><p></p><p><strong>Sled (Skill: 3)</strong>- When you Undertake a Perilous Journey in the highlands, you reduce by 1 day the duration of any journey that is less day's travel than or equal to the team's sled score. </p><p></p><p><strong>Loyalty: 0</strong></p><p></p><p><strong>Cost</strong>: Full bellies[/sblock]</p><p></p><p>Rawr's stubborness relinquishes with a little TLC convincing. He is clearly hungry as are the wolves and the dog. His hobbled limp is noticable as you exit the structure you camped in. The wolves keep their distance. He clearly frightens them and they look to you for reassurance. He isn't remotely unnerved by them and plods along slowly and indifferently as the old dog trots around him and rubs up against his heavy flank for warmth. They appear to be striking up a quick friendship.</p><p></p><p>It isn't terribly long before you reach the outer boundary of the whispers. Its actually barely further than the gates and the top of the hill that looks down upon the settlement (maybe a few thrown stones in distance). Whatever is affecting this settlement either has an extremely small radius (which would put its epicenter within the settlement) or it has an enormously long reach and the epicenter is far away from the bluff, toward the lake far below.</p><p></p><p>The wolves settle in and huddle together closely for warmth and rest. They likely just underwent a long jaunt at the head of the sleds. Rawr looks at you hungrily until he finally plops down on the snow to keep the weight off his injured leg.</p><p></p><p>[HR][/HR]</p><p></p><p><span style="font-size: 12px"><strong><em>Otthor</em></strong></span></p><p></p><p>One of the goblins stands next to you and watches Saerie leave the camp with the wolves after she quickly grabs her bear and the dog. He exchanges a few short, quiet words that you can't understand with the other frost goblin adorned in armor and shield. That frost goblin then looks at you, looks back to him and gives a grim nod. He then turns to walk pointedly over to the cowardly goblin who is carefully trying to navigate the icy slick and steep roof that he climbed upon. He stands at the base while the goblin works his way back down to the snowy ground.</p><p></p><p>The frost goblin you are left with says "Xanob" while pointing to himself. Then, "Exel", pointing at the other armored goblin walking away. He makes some hand gestures and says a goblin word you know well. "Brothers." Goblins have all kinds of genetic meanderings so two that share likeness are rare. You can see it in these two.</p><p></p><p>Things quickly get ugly when the cowardly goblin that fled the fight hits the ground. Exel grabs him by the scruff of his neck and drags him back to you and Xanob, kicking and screaming. When he arrives, he throws him roughly at your feet. Xanob looks to you and strains hard to speak the common tongue. You understand after some effort on his part...</p><p></p><p>"Death...or exile?.."</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6510152, member: 6696971"] [B][I] Saerie [/I][/B] First, a bit of mechanics. The dog and wolves are [B][I]hirelings [/I][/B]as below: [sblock][B][I][SIZE=3]Sheepdog (3)[/SIZE][/I][/B] [I]A sheepdog is a stalwart companion, ready to lend a watchful eye or a helpful paw at a moment's notice. [/I] [B]Sentinel (Skill: 1)[/B] - When a sheepdog helps you Take Watch, add their skill to your score. Reduce their skill by 1 until they receive a good night's rest. [B]Intervene[/B] - When a sheepdog helps you defy danger you may opt to take +1 from their aid. If you do you cannot get a 10+ result, a 10+ instead counts as a 7–9. [B]Loyalty: 2[/B] [B]Cost[/B]: Attention and comfort [HR][/HR] [SIZE=3][B][I] Team of Sled Wolves (3) [/I][/B][/SIZE] [I] A team of sled wolves can get you where you need to go and help you find some food along the way.[/I] [B]Hunting Pack[/B] - When a Hunting Pack helps you Hunt and Track you may opt to take +1 from their aid. If you do you cannot get a 10+ result, a 10+ instead counts as a 7–9. [B]Sled (Skill: 3)[/B]- When you Undertake a Perilous Journey in the highlands, you reduce by 1 day the duration of any journey that is less day's travel than or equal to the team's sled score. [B]Loyalty: 0[/B] [B]Cost[/B]: Full bellies[/sblock] Rawr's stubborness relinquishes with a little TLC convincing. He is clearly hungry as are the wolves and the dog. His hobbled limp is noticable as you exit the structure you camped in. The wolves keep their distance. He clearly frightens them and they look to you for reassurance. He isn't remotely unnerved by them and plods along slowly and indifferently as the old dog trots around him and rubs up against his heavy flank for warmth. They appear to be striking up a quick friendship. It isn't terribly long before you reach the outer boundary of the whispers. Its actually barely further than the gates and the top of the hill that looks down upon the settlement (maybe a few thrown stones in distance). Whatever is affecting this settlement either has an extremely small radius (which would put its epicenter within the settlement) or it has an enormously long reach and the epicenter is far away from the bluff, toward the lake far below. The wolves settle in and huddle together closely for warmth and rest. They likely just underwent a long jaunt at the head of the sleds. Rawr looks at you hungrily until he finally plops down on the snow to keep the weight off his injured leg. [HR][/HR] [SIZE=3][B][I]Otthor[/I][/B][/SIZE] One of the goblins stands next to you and watches Saerie leave the camp with the wolves after she quickly grabs her bear and the dog. He exchanges a few short, quiet words that you can't understand with the other frost goblin adorned in armor and shield. That frost goblin then looks at you, looks back to him and gives a grim nod. He then turns to walk pointedly over to the cowardly goblin who is carefully trying to navigate the icy slick and steep roof that he climbed upon. He stands at the base while the goblin works his way back down to the snowy ground. The frost goblin you are left with says "Xanob" while pointing to himself. Then, "Exel", pointing at the other armored goblin walking away. He makes some hand gestures and says a goblin word you know well. "Brothers." Goblins have all kinds of genetic meanderings so two that share likeness are rare. You can see it in these two. Things quickly get ugly when the cowardly goblin that fled the fight hits the ground. Exel grabs him by the scruff of his neck and drags him back to you and Xanob, kicking and screaming. When he arrives, he throws him roughly at your feet. Xanob looks to you and strains hard to speak the common tongue. You understand after some effort on his part... "Death...or exile?.." [/QUOTE]
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