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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Manbearcat" data-source="post: 6631301" data-attributes="member: 6696971"><p>If you want to lock that in such that I can't use it as a complication against you in the future, you're going to need to roll some dice. How about:</p><p></p><p>[sblock]When <strong><em>you travel through wilderness</em></strong>, roll +Wis. On a 10+, your party can't be tracked. On a 7-9, your party can't be tracked but you have to sacrifice either time or immediate safety. Your pick. Your GM will tell you how much time or describe your immediate danger.[/sblock]</p><p></p><p></p><p></p><p>Well, this is all well and good. You've certainly accomplished your task at swaying the goblins away from Otthor's proposition of mercy and reform. But your solution just doesn't go far enough. They don't want the man burdening/endangering your party in their travels for even one hour. And now that you've brought the prospects of the Winter Fey using the death cult member as a means to track you down...</p><p></p><p>Exel looks at you flatly, scrunches up his face as he shakes his head and looks at his brother. Xanob slightly shakes his head in dissapointment when his brother regards him. Exel draws a wicked knife from his belt as he strides purposefully over to the prisoner tied to the chair. With some starts and stutters and a few question mark-laden pronunciations, he works very hard and very slowly to speak the common tongue:</p><p></p><p>"Big...heart...elf. Lack...will...for...what...necessary..."</p><p></p><p>Either of you can roll +Loyalty to stop him if you wish, but you're taking - 1 Loyalty forward. Or you can do something physical. Or nothing at all. Whatever, just both of you check in with me before we move forward.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6631301, member: 6696971"] If you want to lock that in such that I can't use it as a complication against you in the future, you're going to need to roll some dice. How about: [sblock]When [B][I]you travel through wilderness[/I][/B], roll +Wis. On a 10+, your party can't be tracked. On a 7-9, your party can't be tracked but you have to sacrifice either time or immediate safety. Your pick. Your GM will tell you how much time or describe your immediate danger.[/sblock] Well, this is all well and good. You've certainly accomplished your task at swaying the goblins away from Otthor's proposition of mercy and reform. But your solution just doesn't go far enough. They don't want the man burdening/endangering your party in their travels for even one hour. And now that you've brought the prospects of the Winter Fey using the death cult member as a means to track you down... Exel looks at you flatly, scrunches up his face as he shakes his head and looks at his brother. Xanob slightly shakes his head in dissapointment when his brother regards him. Exel draws a wicked knife from his belt as he strides purposefully over to the prisoner tied to the chair. With some starts and stutters and a few question mark-laden pronunciations, he works very hard and very slowly to speak the common tongue: "Big...heart...elf. Lack...will...for...what...necessary..." Either of you can roll +Loyalty to stop him if you wish, but you're taking - 1 Loyalty forward. Or you can do something physical. Or nothing at all. Whatever, just both of you check in with me before we move forward. [/QUOTE]
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