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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Tecklenburg" data-source="post: 6606148" data-attributes="member: 6781356"><p>FYI, I screwed up with that first Volley. I gave my last 3 Ammo to Saerie so I didn't have any left!</p><p></p><p></p><p></p><p>Alright, to Otthor.</p><p></p><p>I'm going to sprint a few paces toward the center of World's End to draw the flying kraken toward me so that if I fall it's just 30 feet or so onto the bluff. I pass the burned out ruin of the common building and head for the central square. When I feel the creature's tentacles coming for me, Near range to each other, I'm going to step through the veil of this world and teleport onto his mantle, sword and spell tearing into him.</p><p></p><p>[sblock]Spent my 1 Bladesong for Void Note</p><p></p><p>Flawless Bladework (Int)</p><p>1, 6 + 3 = 10</p><p></p><p>d8 damage and 2 techniques.</p><p></p><p>6 - 2 = 4 damage. </p><p></p><p><strong>Soul-Siphoning</strong> * 2: Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target. 2 + 4 = 6 HP returned.</p><p></p><p>Bladesong (Int)</p><p>6, 6 + 3 = 15</p><p></p><p>3 Bladesong. Spend 1 for 1 to:</p><p></p><p> * Void Note - Teleport somewhere nearby within your line of sight.</p><p> * Guarded Flourish - When you have no weapon or shield in your offhand and you take damage, take + 2 armor.</p><p> * Blade Crescendo - When you deal damage to an enemy within your melee weapon's range, gain 2 piercing.[/sblock]</p><p></p><p></p><p></p><p>As the creature's body writhes, flips and lurches, I know I can't stay on this one too long. He, she, it is much more lively than the last one. I look for if we're nearing one of the shelters of the settlement so that I might drop down on the ridge of the roof.</p><p></p><p>[sblock]Discern Realities (Wis)</p><p>1, 2 + 0 = 3</p><p></p><p>Mark 1 xp[/sblock]</p><p></p><p></p><p></p><p>This actually might be just what the doctor ordered! I can tear through these guys and use them to get back my hit points! Feeling for the thinness between this world and the Feywild with my senses, I leap off the bucking kraken into a portal, and appear in the midst of the surprised Sahaguin.</p><p></p><p>[sblock]1 Bladesong for Void Note[/sblock]</p><p></p><p>I set about their demise immediately.</p><p></p><p>[sblock]Flawless Bladework (Int)</p><p>5, 6 + 3 = 14</p><p></p><p>d8 damage and 2 techniques.</p><p></p><p>Spending 1 Bladesong for Blade Crescendo to gain 2 piercing on this attack.</p><p></p><p>5 - 2 (cancelled out by 2 piercing) = 5 damage. Dead.</p><p></p><p><strong>Soul-Siphoning</strong>: Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target. 8 HP returned. I'm at 20/21 now.</p><p></p><p><strong>Flowing</strong>: If your attack kills a target, you may immediately attack a new target as if you had gotten a 7-9 on the move you initially used.</p><p></p><p>d8 damage, 1 technique, and counterattack from the remaining 4. </p><p></p><p>1 - 2 armor = 0 damage.</p><p></p><p><strong>Burst</strong>: Your attack deals an additional 1d4 damage and gains the ‘forceful’ tag. 4 damage. Dead.</p><p></p><p>Counterattack versus me: I'm spending my last Bladesong for Guarded Flourish so + 2 armor. d6 + 8 (1 piercing). 3 + 8 - 4 (less 1 piercing) = 8 damage to me. Back to 12 HPs!</p><p></p><p>Bladesong (Int)</p><p>3, 6 + 3 = 12</p><p></p><p>Gain 3 Bladesong[/sblock]</p><p></p><p></p><p></p><p>I'll do this one here with edits and catch up Averandox later in a post below. I'm thinking he is going to obliterate that aboleth. Messy tag!</p><p></p><p>Back to it!