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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Tecklenburg" data-source="post: 6537075" data-attributes="member: 6781356"><p>I don't even think about making a break toward the path that leads past the waiting-in-ambush Roper. I have to start a fire here where I have the fuel and the kindling. Either I'm going to die...or they are...</p><p></p><p>The enemy above me is the most pressing. I search my memory banks for what this creature is and what he might do. I've scoured the underworld tunnels of the Feywild in dealing with fomorians and the goblins of Nachtur. I've likely come across all manner of ambush predators like Ropers and whatever this is.</p><p></p><p>[sblock]Spout Lore (Int)</p><p>5, 4 + 3 (+1 racial) = 13</p><p></p><p>The GM will tell you something interesting and useful about the subject relevant to your situation.[/sblock]</p><p></p><p></p><p></p><p>Alright. Near range. Bones everywhere? I'm going to, very carefully and slowly, reach in my backpack for another tender twig. Then I'll bend down and pick up a nearby skull. I'll strike the second tinder twig on the ground and leave it at my feet - a 2nd AG spent. I'm going to put my first tender twig between the eye-holes of the skull. Before the creature can act, with the skull in my offhand, I'm going attack with blades of cutting air and simultaneously throw the skull with the tender twig so it smashes to the ground but well out of the Roper's reach.</p><p></p><p>My intent is to lay a barrage onto the creature while giving it a moving, noisy, well-lit target that hopefully it perceives as its prey.</p><p></p><p>[sblock]Wind Slash (Int)</p><p>5, 4 + 3 (+ 1 from DR) = 13</p><p></p><p>Deal your damage and apply 1 technique. d8 damage = 7 damage.</p><p></p><p>Soul-Siphoning: Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target.</p><p></p><p>1d4 HP healed = 1.[/sblock]</p><p></p><p></p><p></p><p>I grab another skull from the ground and throw it hard against the wall, away from the Roper.</p><p></p><p></p><p></p><p>I feel the trance of the Bladesong taking me. It must be it. What else could it be? The legends of my people hold that the lost art of the Bladesong was equal parts craft and gift. Only the rarest of the rare could hear the song. Rarer still were those who could fall into it. Become one with it.</p><p></p><p>I attempt to do so and vanquish this first threat.</p><p></p><p>[sblock]Wind Slash (Int)</p><p>6, 6 + 3 (+1 forward) = 16</p><p></p><p>Deal your damage and apply 1 technique. d8 damage = 8.</p><p></p><p>Soul-Siphoning: Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target.</p><p></p><p>1d8 HP healed = 5.[/sblock]</p></blockquote><p></p>
[QUOTE="Tecklenburg, post: 6537075, member: 6781356"] I don't even think about making a break toward the path that leads past the waiting-in-ambush Roper. I have to start a fire here where I have the fuel and the kindling. Either I'm going to die...or they are... The enemy above me is the most pressing. I search my memory banks for what this creature is and what he might do. I've scoured the underworld tunnels of the Feywild in dealing with fomorians and the goblins of Nachtur. I've likely come across all manner of ambush predators like Ropers and whatever this is. [sblock]Spout Lore (Int) 5, 4 + 3 (+1 racial) = 13 The GM will tell you something interesting and useful about the subject relevant to your situation.[/sblock] Alright. Near range. Bones everywhere? I'm going to, very carefully and slowly, reach in my backpack for another tender twig. Then I'll bend down and pick up a nearby skull. I'll strike the second tinder twig on the ground and leave it at my feet - a 2nd AG spent. I'm going to put my first tender twig between the eye-holes of the skull. Before the creature can act, with the skull in my offhand, I'm going attack with blades of cutting air and simultaneously throw the skull with the tender twig so it smashes to the ground but well out of the Roper's reach. My intent is to lay a barrage onto the creature while giving it a moving, noisy, well-lit target that hopefully it perceives as its prey. [sblock]Wind Slash (Int) 5, 4 + 3 (+ 1 from DR) = 13 Deal your damage and apply 1 technique. d8 damage = 7 damage. Soul-Siphoning: Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target. 1d4 HP healed = 1.[/sblock] I grab another skull from the ground and throw it hard against the wall, away from the Roper. I feel the trance of the Bladesong taking me. It must be it. What else could it be? The legends of my people hold that the lost art of the Bladesong was equal parts craft and gift. Only the rarest of the rare could hear the song. Rarer still were those who could fall into it. Become one with it. I attempt to do so and vanquish this first threat. [sblock]Wind Slash (Int) 6, 6 + 3 (+1 forward) = 16 Deal your damage and apply 1 technique. d8 damage = 8. Soul-Siphoning: Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target. 1d8 HP healed = 5.[/sblock] [/QUOTE]
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