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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Manbearcat" data-source="post: 6614456" data-attributes="member: 6696971"><p>The cold wintery evening howls outside, shaking the timbers of your cabin. World's End Bluff seems to never tire of breezy evenings it seems. </p><p></p><p>Your lantern's flame is a lonely flicker, barely illuminating your immediate area and doing little to reveal the darkened recesses of the small abode. You say the words of summoning and the spirit comes. A pale glow accompanies a murky figure. The ghostly vestige of a Fey Knight, one of the many sworn in service to guard the Fey Crossings for all eternity.</p><p></p><p>You ask him your question; "where is the Fey Crossing nearest my current location?"</p><p></p><p>He answers. "The place the denizens of that world call 'The Coldands'. Wind-swept canyons with snow looming deep just above. They empty at a tall, sheer face. The crossing is there." He leaves with a warning...</p><p></p><p>"Beware the land where the sun never rises and the moon never sets, where the trees are forever dusted with frost. The Vale of the Long Night. The Prince of Frost hears your plea..."</p><p></p><p>He fades to nothingness.</p><p></p><p>Come morning, the place is as you left it save for a fresh layer of snow brought on by a night's storm. Averandox is ready to set out immediately. If you have something you wish to do beforehand or during the trek, let me know. Otherwise, I'll transition directly to the end of the day's travel in my next post.</p><p></p><p></p><p></p><p>The tracking to the women and children was a few hours worth of effort from whence you originally set out. The effort on the way back is actually more labored due to how hard it is on the children and due to the terror of the company you lead. It takes a good hour just to get back to the sheer cliff face that you scaled to get to the barbarian.</p><p></p><p>When you return, the elevator is in the top-side position as you left it. An hour and a half is a long time in this frozen, white north, so the corpse of the slain barbarian is iced over and rigid like the stone it lies on. The children are in such a condition that their horror at the sight might be too much for them to take at this point. But before you have time to ponder much, a dusky-blue hued figure floats from below to regard you almost face to face. Her long white hair and her silvery flowing gown encrusted with dull sapphires rides a wind that you cannot feel. Her eyes are pools of green flecked amber. Her ears apex in points same as your own. In her hand is a crystalline staff of which she points at you.</p><p></p><p>In an ancient elven familiar to you, she breathes like the sound of a sorrowful autumn breeze, "...lesser one...it is treachery to bring human filth within a stone's throw of our realm...punishable by death. You will come with <em>us </em>so we might hear your plea and the Prince of Frost might pass judgement..."</p><p></p><p>Accompanied by the word "us" is a a glistening, chain-clad eladrin warrior, sword and shield of ice. He appears from a moment's glow of a portal. </p><p></p><p>You can feel Rawr's fur stand up on the back of his neck...a ferocious roar always follows. The flash of light elicits a shriek from the women behind you which spurs the children to the same tune. The floating Bralani looks beyond you and raises her icy staff. A vortex of frost gathers around it...</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6614456, member: 6696971"] The cold wintery evening howls outside, shaking the timbers of your cabin. World's End Bluff seems to never tire of breezy evenings it seems. Your lantern's flame is a lonely flicker, barely illuminating your immediate area and doing little to reveal the darkened recesses of the small abode. You say the words of summoning and the spirit comes. A pale glow accompanies a murky figure. The ghostly vestige of a Fey Knight, one of the many sworn in service to guard the Fey Crossings for all eternity. You ask him your question; "where is the Fey Crossing nearest my current location?" He answers. "The place the denizens of that world call 'The Coldands'. Wind-swept canyons with snow looming deep just above. They empty at a tall, sheer face. The crossing is there." He leaves with a warning... "Beware the land where the sun never rises and the moon never sets, where the trees are forever dusted with frost. The Vale of the Long Night. The Prince of Frost hears your plea..." He fades to nothingness. Come morning, the place is as you left it save for a fresh layer of snow brought on by a night's storm. Averandox is ready to set out immediately. If you have something you wish to do beforehand or during the trek, let me know. Otherwise, I'll transition directly to the end of the day's travel in my next post. The tracking to the women and children was a few hours worth of effort from whence you originally set out. The effort on the way back is actually more labored due to how hard it is on the children and due to the terror of the company you lead. It takes a good hour just to get back to the sheer cliff face that you scaled to get to the barbarian. When you return, the elevator is in the top-side position as you left it. An hour and a half is a long time in this frozen, white north, so the corpse of the slain barbarian is iced over and rigid like the stone it lies on. The children are in such a condition that their horror at the sight might be too much for them to take at this point. But before you have time to ponder much, a dusky-blue hued figure floats from below to regard you almost face to face. Her long white hair and her silvery flowing gown encrusted with dull sapphires rides a wind that you cannot feel. Her eyes are pools of green flecked amber. Her ears apex in points same as your own. In her hand is a crystalline staff of which she points at you. In an ancient elven familiar to you, she breathes like the sound of a sorrowful autumn breeze, "...lesser one...it is treachery to bring human filth within a stone's throw of our realm...punishable by death. You will come with [I]us [/I]so we might hear your plea and the Prince of Frost might pass judgement..." Accompanied by the word "us" is a a glistening, chain-clad eladrin warrior, sword and shield of ice. He appears from a moment's glow of a portal. You can feel Rawr's fur stand up on the back of his neck...a ferocious roar always follows. The flash of light elicits a shriek from the women behind you which spurs the children to the same tune. The floating Bralani looks beyond you and raises her icy staff. A vortex of frost gathers around it... [/QUOTE]
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