</p><p></p><p>I stand my ground with the Sahuagin, blade before me in a defensive posture, ready to defend and counter the moment they leave themselves open. I pay close attention to the subtleties of their attack modes so I can parry and hopefully deliver a devastating riposte. </p><p></p><p>All the while, I mark the incoming tentacles so I can leap out of the way at the last minute and hopefully an unlucky Sahuagin gets some collateral!</p><p></p><p>[sblock]Riddle of Steel take + 1 to Discern Realities when I cross swords with humanoid opponents.</p><p></p><p>Discern Realities (Wis)</p><p>4, 3 + 0 (+1 RoS) = 8</p><p></p><p>1 question and + 1 forward. Question from Riddle of Steel list:</p><p></p><p>* What is this person about to do?[/sblock]</p><p></p><p></p><p></p><p>I've fought dozens of lumbering berserkers in the Feywild. They easily give up their lives to a master swordsman with a little patience. I let them end their own lives.</p><p></p><p>[sblock]Defend (Con) myself against Sahuagin</p><p>2, 6 + 1 (+1 DR via RoS) = 10</p><p></p><p>Hold 3. Spending hold to:</p><p></p><p></p><ul> <li data-xf-list-type="ul">Halve the attack’s effect or damage </li> <li data-xf-list-type="ul">Deal damage to the attacker equal to your level </li> </ul><p></p><p>Spending 1 Bladesong for <strong>Blade Crescendo</strong> to gain 2 piercing and another for <strong>Guarded Flourish</strong> to take + 2 armor.</p><p></p><p>Damage to me: d6 + 6 (1 piercing) = 9/2 = 4 - 4 (less 1 piercing) = 1 damage to me. 11 HP left.</p><p></p><p>Damage to them: 4 - 2 (less 2 piercing) = 4 damage. Another one is dead.</p><p></p><p>Defy Danger (Dex) againt Unfettered Aboleth's Forceful Tentacle attack</p><p>4, 2 + 1 = 7</p><p></p><p>Success with a worse outcome, hard bargain, or ugly choice.[/sblock]</p><p></p><p></p><p></p><p>This is as good of an opening as I'm going to get. I could probably get to my blade and end one of their lives, but the other would fall on me immediately thereafter. I've got to put some distance between myself and them...RIGHT NOW. The kraken could kill me with a single well-placed blow.</p><p></p><p>As soon as my fingers touch my blade, I harness the last chord of the song and disappear, reppearing somewhere further away, nearer to the cabin that we stayed in several days ago than I was just a moment ago.</p><p></p><p>[sblock]Spend last Bladesong for Void Note to teleport Near.[/sblock]</p><p></p><p>With this distance between myself and the sprawling Sahuagin, and the further distance between myself and the flying aboleth, I call upon blades of cutting air to finish off another Sahuagin.</p><p></p><p>[sblock]Wind Slash (Int)</p><p>5, 1 + 3 = 9</p><p></p><p>I'll deal my damage and 1 technique but put myself in danger as my complication.</p><p></p><p>d8 damage. 5 - 2 = 3 damage. Dead.</p><p></p><p><strong>Soul-Siphoning</strong>: Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target. 5 HP returned. I'm at 17/21 now.[/sblock]</p><p></p><p></p><p></p><p>[sblock]Defy Danger (Dex)</p><p>4, 5 + 1 = 10[/sblock]</p><p></p><p>I nimbly dodge the feeble attempt and finish off the last of the aboleth's mind slaves alotted against me. I call forth force magic and several blades of cutting air rend him to pieces...hopefully!</p><p></p><p>[sblock]Wind Slash (Int)</p><p>2, 3 + 3 = 8</p><p></p><p>I'll deal my damage and 1 technique but put myself in danger as my complication again.</p><p></p><p>d8 damage. 5 - 2 = 3 damage. Dead.</p><p></p><p><strong>Soul-Siphoning</strong>: Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target. 5 HP returned. I'm at 21/21 now.