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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Tecklenburg" data-source="post: 6537509" data-attributes="member: 6781356"><p>Alright, on to the Roper!</p><p></p><p>After I slay the Darkmantle, I walk over to its remains and slide my blade under its ruined flesh. I know the Roper's tentacles have extremely long reach so I want to be careful to stay just outside of Near range of it but I want to flick the Darkmantle's flesh just inside Near range of it. The idea is to tempt it to feed and thus reveal the length of its range to me. </p><p></p><p></p><p></p><p>We both know each other are here. There is little use in playing coy. I'm going to toss the tender twig that I laced through the skull's eyes nearer the Roper, illuminating the area as best I can. I sheathe my blade and draw forth my bow. Feeling my quiver, the well of my arrows is running dry - 1 Ammo. I back up as far as I can as I draw my bow and string an arrow, eyes never leaving the beast. When I'm as far back as I can, I loose.</p><p></p><p>[sblock]Volley (Dex)</p><p>3, 4 + 1 = 8</p><p></p><p>d8 damage. 7 - 2 armor = 5 damage.</p><p></p><p>I can't afford to give up 1d6 damage or the Ammo. For my complication I'll choose:</p><p></p><p>You have to move to get the shot placing you in danger as described by the GM.[/sblock]</p><p></p><p></p><p></p><p>I dash back up the slope and into the deadly domain of the Roper. This creature frightens me little while the water surely promises a worse fate with less control over the outcome.</p><p></p><p></p><p></p><p>I attempt to dive toward the creature, somersaulting through the web of tentacles, and closing the distance to it.</p><p></p><p>[sblock]Defy Danger (Dex)</p><p>2, 2 + 1 = 5</p><p></p><p>Marked 1 xp[/sblock]</p><p></p><p>Except not!</p><p></p><p></p><p></p><p>My head clears long enough to register the impending death before me. Right before the creature tucks me down its gullet, I swing my legs up and plant them firmly on the stony stalk of its body near its terrible hole for a mouth. I push off and flex my body with all of my strength to get free!</p><p></p><p>[sblock]Defy Danger (Str)</p><p>5, 6 - 1 (- 1 OG) = 9</p><p></p><p>Success but the GM will offer you a worse outcome, hard bargain, or ugly choice.[/sblock]</p><p></p><p></p><p></p><p>[sblock]1d4 damage and no armor. 2 damage to me.[/sblock]</p><p></p><p>The split second my feet hit the ground I become a whirling dervish of blade and spell. </p><p></p><p>[sblock]Flawless Bladework (Int)</p><p>3, 4 + 3 = 10</p><p></p><p>d8 damage and 2 techniques. 2 - 2 armor = 0 damage.</p><p></p><p>Burst: Your attack deals an additional 1d4 damage and gains the ‘forceful’ tag. Rolled 4 damage.</p><p></p><p>Soul-Siphoning: Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target. Rolled 1 HP returned.[/sblock]</p><p></p><p></p><p></p><p>My onslaught continues.</p><p></p><p>[sblock]Flawless Bladework (Int)</p><p>1, 4 + 3 = 8</p><p></p><p>d8 damage, 1 technique and your opponent attacks you. 6 - 2 armor = 4 damage.</p><p></p><p>Torrential: Your attack ends with a flurry of strikes that your opponent must dedicate effort to blocking or avoiding. If they instead attack you in response to your attack, deal your damage again (this does not apply techniques).[/sblock]</p><p></p><p></p><p></p><p>[sblock]Roll 1d10 + 1 damage to yourself and you can make your counterattack for Torrential.[/sblock]</p><p></p><p>I throw my off-hand forearm, well-protected by my elven chainmail, into the creatures gullet. While the pressure of its bite aches my arm, the sting of my blade in the other hand sends this creature to whatever maker concocts such vile things.</p><p></p><p>[sblock]1d10 + 1 damage to me. 5 total - 2 armor = 3 damage to me.</p><p></p><p>Torrential counterattack is 5 - 2 = 3 damage.[/sblock]</p><p></p><p>When I'm sure the cavern has fallen silent, I begin the task of harvesting the driest mushrooms and fungus to start a fire. When I've got a significant pile for a firepit and a significant enough pile to keep the flame going for a few hours after that, I grab the tender twigs and watch the blaze take. When I'm satisfied with it, I'll shuck my poncho, my clothes, my armor, and my padded undergarments. The fire will be near a wall so I can use the wall's undulations and protrusions to hang my garments out so they can dry from the fire's warmth.</p><p></p><p>I'm running low on food and water. Well, I'm running low on everything. If these mushrooms are nonpoisonous or if the darkmantle's "wing" flesh can be harvested and smoked, I'm going to do that. I'm also going to boil some of the river water in a skull or something.</p><p></p><p>I'd like to check out the Roper's lair for any coin or items of interest.</p><p></p><p>Finally, I'd also like to try to fashion a torch out of the Roper's stalks and cover the top in the fat of the Darkmantle.</p><p></p><p>[sblock]Spout Lore (Int)</p><p>2, 3 + 3 = 8[/sblock]</p><p></p><p></p><p></p><p>Hmmm. After I've regeared, I'll pocket the coins and place the choker around my neck, feeling the welcomed heat in my breast. I'll then make sure all of my supplies are in order, light the torch, and warily head up the path that leads out of this chamber, a silent prayer on my lips that it might lead to somewhere hospitable.</p><p></p><p>OTTHOR</p><p></p><p>HP 10/21</p><p>XP 12 </p><p>AG 1</p><p>RA` 2</p><p>AM 1</p></blockquote><p></p>
