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<blockquote data-quote="Tecklenburg" data-source="post: 6609500" data-attributes="member: 6781356"><p>With full winter's fury, Averandox tears at the restrained Aboleth Mind Mage with massive claws like three poleaxes strapped to a falling boulder...</p><p></p><p>I'll go ahead and roll his DD (Con) for Mucus Haze as well.</p><p></p><p>[sblock]Hack and Slash (Str)</p><p>3, 3 + 2 = 8</p><p></p><p>Claws, (b[2d10] + 3 damage, piercing 1) <em>Forceful, Messy, Reach</em>. 6, 9 + 3 - 1 (less 1 piercing) = 12. Aboleth Mind Mage dead.</p><p></p><p>Counterattack: Mental Lance (1d10 ignores armor). 6 damage.</p><p></p><p>Defy Danger (Con) Mucus Haze</p><p>6, 2 + 2 = 10[/sblock]</p><p></p><p></p><p></p><p>Averandox is in a bad way. He has 4 HPs left. Three questions:</p><p></p><p>1) If I bring them in close, Defend against their charge and survive, how many can I get of the remaining 18 in his Frozen Breath? </p><p></p><p>2) How long until Otthor is on the scene? This is all taking place below the elevator, yes?</p><p></p><p>3) If I Defend, what level would I be Defending at if I get a chance to spend hold on <em>deal damage equal to your level </em>?</p><p></p><p></p><p></p><p>The math here just doesn't work out for me I'm afraid. I'm going to need to successfully kill 12 of them with Frozen Breath and then successfully Defy Danger from their javelin volley.</p><p></p><p>Let me think about it. I may just Defy Danger and climb up the cliff face to the top of the bluff. I can regroup there and then rain hell down on them. I'll get back to you.</p><p></p><p>EDIT - Ok, back to it. Here is what I want to do. Averandox is going to harness the elemental forces of winter again and summon a wall of wind from a raging blizzard that repels the volley of javelins. Then I'll blast them with a cone of frosty death!</p><p></p><p>[sblock]Frozen Wind of the North (Cha)</p><p>2, 6 + 2 = 10</p><p></p><p>* The effect you desire comes to pass</p><p>* You avoid paying nature’s price</p><p></p><p>Frozen Breath (Con)</p><p>4, 2 + 2 (- 1 ongoing) = 7</p><p></p><p>Frozen Breath is now - 2 ongoing.</p><p style="margin-left: 20px"><strong><em>Frozen Breath</em></strong></p> <p style="margin-left: 20px"><em>Forceful</em>, <em>Near</em></p> <p style="margin-left: 20px">Shards of ice envelop everyone nearby, inflicting 2d6 damage which ignores armor.</p><p></p><p>3 + 2 = 5 damage, ignores armor. 12 dead.[/sblock]</p><p></p><p></p><p></p><p>If Averandox can't take to the air, he'll simply scale the bluff. If they're foolish enough to climb after him, he'll start an avalanche and bury them. They're slowed due to the blizzard winds. Do I need to DD for Averandox to climb the 100 ft cliff or can he just gouge the rock with his massive claws at his draconic leisure. A 100 ft climb on a freezing sheer wall for an ancient white wyrm seems like a walk in the park.</p><p></p><p></p><p></p><p>Averandox will wait for Otthor to come over. Otthor will peer over the side when he arrives. The aboleth is nothing but a pile of gore on the rocks below. Corpses of the Sahuagin litter the frozen tundra. Noticing the mighty dragon's raised tail and look of contempt at the clumsy mer-men, he fears that the dragon will damage the settlement, possibly irreparably, with his rage. Also, Otthor is thinking about the etchings that he read foretelling of the end of the world in just three, now two, day's time. He doesn't need anything complicating their return journey...such as a dead dragon that gannot fly him back!</p><p></p><p>He shouts over the screaming wind. "Let us go. With the aboleth destroyed, our work here is finished. Surely you have a lair in these parts where we could rest before returning in the morning."</p><p></p><p></p><p></p><p>Alright.</p><p></p><p>"The people of this settlement are an important part of your claimed realm. If they have no home to come home to..."</p><p></p><p>[sblock]Defy Danger (Cha)</p><p>4, 2 + 1 = 7</p><p></p><p>Success but with a worse outcome, hard bargain, or ugly choice.[/sblock]</p><p></p><p></p><p></p><p>Far enough.</p><p></p><p>I nod grimly to the great white wyrm and take off to the cellar and the elavator which will bring me to the lake's shore. </p><p></p><p>We can finish this up tomorrow.</p></blockquote><p></p>
