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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Tecklenburg" data-source="post: 6613710" data-attributes="member: 6781356"><p><em><strong>End of Session</strong></em></p><p></p><p><em>* Bonds -</em> No bonds resolved yet but I'm working on Averandox for "I will make a powerful ally in this world for the Feywild elves." I'm hopeful that I can cement this before we part ways.</p><p></p><p><em>* Alignment</em> - "Endanger yourself to combat an unnatural threat." More than once with several aboleth's and flying kraken's slain! 1 xp. </p><p></p><p>I forgot to change it on my character sheet but I'm going to change it to: "Use magic to directly aid another."</p><p></p><p><em>* Did we learn something new and important about the world?</em></p><p></p><p>...Through my studying of the aboleth wall etchings, I confirmed that there is probability matrix which guarantees a 100 % chance of The Aboleth Creator coming to this world in 3 days. Well, 2 now and 1 by the time we return.. There is a willing human vessel that is enabling this. Obviously that person must be found and destroyed.</p><p></p><p>1 xp</p><p></p><p><em>* Did we overcome a notable monster or enemy?</em></p><p></p><p>Three Aboleth Overseers, two Unfettered Krakens, one Remorhaz, one Aboleth Mind Mage. Concinced an Ancient White Dragon to ally with us.</p><p></p><p>1 xp</p><p></p><p><em>* Did we loot a memorable treasure?</em></p><p></p><p>No memorable treasure.</p><p></p><p>14 xp total.</p><p></p><p></p><p><em><strong>Level Up</strong></em></p><p></p><p>14 xp</p><p></p><p>Current level 7 + 4 + = 11</p><p></p><p>14 - 11 = 3 xp and I level up.</p><p></p><p>Subtracted 11 xp to level and marked off a ration. I put + 1 in Dex so I'm at 16 which is now + 2. I took the Multiclass Dabbler as my new move. With that I took the Wizard spellcasting package as our rules - Caster progression at every even level not every level but you start the moment you take the move. So I have 2nd level Wizard spellcasting abilities with the three Cantrips and 1st level spells Alarm, Charm Person, Contact Spirits, Invisibility, Magic Missle. </p><p></p><p>After Rest and Level Up:</p><p></p><p><em><strong><span style="font-size: 12px">Otthor level 5</span></strong></em></p><p></p><p></p><p>HP 21/21</p><p>AG 2</p><p>AM 0</p><p>DR 4</p><p>XP 3</p><p></p><p><strong>Con Debility</strong>: -1 ongoing to Con until 3 days rest and recover.</p><p></p><p>[HR][/HR]</p><p></p><p>As part of our training as Arcane Duelists, we learn many arcane secrets and receive first-hand tutelage from spellcasters. This helps us perfect our own unique art. I personally studied under a powerful summoner and diviner. His magic let him speak to entities across planes and bear witness to portents of events that have yet to pass. I was fascinated by the mysticism and the possible utility. I'm mostly self taught and was on the verge of a breakthrough in my studies when I learned that I was to be commissioned to the prime world to accompany one of the Summer Courts elite rangers. Being a world away from my command and my home, with no means to send direct missives, I was advised to take all of my studies with me and finish what I had started. Then I would be able to report back, directly or indirectly, with the Summer Court.</p><p></p><p>I salvage the furs, lamp, and oil from the, now ruined, cabin that we stayed in on our first pass through this place. I then pry the boards off the door of the cabin next door. I get settled in for an evening of final study and then rest. I was on the verge of a breakthrough and finally it is here. The mysteries of Wizards at long last unraveled to me. I memorize Contact Spirits, Invisibility, and Magic Missle. I then immediately set about contacting one of the fey spirits that guard the crossings from this world to the Feywild.</p><p></p><p>[sblock]Contact Spirits Summoning</p><p></p><p>Name the spirit you wish to contact (or leave it to the GM). You pull that creature through the planes, just close enough to speak to you. It is bound to answer any one question you ask to the best of its ability.</p><p></p><p>Cast a Spell (Int)</p><p>2, 3 + 3 = 8</p><p></p><p>I'll take the complication: </p><p></p><p>You draw unwelcome attention or put yourself in a spot. The GM will tell you how.[/sblock]</p><p></p><p>When the spirit arrives, I simply ask it "where is the Fey Crossing nearest my current location?"</p><p></p><p>After I have the answer, I'll settle in for the night and rest.</p></blockquote><p></p>