[QUOTE="Tecklenburg, post: 6537509, member: 6781356"] Alright, on to the Roper! After I slay the Darkmantle, I walk over to its remains and slide my blade under its ruined flesh. I know the Roper's tentacles have extremely long reach so I want to be careful to stay just outside of Near range of it but I want to flick the Darkmantle's flesh just inside Near range of it. The idea is to tempt it to feed and thus reveal the length of its range to me. We both know each other are here. There is little use in playing coy. I'm going to toss the tender twig that I laced through the skull's eyes nearer the Roper, illuminating the area as best I can. I sheathe my blade and draw forth my bow. Feeling my quiver, the well of my arrows is running dry - 1 Ammo. I back up as far as I can as I draw my bow and string an arrow, eyes never leaving the beast. When I'm as far back as I can, I loose. [sblock]Volley (Dex) 3, 4 + 1 = 8 d8 damage. 7 - 2 armor = 5 damage. I can't afford to give up 1d6 damage or the Ammo. For my complication I'll choose: You have to move to get the shot placing you in danger as described by the GM.[/sblock] I dash back up the slope and into the deadly domain of the Roper. This creature frightens me little while the water surely promises a worse fate with less control over the outcome. I attempt to dive toward the creature, somersaulting through the web of tentacles, and closing the distance to it. [sblock]Defy Danger (Dex) 2, 2 + 1 = 5 Marked 1 xp[/sblock] Except not! My head clears long enough to register the impending death before me. Right before the creature tucks me down its gullet, I swing my legs up and plant them firmly on the stony stalk of its body near its terrible hole for a mouth. I push off and flex my body with all of my strength to get free! [sblock]Defy Danger (Str) 5, 6 - 1 (- 1 OG) = 9 Success but the GM will offer you a worse outcome, hard bargain, or ugly choice.[/sblock] [sblock]1d4 damage and no armor. 2 damage to me.[/sblock] The split second my feet hit the ground I become a whirling dervish of blade and spell. [sblock]Flawless Bladework (Int) 3, 4 + 3 = 10 d8 damage and 2 techniques. 2 - 2 armor = 0 damage. Burst: Your attack deals an additional 1d4 damage and gains the ‘forceful’ tag. Rolled 4 damage. Soul-Siphoning: Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target. Rolled 1 HP returned.[/sblock] My onslaught continues. [sblock]Flawless Bladework (Int) 1, 4 + 3 = 8 d8 damage, 1 technique and your opponent attacks you. 6 - 2 armor = 4 damage. Torrential: Your attack ends with a flurry of strikes that your opponent must dedicate effort to blocking or avoiding. If they instead attack you in response to your attack, deal your damage again (this does not apply techniques).[/sblock] [sblock]Roll 1d10 + 1 damage to yourself and you can make your counterattack for Torrential.[/sblock] I throw my off-hand forearm, well-protected by my elven chainmail, into the creatures gullet. While the pressure of its bite aches my arm, the sting of my blade in the other hand sends this creature to whatever maker concocts such vile things. [sblock]1d10 + 1 damage to me. 5 total - 2 armor = 3 damage to me. Torrential counterattack is 5 - 2 = 3 damage.[/sblock] When I'm sure the cavern has fallen silent, I begin the task of harvesting the driest mushrooms and fungus to start a fire. When I've got a significant pile for a firepit and a significant enough pile to keep the flame going for a few hours after that, I grab the tender twigs and watch the blaze take. When I'm satisfied with it, I'll shuck my poncho, my clothes, my armor, and my padded undergarments. The fire will be near a wall so I can use the wall's undulations and protrusions to hang my garments out so they can dry from the fire's warmth. I'm running low on food and water. Well, I'm running low on everything. If these mushrooms are nonpoisonous or if the darkmantle's "wing" flesh can be harvested and smoked, I'm going to do that. I'm also going to boil some of the river water in a skull or something. I'd like to check out the Roper's lair for any coin or items of interest. Finally, I'd also like to try to fashion a torch out of the Roper's stalks and cover the top in the fat of the Darkmantle. [sblock]Spout Lore (Int) 2, 3 + 3 = 8[/sblock] Hmmm. After I've regeared, I'll pocket the coins and place the choker around my neck, feeling the welcomed heat in my breast. I'll then make sure all of my supplies are in order, light the torch, and warily head up the path that leads out of this chamber, a silent prayer on my lips that it might lead to somewhere hospitable. OTTHOR HP 10/21 XP 12 AG 1 RA` 2 AM 1 [/QUOTE]
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