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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Tecklenburg" data-source="post: 6517729" data-attributes="member: 6781356"><p>I'm going to communicate briefly with them. It won't be anything complex. But I'll pay close attention to their goblin dialect and inflections and converse with them the best I'm able. Let me know what gets through.</p><p></p><p></p><p></p><p>On this I'll boldly and simply say: "There will be no plunder to be had here. This is a ruin and burial site of a proud and noble people. Their legacy will not be despoiled. Understood?"</p><p></p><p></p><p></p><p>"Your shamans have it very wrong. It may be 'of the water' but the poison is not in the water and it doesn't get in through your mouth. Its in the air and it gets in through your ears. It is not a punishment from any god. At least no god that is invested in this world.</p><p></p><p>We will soon find out why this infectious madness is taking place near great bodies of water. But first we need to get to Earthmaw and hopefully speak to, and aid, the family that stayed there."</p><p></p><p></p><p></p><p>I take my backup winter cloak off and fold it over my arm, trying hard not to visibly shiver in the freezing cold. I point to myself. "Otthor." I pronounce it slow and emphatically. Pointing in the direction that she left, I say "Saerie." I hand my winter cloak to one of the goblin brothers. "Take this to Saerie and tell her I said for her to put it on. I want you all to wait for me out there while I investigate one more thing. That headache that you have. Those whispers that you hear. That is the poison that you shaman spoke of. It will claim you if you do not leave now."</p><p></p><p>When I watch them go I call to them from afar, "I will see you soon."</p><p></p><p></p><p></p><p>I waste no time heading straight for the cottage that we stayed in last evening. I'm going to pull a bit of a Rambo here. I'm going to take one of the goatskin blankets or area rugs that we used to cover up with and sleep on and I'm going to attempt to, very quickly, cut out a makeshift coat. I just want to cut some holes for my arms and head and basically treat it like a poncho. I'll spend 1 of my 3 remaining Adventuring Gear usages for sufficient rope to cinch it around the waste. I'll use whatever remains as a heavy scarf to cover my neck, nose and ears. </p><p></p><p></p><p></p><p>I'd only need a 4 to match the 7-9, but I actually have a bit of a bad feeling on this one...Ahh, to hell with it.</p><p></p><p>[sblock]Defy Danger (Int)</p><p>4, 1 + 3 = 8[/sblock]</p><p></p><p>Alright, same thing. Hopefully good enough to last to Earthmaw where maybe I can trade up.</p><p></p><p>Once finished, I pull it over my head and put the scarf around my neck. I then grab the oil lamp and see if I can find any remaining tinder twigs to light it before I spend another AG.</p><p></p><p>[sblock]Discern Realities (Wis)</p><p>5, 3 + 0 = 8.</p><p></p><p>1 question and + 1 forward when acting on it.</p><p></p><p>What here is useful to me?[/sblock]</p><p></p><p></p><p></p><p>I take one last quick look at the place that provided us shelter and warmth in these inhospitable lands. I momentarily grieve for the family and give thanks for the respite. I turn quickly and head for the cellar of the ruined building where we initially heard those odd murmurs last evening. When I get there, I pull the slat up and open the doors one at a time with my free hand. I slowly and quietly draw my fine elven blade and head down the steps, lantern leading. What do I see?</p><p></p><p></p><p></p><p>I don't have much time. If this takes too long, Saerie will begin to worry and come after me. Can't have that. Lantern leading, I'll follow the trail a very short distance. If I don't get somewhere in short order, I'm turning back.</p><p></p><p></p><p></p><p>I rush back, grab the usable rations, and head to Saerie. I'll put out the lantern and keep it for the road. When I arrive, I'll tell her what I've found. Hopefully the goblin has fixed the rigging for the sleds and we can be off soon. Its going to be a long trek to Earthmaw. I'll agree with whatever role she wishes me to take for the 3 day journey.</p><p></p><p>[sblock]Undertake a Perilous Journey (Wis)</p><p>5, 3 + 0 = 8[/sblock]</p></blockquote><p></p>
[QUOTE="Tecklenburg, post: 6517729, member: 6781356"] I'm going to communicate briefly with them. It won't be anything complex. But I'll pay close attention to their goblin dialect and inflections and converse with them the best I'm able. Let me know what gets through. On this I'll boldly and simply say: "There will be no plunder to be had here. This is a ruin and burial site of a proud and noble people. Their legacy will not be despoiled. Understood?" "Your shamans have it very wrong. It may be 'of the water' but the poison is not in the water and it doesn't get in through your mouth. Its in the air and it gets in through your ears. It is not a punishment from any god. At least no god that is invested in this world. We will soon find out why this infectious madness is taking place near great bodies of water. But first we need to get to Earthmaw and hopefully speak to, and aid, the family that stayed there." I take my backup winter cloak off and fold it over my arm, trying hard not to visibly shiver in the freezing cold. I point to myself. "Otthor." I pronounce it slow and emphatically. Pointing in the direction that she left, I say "Saerie." I hand my winter cloak to one of the goblin brothers. "Take this to Saerie and tell her I said for her to put it on. I want you all to wait for me out there while I investigate one more thing. That headache that you have. Those whispers that you hear. That is the poison that you shaman spoke of. It will claim you if you do not leave now." When I watch them go I call to them from afar, "I will see you soon." I waste no time heading straight for the cottage that we stayed in last evening. I'm going to pull a bit of a Rambo here. I'm going to take one of the goatskin blankets or area rugs that we used to cover up with and sleep on and I'm going to attempt to, very quickly, cut out a makeshift coat. I just want to cut some holes for my arms and head and basically treat it like a poncho. I'll spend 1 of my 3 remaining Adventuring Gear usages for sufficient rope to cinch it around the waste. I'll use whatever remains as a heavy scarf to cover my neck, nose and ears. I'd only need a 4 to match the 7-9, but I actually have a bit of a bad feeling on this one...Ahh, to hell with it. [sblock]Defy Danger (Int) 4, 1 + 3 = 8[/sblock] Alright, same thing. Hopefully good enough to last to Earthmaw where maybe I can trade up. Once finished, I pull it over my head and put the scarf around my neck. I then grab the oil lamp and see if I can find any remaining tinder twigs to light it before I spend another AG. [sblock]Discern Realities (Wis) 5, 3 + 0 = 8. 1 question and + 1 forward when acting on it. What here is useful to me?[/sblock] I take one last quick look at the place that provided us shelter and warmth in these inhospitable lands. I momentarily grieve for the family and give thanks for the respite. I turn quickly and head for the cellar of the ruined building where we initially heard those odd murmurs last evening. When I get there, I pull the slat up and open the doors one at a time with my free hand. I slowly and quietly draw my fine elven blade and head down the steps, lantern leading. What do I see? I don't have much time. If this takes too long, Saerie will begin to worry and come after me. Can't have that. Lantern leading, I'll follow the trail a very short distance. If I don't get somewhere in short order, I'm turning back. I rush back, grab the usable rations, and head to Saerie. I'll put out the lantern and keep it for the road. When I arrive, I'll tell her what I've found. Hopefully the goblin has fixed the rigging for the sleds and we can be off soon. Its going to be a long trek to Earthmaw. I'll agree with whatever role she wishes me to take for the 3 day journey. [sblock]Undertake a Perilous Journey (Wis) 5, 3 + 0 = 8[/sblock] [/QUOTE]
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