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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Manbearcat" data-source="post: 6630386" data-attributes="member: 6696971"><p>In no particular order:</p><p></p><p>1) The woman that is most together is tall, with long dark hair. Her name is Aina. Her husband, Uthman, is a proud hunter. He lives most of his life at a lodge deep in the wilds. She only seems him once per week when the hunters bring their spoils to the village. It will be a two hour trek from the springs where you met them. But none of those hunters venerate the dark gods (she uses the word "gods" to speak of the Far Realm powers). She believes that they will give you shelter and they can perhaps be convinced to help. </p><p></p><p>2a) You can use DoE for Scout Otthor and you can Mark XP Saerie. Tell us precisely what you tell him about the dangers though and where you learned such things. </p><p></p><p>2b) As a default, you would need to Mark 2 rations for this harsh 1/4 day journey for the entirety of your large group, Saerie. However, you cut that in half (to 1) with the speed and precision of your Trailblazing (10+); turning a 1/4 day journey into a 3 hour one. You should arrive a bit past midnight. This doesn't include the rations for Rest at the end of the day.</p><p></p><p>2c) The women can handle provisions for the Journey so someone roll QM + 1. Complication will cost you 2 more rations. 10 + will cut the 1 rations spent to 0.</p><p></p><p>2d) Your Scouting is meticulous and efficient Otthor. You spot trouble (there are a few more Ice Trolls in these parts, plenty of topographical hazards, and some snow leopards) and you relay it to Saerie who deftly avoids it with her Trailblazing.</p><p></p><p>3) Exel and Xanob are now level 5 hirelings with a bump in Sentry and Loyalty:</p><p></p><p>[sblock]<strong><em>Goblin Brothers (5)</em></strong></p><p><em></em></p><p><em>The goblin brothers, Xanob and Exel, are fierce, armored warriors of Kord. Lead them gloriously into battle and they'll stand between you and the blades, fangs, teeth, and spells that would harm you.</em></p><p><strong></strong></p><p><strong>Sentry (Skill 3)</strong> - When the goblin brothers stand between you and an attack you increase your armor against that attack by the their Sentry skill, then reduce that skill by 1 until they receive healing or have time to mend.</p><p></p><p><strong>Intervene </strong>- When the goblin brothers help you defy danger you may opt to take +1 from their aid. If you do you cannot get a 10+ result, a 10+ instead counts as a 7–9.</p><p></p><p><strong>Loyalty</strong>: 2</p><p></p><p><strong>Cost</strong>: <em>Glory in Battle</em>[/sblock]</p><p></p><p>4) Exel and Xanob agree with you both that the Winter Fey are going to likely assault your indefensible shelter with reinforcements so moving immediately and getting beyond the Fey Crossing is a good idea. No need for a Hireling roll there.</p><p></p><p>However...</p><p></p><p>Neither Exel nor Xanob are remotely in agreement with Otthor regarding what to do with the death cult prisoner who happens to be one of the son's of the founder. Mercy? Are you kidding? They're both incredulous and borderline outraged to be honest. He is responsible for Lucky's death as far as they're concerned and he would be responsible for any or all of your deaths with the enchanted bog. He wants to die...let him die. Leave him tied to the chair for the Winter Fey to torment as they wish or thaw a section of the permafrost covering the sucking bog and throw him in!</p><p></p><p>But take him with you? Maybe even allow him to try to redeem himself? Absolutely not.</p><p></p><p>I'll use the 7-9 (8 with the extra 1 for Loyalty) that you rolled earlier so they're somewhat on the fence at this point. Exel and Xanob are speaking vociferously to each other in goblin about this [MENTION=6775039]Binks[/MENTION]. It seems Saerie opposes Otthor on this point. If you want to make a problem of it, you can turn that 7-9 into a 6- if you want to <strong><em>Interfere</em></strong> (success would be - 2 to Otthor's Hireling roll) with a convincing and firm retort to his position. Otherwise they'll bend a little here and allow Otthor his cake...at least for now.