[/sblock]</p><p></p><p></p><p></p><p>Hoping I'm the faster, I turn to sprint toward the cabin as it bears down on me. I'm wanting to get in the front door and secretly slink out the window as the kraken batters the structure in attempt to get at me.</p><p></p><p>[sblock]Defy Danger (Str)</p><p>5, 4 - 1 = 8.</p><p></p><p>Success with a worse outcome, hard bargain, or ugly choice.[/sblock]</p><p></p><p></p><p></p><p>I rush to the door and grab the iron pull. With just enough room to get my body inside, I enter. With a sneaky bit of misidrection, as the creature begins to lay into the building with its tentacles, I'm going to open the rear window and slink out toward the nearby adjacent cabin. I'll scale it and deliver a Wind Slash to him.</p><p></p><p>[sblock]Defy Danger (Int)</p><p>6, 2 + 3 = 11[/sblock]</p><p></p><p></p><p></p><p>Then he isn't going to like this!</p><p></p><p>[sblock]Wind Slash (Int)</p><p>2, 5 + 3 (take 1) = 11</p><p></p><p>d8 damage and 1 technique.</p><p></p><p>d8 damage. 5 - 2 = 3 damage. </p><p></p><p><strong>Burst</strong>: Your attack deals an additional 1d4 damage and gains the ‘forceful’ tag. 3 damage. </p><p></p><p>Bladesong (Int)</p><p>1, 4 + 3 = 8</p><p></p><p>1 Bladesong for:</p><p></p><p> * Void Note - Teleport somewhere nearby within your line of sight.</p><p> * Guarded Flourish - When you have no weapon or shield in your offhand and you take damage, take + 2 armor.</p><p> * Blade Crescendo - When you deal damage to an enemy within your melee weapon's range, gain 2 piercing.[/sblock]</p><p></p><p>I want to use my forceful tag to throw the creature from the roof to the ground with force magic.</p><p></p><p></p><p></p><p>The opening strings of the Bladesong fill me with supernatural power. I step through worlds from the roof some 30 feet away and end up right next to the creature, intent on slaying it.</p><p></p><p>[sblock]1 Bladesong for Void Note.</p><p></p><p>Flawless Bladework (Int)</p><p>1, 6 + 3 = 10</p><p></p><p>d8 damage and 2 techniques.</p><p></p><p>7 - 2 = 5 damage.</p><p></p><p><strong>Burst * 2</strong>: Your attack deals an additional 1d4 damage and gains the ‘forceful’ tag. 3 + 3 = 6 damage. Dead.[/sblock]</p><p></p><p>I watch the flailing tentacles of the dieng creature momentarily as I catch my breath. I wince sentimentally when I look at the ruined cabin. I then sprint for that elevator in the cellar. That should be the fastest way to lake-side and the battle raging there. I can hear the sounds of the frenzied mer-men and the roars of a raging Ancient White Dragon.</p><p></p><p>We can do Averandox's next turns, starting with a Hack and Slash on the aboleth, some time later. I'll start a new post for that.</p></blockquote><p></p>
[QUOTE="Tecklenburg, post: 6606148, member: 6781356"] FYI, I screwed up with that first Volley. I gave my last 3 Ammo to Saerie so I didn't have any left! Alright, to Otthor. I'm going to sprint a few paces toward the center of World's End to draw the flying kraken toward me so that if I fall it's just 30 feet or so onto the bluff. I pass the burned out ruin of the common building and head for the central square. When I feel the creature's tentacles coming for me, Near range to each other, I'm going to step through the veil of this world and teleport onto his mantle, sword and spell tearing into him. [sblock]Spent my 1 Bladesong for Void Note Flawless Bladework (Int) 1, 6 + 3 = 10 d8 damage and 2 techniques. 6 - 2 = 4 damage. [B]Soul-Siphoning[/B] * 2: Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target. 2 + 4 = 6 HP returned. Bladesong (Int) 6, 6 + 3 = 15 3 Bladesong. Spend 1 for 1 to: * Void Note - Teleport somewhere nearby within your line of sight. * Guarded Flourish - When you have no weapon or shield in your offhand and you take damage, take + 2 armor. * Blade Crescendo - When you deal damage to an enemy within your melee weapon's range, gain 2 piercing.