[QUOTE="Tecklenburg, post: 6613710, member: 6781356"] [I][B]End of Session[/B][/I] [I]* Bonds -[/I] No bonds resolved yet but I'm working on Averandox for "I will make a powerful ally in this world for the Feywild elves." I'm hopeful that I can cement this before we part ways. [I]* Alignment[/I] - "Endanger yourself to combat an unnatural threat." More than once with several aboleth's and flying kraken's slain! 1 xp. I forgot to change it on my character sheet but I'm going to change it to: "Use magic to directly aid another." [I]* Did we learn something new and important about the world?[/I] ...Through my studying of the aboleth wall etchings, I confirmed that there is probability matrix which guarantees a 100 % chance of The Aboleth Creator coming to this world in 3 days. Well, 2 now and 1 by the time we return.. There is a willing human vessel that is enabling this. Obviously that person must be found and destroyed. 1 xp [I]* Did we overcome a notable monster or enemy?[/I] Three Aboleth Overseers, two Unfettered Krakens, one Remorhaz, one Aboleth Mind Mage. Concinced an Ancient White Dragon to ally with us. 1 xp [I]* Did we loot a memorable treasure?[/I] No memorable treasure. 14 xp total. [I][B]Level Up[/B][/I] 14 xp Current level 7 + 4 + = 11 14 - 11 = 3 xp and I level up. Subtracted 11 xp to level and marked off a ration. I put + 1 in Dex so I'm at 16 which is now + 2. I took the Multiclass Dabbler as my new move. With that I took the Wizard spellcasting package as our rules - Caster progression at every even level not every level but you start the moment you take the move. So I have 2nd level Wizard spellcasting abilities with the three Cantrips and 1st level spells Alarm, Charm Person, Contact Spirits, Invisibility, Magic Missle. After Rest and Level Up: [I][B][SIZE=3]Otthor level 5[/SIZE][/B][/I] HP 21/21 AG 2 AM 0 DR 4 XP 3 [B]Con Debility[/B]: -1 ongoing to Con until 3 days rest and recover. [HR][/HR] As part of our training as Arcane Duelists, we learn many arcane secrets and receive first-hand tutelage from spellcasters. This helps us perfect our own unique art. I personally studied under a powerful summoner and diviner. His magic let him speak to entities across planes and bear witness to portents of events that have yet to pass. I was fascinated by the mysticism and the possible utility. I'm mostly self taught and was on the verge of a breakthrough in my studies when I learned that I was to be commissioned to the prime world to accompany one of the Summer Courts elite rangers. Being a world away from my command and my home, with no means to send direct missives, I was advised to take all of my studies with me and finish what I had started. Then I would be able to report back, directly or indirectly, with the Summer Court. I salvage the furs, lamp, and oil from the, now ruined, cabin that we stayed in on our first pass through this place. I then pry the boards off the door of the cabin next door. I get settled in for an evening of final study and then rest. I was on the verge of a breakthrough and finally it is here. The mysteries of Wizards at long last unraveled to me. I memorize Contact Spirits, Invisibility, and Magic Missle. I then immediately set about contacting one of the fey spirits that guard the crossings from this world to the Feywild. [sblock]Contact Spirits Summoning Name the spirit you wish to contact (or leave it to the GM). You pull that creature through the planes, just close enough to speak to you. It is bound to answer any one question you ask to the best of its ability. Cast a Spell (Int) 2, 3 + 3 = 8 I'll take the complication: You draw unwelcome attention or put yourself in a spot. The GM will tell you how.[/sblock] When the spirit arrives, I simply ask it "where is the Fey Crossing nearest my current location?" After I have the answer, I'll settle in for the night and rest. [/QUOTE]
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