</p><p></p><p>[HR][/HR]</p><p></p><p>Let me know if you plan to oppose Otthor with Interfere and we'll take it from there with your resolution. If you aren't opposing him, just roll the QM roll and I'll transition to the hunter's lodge at midnight in the deep wilderness.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6630386, member: 6696971"] In no particular order: 1) The woman that is most together is tall, with long dark hair. Her name is Aina. Her husband, Uthman, is a proud hunter. He lives most of his life at a lodge deep in the wilds. She only seems him once per week when the hunters bring their spoils to the village. It will be a two hour trek from the springs where you met them. But none of those hunters venerate the dark gods (she uses the word "gods" to speak of the Far Realm powers). She believes that they will give you shelter and they can perhaps be convinced to help. 2a) You can use DoE for Scout Otthor and you can Mark XP Saerie. Tell us precisely what you tell him about the dangers though and where you learned such things. 2b) As a default, you would need to Mark 2 rations for this harsh 1/4 day journey for the entirety of your large group, Saerie. However, you cut that in half (to 1) with the speed and precision of your Trailblazing (10+); turning a 1/4 day journey into a 3 hour one. You should arrive a bit past midnight. This doesn't include the rations for Rest at the end of the day. 2c) The women can handle provisions for the Journey so someone roll QM + 1. Complication will cost you 2 more rations. 10 + will cut the 1 rations spent to 0. 2d) Your Scouting is meticulous and efficient Otthor. You spot trouble (there are a few more Ice Trolls in these parts, plenty of topographical hazards, and some snow leopards) and you relay it to Saerie who deftly avoids it with her Trailblazing. 3) Exel and Xanob are now level 5 hirelings with a bump in Sentry and Loyalty: [sblock][B][I]Goblin Brothers (5)[/I][/B] [I] The goblin brothers, Xanob and Exel, are fierce, armored warriors of Kord. Lead them gloriously into battle and they'll stand between you and the blades, fangs, teeth, and spells that would harm you.[/I] [B] Sentry (Skill 3)[/B] - When the goblin brothers stand between you and an attack you increase your armor against that attack by the their Sentry skill, then reduce that skill by 1 until they receive healing or have time to mend. [B]Intervene [/B]- When the goblin brothers help you defy danger you may opt to take +1 from their aid. If you do you cannot get a 10+ result, a 10+ instead counts as a 7–9. [B]Loyalty[/B]: 2 [B]Cost[/B]: [I]Glory in Battle[/I][/sblock] 4) Exel and Xanob agree with you both that the Winter Fey are going to likely assault your indefensible shelter with reinforcements so moving immediately and getting beyond the Fey Crossing is a good idea. No need for a Hireling roll there. However... Neither Exel nor Xanob are remotely in agreement with Otthor regarding what to do with the death cult prisoner who happens to be one of the son's of the founder. Mercy? Are you kidding? They're both incredulous and borderline outraged to be honest. He is responsible for Lucky's death as far as they're concerned and he would be responsible for any or all of your deaths with the enchanted bog. He wants to die...let him die. Leave him tied to the chair for the Winter Fey to torment as they wish or thaw a section of the permafrost covering the sucking bog and throw him in! But take him with you? Maybe even allow him to try to redeem himself? Absolutely not. I'll use the 7-9 (8 with the extra 1 for Loyalty) that you rolled earlier so they're somewhat on the fence at this point. Exel and Xanob are speaking vociferously to each other in goblin about this [MENTION=6775039]Binks[/MENTION]. It seems Saerie opposes Otthor on this point. If you want to make a problem of it, you can turn that 7-9 into a 6- if you want to [B][I]Interfere[/I][/B] (success would be - 2 to Otthor's Hireling roll) with a convincing and firm retort to his position. Otherwise they'll bend a little here and allow Otthor his cake...at least for now. [HR][/HR] Let me know if you plan to oppose Otthor with Interfere and we'll take it from there with your resolution. If you aren't opposing him, just roll the QM roll and I'll transition to the hunter's lodge at midnight in the deep wilderness. [/QUOTE]
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