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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Manbearcat" data-source="post: 6517020" data-attributes="member: 6696971"><p>On <strong><em>Alliance</em></strong></p><p></p><p>When you address the small, cowardly goblin he looks at you with a timid, sidelong glance...almost as if he is trying to avert his eyes in shame. He can clearly understand your words and when you entreat him to serve as handler and driver for the sled-wolves, he nods his head up and down vigorously. In very broken common he points at himself and says, "Abnor fix sled! Abnor feed wolves! Abnor whip wolves! Make sled go!"</p><p></p><p>By their disapproving countenance, the other two are not pleased that Abnor gets to keep his head on his shoulders. Nonetheless, they understand your words and defer to your judgement. If they respect anything, its a mighty warrior and his decrees. They accept your terms...for now.</p><p></p><p>[sblock]We'll see how things go in the future. They may move to Protector or Warrior Hireling status, but not yet.[/sblock]</p><p></p><p>[HR][/HR]</p><p></p><p>On the <strong><em>Past</em></strong></p><p></p><p>A little under a week ago, two families of refugees showed up at Earthmaw. They were both brutally road-weary and one family was stricken by illness. One family pushed on to the Coldlands while the other stayed at Earthmaw due to the sickness (he describes exposure and pneumonia). He doesn't know what became of either family because his band (well, his former band, he acknowledges) set out a few days later to brave the harsh winter, the maddened beasts, and whatever was infecting this land, in order to make it to this settlement. They figured there would be plenty of human plunder to be had now that this place was nothing more than a ruin.</p><p></p><p>[HR][/HR]</p><p></p><p>On <strong><em>Earthmaw</em></strong></p><p></p><p>They can guide you there no problem. Their small clan, now reduced to 3, are outcast vagabonds and the wilds near Earthmaw is their home. After overhearing the story of the refugees while they were trading in Earthmaw, they decided to make the dangerous trek to the human settlement, then return with all the plunder they could carry. It will be an extremely difficult, 3 day journey. The sky is filled with hungry predators and the earth is littered with aberrant beasts, transformed after drinking from the great meltwater lake. The goblin shamans warn that its been poisoned or diseased by Maglubiyet, a goblinoid diety. They say its punishment for forsaking him and venerating Kord. The two brothers spit and sneer after relaying that.</p><p></p><p>[HR][/HR]</p><p></p><p>You can tell without a doubt that the goblins are starting to be affected by the onslaught of the deranged whispers and the unsettling images. Their eyes begin to water and freeze on their cheeks. They begin to scratch at their skin and draw blood. They start to become noticeably more and more irritable, fists clinching around their spears...</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6517020, member: 6696971"] On [B][I]Alliance[/I][/B] When you address the small, cowardly goblin he looks at you with a timid, sidelong glance...almost as if he is trying to avert his eyes in shame. He can clearly understand your words and when you entreat him to serve as handler and driver for the sled-wolves, he nods his head up and down vigorously. In very broken common he points at himself and says, "Abnor fix sled! Abnor feed wolves! Abnor whip wolves! Make sled go!" By their disapproving countenance, the other two are not pleased that Abnor gets to keep his head on his shoulders. Nonetheless, they understand your words and defer to your judgement. If they respect anything, its a mighty warrior and his decrees. They accept your terms...for now. [sblock]We'll see how things go in the future. They may move to Protector or Warrior Hireling status, but not yet.[/sblock] [HR][/HR] On the [B][I]Past[/I][/B] A little under a week ago, two families of refugees showed up at Earthmaw. They were both brutally road-weary and one family was stricken by illness. One family pushed on to the Coldlands while the other stayed at Earthmaw due to the sickness (he describes exposure and pneumonia). He doesn't know what became of either family because his band (well, his former band, he acknowledges) set out a few days later to brave the harsh winter, the maddened beasts, and whatever was infecting this land, in order to make it to this settlement. They figured there would be plenty of human plunder to be had now that this place was nothing more than a ruin. [HR][/HR] On [B][I]Earthmaw[/I][/B] They can guide you there no problem. Their small clan, now reduced to 3, are outcast vagabonds and the wilds near Earthmaw is their home. After overhearing the story of the refugees while they were trading in Earthmaw, they decided to make the dangerous trek to the human settlement, then return with all the plunder they could carry. It will be an extremely difficult, 3 day journey. The sky is filled with hungry predators and the earth is littered with aberrant beasts, transformed after drinking from the great meltwater lake. The goblin shamans warn that its been poisoned or diseased by Maglubiyet, a goblinoid diety. They say its punishment for forsaking him and venerating Kord. The two brothers spit and sneer after relaying that. [HR][/HR] You can tell without a doubt that the goblins are starting to be affected by the onslaught of the deranged whispers and the unsettling images. Their eyes begin to water and freeze on their cheeks. They begin to scratch at their skin and draw blood. They start to become noticeably more and more irritable, fists clinching around their spears... [/QUOTE]
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