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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Tecklenburg" data-source="post: 6580250" data-attributes="member: 6781356"><p>I'm visualizing Otthor with his two goblin pals squaring off against the huge aboleth overseer while Saerie handles the little guys. The goblins and myself are near one of the two moraines which isn't too far from the watering hole's shore where animals, who I guess are now all aboleths (!), used to drink. This moraine is a pretty large feature of the area; a ridge of frozen soil and rock some 15 feet high and hundreds of feat long. </p><p></p><p>My first thought is to get the aboleth overseer away from the water so it can't escape. I want to fling the creature away from the water and hopefully near the moraine so I'm between the two. I don't want to get in melee range with the aboleth though. I want to stay away from the mucus haze if I can help it. I pass that along to my goblin allies.</p><p></p><p>My second thought is to get away from the water myself because it's freezing cold, terribly deep, and filled with monstrous creatures! From range, maybe 30-40 feet, I begin my dirge.</p><p></p><p>[sblock]Wind Slash (Int)</p><p>2, 2 (+3) = 7</p><p></p><p>I have to put myself in danger will be my complication.</p><p></p><p>d8 damage and <strong>Burst</strong>: Your attack deals an additional 1d4 damage and gains the ‘forceful’ tag. 2 - 1 (armor) = 1 + 3 (Burst) = 4 damage and forceful.[/sblock]</p><p></p><p></p><p></p><p>I'll resolve both simultaneously.</p><p></p><p>My goblin allies are there with their shields, forming an almost impenetrable barrier before me while I attempt to evade the tentacle with my quickness. As the powerful aboleth's alien mind enters my own, I erect a mental fortress which is reinforced by the presence of my allies!</p><p></p><p>[sblock]I'm going to use their <em>Intervene </em>ability so + 1 but I can only get a 7-9 at best.</p><p>Defy Danger (Dex)</p><p>1, 4 + 1 (+1 Intervene) = 7.</p><p></p><p>Success but a worse outcome, hard bargain, or ugly choice.</p><p></p><p>Same thing with <em>Intervene </em> again.</p><p></p><p>Defy Danger (Wis)</p><p>2, 5 + 0 (+1 Intervene) = 8.</p><p></p><p>Success but a worse outcome, hard bargain, or ugly choice.[/sblock]</p><p></p><p></p><p></p><p>I immediately intervene, slamming into Xanob's shoulder and grabbing the shield to protect Exel.</p><p></p><p>[sblock]Defend (Con)</p><p>6, 4 + 1 = 11. 3 hold. I'll spend it on.</p><p></p><p>* Redirect an attack from the thing you defend to yourself</p><p>* Halve the attack’s effect or damage</p><p></p><p>d6 damage to me. 6 (ouch...)/2 = 3 damage - 2 armor = 1 damage to me.</p><p></p><p>On the last one, can I either open him up his brother to knock him out or can I knock him out myself with the 4 damage? Obviously I don't want to kill him.[/sblock]</p></blockquote><p></p>
[QUOTE="Tecklenburg, post: 6580250, member: 6781356"] I'm visualizing Otthor with his two goblin pals squaring off against the huge aboleth overseer while Saerie handles the little guys. The goblins and myself are near one of the two moraines which isn't too far from the watering hole's shore where animals, who I guess are now all aboleths (!), used to drink. This moraine is a pretty large feature of the area; a ridge of frozen soil and rock some 15 feet high and hundreds of feat long. My first thought is to get the aboleth overseer away from the water so it can't escape. I want to fling the creature away from the water and hopefully near the moraine so I'm between the two. I don't want to get in melee range with the aboleth though. I want to stay away from the mucus haze if I can help it. I pass that along to my goblin allies. My second thought is to get away from the water myself because it's freezing cold, terribly deep, and filled with monstrous creatures! From range, maybe 30-40 feet, I begin my dirge. [sblock]Wind Slash (Int) 2, 2 (+3) = 7 I have to put myself in danger will be my complication. d8 damage and [B]Burst[/B]: Your attack deals an additional 1d4 damage and gains the ‘forceful’ tag. 2 - 1 (armor) = 1 + 3 (Burst) = 4 damage and forceful.[/sblock] I'll resolve both simultaneously. My goblin allies are there with their shields, forming an almost impenetrable barrier before me while I attempt to evade the tentacle with my quickness. As the powerful aboleth's alien mind enters my own, I erect a mental fortress which is reinforced by the presence of my allies! [sblock]I'm going to use their [I]Intervene [/I]ability so + 1 but I can only get a 7-9 at best. Defy Danger (Dex) 1, 4 + 1 (+1 Intervene) = 7. Success but a worse outcome, hard bargain, or ugly choice. Same thing with [I]Intervene [/I] again. Defy Danger (Wis) 2, 5 + 0 (+1 Intervene) = 8. Success but a worse outcome, hard bargain, or ugly choice.[/sblock] I immediately intervene, slamming into Xanob's shoulder and grabbing the shield to protect Exel. [sblock]Defend (Con) 6, 4 + 1 = 11. 3 hold. I'll spend it on. * Redirect an attack from the thing you defend to yourself * Halve the attack’s effect or damage d6 damage to me. 6 (ouch...)/2 = 3 damage - 2 armor = 1 damage to me. On the last one, can I either open him up his brother to knock him out or can I knock him out myself with the 4 damage? Obviously I don't want to kill him.[/sblock] [/QUOTE]
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