[/sblock] As the creature's body writhes, flips and lurches, I know I can't stay on this one too long. He, she, it is much more lively than the last one. I look for if we're nearing one of the shelters of the settlement so that I might drop down on the ridge of the roof. [sblock]Discern Realities (Wis) 1, 2 + 0 = 3 Mark 1 xp[/sblock] This actually might be just what the doctor ordered! I can tear through these guys and use them to get back my hit points! Feeling for the thinness between this world and the Feywild with my senses, I leap off the bucking kraken into a portal, and appear in the midst of the surprised Sahaguin. [sblock]1 Bladesong for Void Note[/sblock] I set about their demise immediately. [sblock]Flawless Bladework (Int) 5, 6 + 3 = 14 d8 damage and 2 techniques. Spending 1 Bladesong for Blade Crescendo to gain 2 piercing on this attack. 5 - 2 (cancelled out by 2 piercing) = 5 damage. Dead. [B]Soul-Siphoning[/B]: Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target. 8 HP returned. I'm at 20/21 now. [B]Flowing[/B]: If your attack kills a target, you may immediately attack a new target as if you had gotten a 7-9 on the move you initially used. d8 damage, 1 technique, and counterattack from the remaining 4. 1 - 2 armor = 0 damage. [B]Burst[/B]: Your attack deals an additional 1d4 damage and gains the ‘forceful’ tag. 4 damage. Dead. Counterattack versus me: I'm spending my last Bladesong for Guarded Flourish so + 2 armor. d6 + 8 (1 piercing). 3 + 8 - 4 (less 1 piercing) = 8 damage to me. Back to 12 HPs! Bladesong (Int) 3, 6 + 3 = 12 Gain 3 Bladesong[/sblock] I'll do this one here with edits and catch up Averandox later in a post below. I'm thinking he is going to obliterate that aboleth. Messy tag! Back to it! I stand my ground with the Sahuagin, blade before me in a defensive posture, ready to defend and counter the moment they leave themselves open. I pay close attention to the subtleties of their attack modes so I can parry and hopefully deliver a devastating riposte. All the while, I mark the incoming tentacles so I can leap out of the way at the last minute and hopefully an unlucky Sahuagin gets some collateral! [sblock]Riddle of Steel take + 1 to Discern Realities when I cross swords with humanoid opponents. Discern Realities (Wis) 4, 3 + 0 (+1 RoS) = 8 1 question and + 1 forward. Question from Riddle of Steel list: * What is this person about to do?[/sblock] I've fought dozens of lumbering berserkers in the Feywild. They easily give up their lives to a master swordsman with a little patience. I let them end their own lives. [sblock]Defend (Con) myself against Sahuagin 2, 6 + 1 (+1 DR via RoS) = 10 Hold 3. Spending hold to: [LIST] [*]Halve the attack’s effect or damage [*]Deal damage to the attacker equal to your level [/LIST] Spending 1 Bladesong for [B]Blade Crescendo[/B] to gain 2 piercing and another for [B]Guarded Flourish[/B] to take + 2 armor. Damage to me: d6 + 6 (1 piercing) = 9/2 = 4 - 4 (less 1 piercing) = 1 damage to me. 11 HP left. Damage to them: 4 - 2 (less 2 piercing) = 4 damage. Another one is dead. Defy Danger (Dex) againt Unfettered Aboleth's Forceful Tentacle attack 4, 2 + 1 = 7 Success with a worse outcome, hard bargain, or ugly choice.