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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Binks" data-source="post: 6612760" data-attributes="member: 6775039"><p>I do nothing directly to dissuade their presumption that I'm a primal spirit. For all intents and purposes, that is exactly what I am. At the very least, I am working on their direct behalf as I am here to deliver them from the unnatural. </p><p></p><p>"It does have magic to it." I bend down, pat the small girl on her head, and smile at her. "Hang it overhead where you sleep. I promise you that if you do, goodly spirits will keep you safe and ward your dreams from wicked ones." </p><p></p><p>To the mothers, I ask if any of them speak the tongue of wild beasts, for what I have to talk to them about is neither for the ears of children nor for the unnatural ears that haunt these Coldlands.</p><p></p><p></p><p></p><p>[sblock]3, 3 + 0 = 6. </p><p></p><p>Mark 1 xp.[/sblock]</p><p></p><p>Ack!</p><p></p><p></p><p></p><p>What…in…the…hell? Or Far Realm I guess…</p><p></p><p>There is nothing to hang onto here. Maybe some ingenuity and the might of Rawr can get us out of this?</p><p></p><p>I quickly grab my remaining rope, should be at the top of my pack, and throw it to the children who are nearby me and the two kneeling women, who are hopefully crawling away from the…errr…black hole (?). “HANG ON!” I loop the rope around Rawr’s muzzle and in his mouth. I don’t need to tell him to “pull”. He gets it I’m sure. I’ll help anchor the line and pull everyone.</p><p></p><p>So acting fast and thinking fast, then? And I’m spending my last Adventuring Gear here.</p><p></p><p></p><p></p><p>[sblock]Defy Danger (Int)</p><p>5, 2 + 1 (take + 1) = 9</p><p></p><p>Success but a worse outcome, a hard bargain, or an ugly choice.[/sblock]</p><p></p><p></p><p></p><p>There must be good sized rocks nearby? Rocks big enough that they aren’t getting sucked into this? I’m going to make a run to scoop up the few stray children who are prone on the ground, crawling at the rocks as they try to not be drawn into this thing. I’ll fight with all my strength and might to get to that rock with the at-risk children and put it between us and this tear in the fabric of our reality.</p><p></p><p>Rawr should be able to get the rest to safety.</p><p></p><p>[sblock]Defy Danger (Str)</p><p>2, 6 + 0 = 8</p><p></p><p>Success but a worse outcome, a hard bargain, or an ugly choice.[/sblock]</p><p></p><p></p><p></p><p>[sblock]1d4 damage. 2 – 1 armor = 1 damage to me.[/sblock]</p><p></p><p>I bring the two children over to the ditch and say. “We must leave and we must do it now. The unnatural forces of the Far Realm know we’re here. Come with me if you want to live.”</p><p></p><p></p><p></p><p>Along the way I sympathize with the loss of their friend and ask the women who she was. I don’t think she was an actual agent of the Far Realm, but she either possessed something that allowed for that or she had some kind of enchantment placed upon her. Afterwards, I’ll help console the children. When we get back, everyone can rest and I can interview the two women to see what I can find out about defenses, entrance and egress, where Ranyon Argoth resides. We’ll handle that later.</p></blockquote><p></p>
[QUOTE="Binks, post: 6612760, member: 6775039"] I do nothing directly to dissuade their presumption that I'm a primal spirit. For all intents and purposes, that is exactly what I am. At the very least, I am working on their direct behalf as I am here to deliver them from the unnatural. "It does have magic to it." I bend down, pat the small girl on her head, and smile at her. "Hang it overhead where you sleep. I promise you that if you do, goodly spirits will keep you safe and ward your dreams from wicked ones." To the mothers, I ask if any of them speak the tongue of wild beasts, for what I have to talk to them about is neither for the ears of children nor for the unnatural ears that haunt these Coldlands. [sblock]3, 3 + 0 = 6. Mark 1 xp.[/sblock] Ack! What…in…the…hell? Or Far Realm I guess… There is nothing to hang onto here. Maybe some ingenuity and the might of Rawr can get us out of this? I quickly grab my remaining rope, should be at the top of my pack, and throw it to the children who are nearby me and the two kneeling women, who are hopefully crawling away from the…errr…black hole (?). “HANG ON!” I loop the rope around Rawr’s muzzle and in his mouth. I don’t need to tell him to “pull”. He gets it I’m sure. I’ll help anchor the line and pull everyone. So acting fast and thinking fast, then? And I’m spending my last Adventuring Gear here. [sblock]Defy Danger (Int) 5, 2 + 1 (take + 1) = 9 Success but a worse outcome, a hard bargain, or an ugly choice.[/sblock] There must be good sized rocks nearby? Rocks big enough that they aren’t getting sucked into this? I’m going to make a run to scoop up the few stray children who are prone on the ground, crawling at the rocks as they try to not be drawn into this thing. I’ll fight with all my strength and might to get to that rock with the at-risk children and put it between us and this tear in the fabric of our reality. Rawr should be able to get the rest to safety. [sblock]Defy Danger (Str) 2, 6 + 0 = 8 Success but a worse outcome, a hard bargain, or an ugly choice.[/sblock] [sblock]1d4 damage. 2 – 1 armor = 1 damage to me.[/sblock] I bring the two children over to the ditch and say. “We must leave and we must do it now. The unnatural forces of the Far Realm know we’re here. Come with me if you want to live.” Along the way I sympathize with the loss of their friend and ask the women who she was. I don’t think she was an actual agent of the Far Realm, but she either possessed something that allowed for that or she had some kind of enchantment placed upon her. Afterwards, I’ll help console the children. When we get back, everyone can rest and I can interview the two women to see what I can find out about defenses, entrance and egress, where Ranyon Argoth resides. We’ll handle that later. [/QUOTE]
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