[QUOTE="Tecklenburg, post: 6609500, member: 6781356"] With full winter's fury, Averandox tears at the restrained Aboleth Mind Mage with massive claws like three poleaxes strapped to a falling boulder... I'll go ahead and roll his DD (Con) for Mucus Haze as well. [sblock]Hack and Slash (Str) 3, 3 + 2 = 8 Claws, (b[2d10] + 3 damage, piercing 1) [I]Forceful, Messy, Reach[/I]. 6, 9 + 3 - 1 (less 1 piercing) = 12. Aboleth Mind Mage dead. Counterattack: Mental Lance (1d10 ignores armor). 6 damage. Defy Danger (Con) Mucus Haze 6, 2 + 2 = 10[/sblock] Averandox is in a bad way. He has 4 HPs left. Three questions: 1) If I bring them in close, Defend against their charge and survive, how many can I get of the remaining 18 in his Frozen Breath? 2) How long until Otthor is on the scene? This is all taking place below the elevator, yes? 3) If I Defend, what level would I be Defending at if I get a chance to spend hold on [I]deal damage equal to your level [/I]? The math here just doesn't work out for me I'm afraid. I'm going to need to successfully kill 12 of them with Frozen Breath and then successfully Defy Danger from their javelin volley. Let me think about it. I may just Defy Danger and climb up the cliff face to the top of the bluff. I can regroup there and then rain hell down on them. I'll get back to you. EDIT - Ok, back to it. Here is what I want to do. Averandox is going to harness the elemental forces of winter again and summon a wall of wind from a raging blizzard that repels the volley of javelins. Then I'll blast them with a cone of frosty death! [sblock]Frozen Wind of the North (Cha) 2, 6 + 2 = 10 * The effect you desire comes to pass * You avoid paying nature’s price Frozen Breath (Con) 4, 2 + 2 (- 1 ongoing) = 7 Frozen Breath is now - 2 ongoing. [INDENT][B][I]Frozen Breath[/I][/B] [I]Forceful[/I], [I]Near[/I] Shards of ice envelop everyone nearby, inflicting 2d6 damage which ignores armor.[/INDENT] 3 + 2 = 5 damage, ignores armor. 12 dead.[/sblock] If Averandox can't take to the air, he'll simply scale the bluff. If they're foolish enough to climb after him, he'll start an avalanche and bury them. They're slowed due to the blizzard winds. Do I need to DD for Averandox to climb the 100 ft cliff or can he just gouge the rock with his massive claws at his draconic leisure. A 100 ft climb on a freezing sheer wall for an ancient white wyrm seems like a walk in the park. Averandox will wait for Otthor to come over. Otthor will peer over the side when he arrives. The aboleth is nothing but a pile of gore on the rocks below. Corpses of the Sahuagin litter the frozen tundra. Noticing the mighty dragon's raised tail and look of contempt at the clumsy mer-men, he fears that the dragon will damage the settlement, possibly irreparably, with his rage. Also, Otthor is thinking about the etchings that he read foretelling of the end of the world in just three, now two, day's time. He doesn't need anything complicating their return journey...such as a dead dragon that gannot fly him back! He shouts over the screaming wind. "Let us go. With the aboleth destroyed, our work here is finished. Surely you have a lair in these parts where we could rest before returning in the morning." Alright. "The people of this settlement are an important part of your claimed realm. If they have no home to come home to..." [sblock]Defy Danger (Cha) 4, 2 + 1 = 7 Success but with a worse outcome, hard bargain, or ugly choice.[/sblock] Far enough. I nod grimly to the great white wyrm and take off to the cellar and the elavator which will bring me to the lake's shore. We can finish this up tomorrow. [/QUOTE]
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