[/sblock] This is as good of an opening as I'm going to get. I could probably get to my blade and end one of their lives, but the other would fall on me immediately thereafter. I've got to put some distance between myself and them...RIGHT NOW. The kraken could kill me with a single well-placed blow. As soon as my fingers touch my blade, I harness the last chord of the song and disappear, reppearing somewhere further away, nearer to the cabin that we stayed in several days ago than I was just a moment ago. [sblock]Spend last Bladesong for Void Note to teleport Near.[/sblock] With this distance between myself and the sprawling Sahuagin, and the further distance between myself and the flying aboleth, I call upon blades of cutting air to finish off another Sahuagin. [sblock]Wind Slash (Int) 5, 1 + 3 = 9 I'll deal my damage and 1 technique but put myself in danger as my complication. d8 damage. 5 - 2 = 3 damage. Dead. [B]Soul-Siphoning[/B]: Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target. 5 HP returned. I'm at 17/21 now.[/sblock] [sblock]Defy Danger (Dex) 4, 5 + 1 = 10[/sblock] I nimbly dodge the feeble attempt and finish off the last of the aboleth's mind slaves alotted against me. I call forth force magic and several blades of cutting air rend him to pieces...hopefully! [sblock]Wind Slash (Int) 2, 3 + 3 = 8 I'll deal my damage and 1 technique but put myself in danger as my complication again. d8 damage. 5 - 2 = 3 damage. Dead. [B]Soul-Siphoning[/B]: Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target. 5 HP returned. I'm at 21/21 now.[/sblock] Hoping I'm the faster, I turn to sprint toward the cabin as it bears down on me. I'm wanting to get in the front door and secretly slink out the window as the kraken batters the structure in attempt to get at me. [sblock]Defy Danger (Str) 5, 4 - 1 = 8. Success with a worse outcome, hard bargain, or ugly choice.[/sblock] I rush to the door and grab the iron pull. With just enough room to get my body inside, I enter. With a sneaky bit of misidrection, as the creature begins to lay into the building with its tentacles, I'm going to open the rear window and slink out toward the nearby adjacent cabin. I'll scale it and deliver a Wind Slash to him. [sblock]Defy Danger (Int) 6, 2 + 3 = 11[/sblock] Then he isn't going to like this! [sblock]Wind Slash (Int) 2, 5 + 3 (take 1) = 11 d8 damage and 1 technique. d8 damage. 5 - 2 = 3 damage. [B]Burst[/B]: Your attack deals an additional 1d4 damage and gains the ‘forceful’ tag. 3 damage. Bladesong (Int) 1, 4 + 3 = 8 1 Bladesong for: * Void Note - Teleport somewhere nearby within your line of sight. * Guarded Flourish - When you have no weapon or shield in your offhand and you take damage, take + 2 armor. * Blade Crescendo - When you deal damage to an enemy within your melee weapon's range, gain 2 piercing.[/sblock] I want to use my forceful tag to throw the creature from the roof to the ground with force magic. The opening strings of the Bladesong fill me with supernatural power. I step through worlds from the roof some 30 feet away and end up right next to the creature, intent on slaying it. [sblock]1 Bladesong for Void Note. Flawless Bladework (Int) 1, 6 + 3 = 10 d8 damage and 2 techniques. 7 - 2 = 5 damage. [B]Burst * 2[/B]: Your attack deals an additional 1d4 damage and gains the ‘forceful’ tag. 3 + 3 = 6 damage. Dead.[/sblock] I watch the flailing tentacles of the dieng creature momentarily as I catch my breath. I wince sentimentally when I look at the ruined cabin. I then sprint for that elevator in the cellar. That should be the fastest way to lake-side and the battle raging there. I can hear the sounds of the frenzied mer-men and the roars of a raging Ancient White Dragon. We can do Averandox's next turns, starting with a Hack and Slash on the aboleth, some time later. I'll start a new post for that. [/QUOTE]
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