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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Binks" data-source="post: 6646690" data-attributes="member: 6775039"><p><strong><em>End of Session</em></strong></p><p></p><p>* Bonds – 2 bonds resolved so 2 xp:</p><p></p><p>“<strong><u>Otthor</u></strong> does not understand the wilds of this place, so I will teach him.” I have taught Otthor many things about the frozen wilderness of this place. He has learned of the flora, the fauna, the dangers and the beauty. Under my tutelage, he has successfully performed the role of scout for us, helping us evade predators and natural hazards alike. I am grateful for the opportunity to teach such a bright understudy.</p><p></p><p>"<strong><u>Otthor</u></strong> had bonded with Lucky. I will find Lucky’s primal spirit so the two may be together again." I ventured into the spirit realm, found our tortured friend, released him from that torture and reunited him with us.</p><p></p><p>My two new bonds will be:</p><p></p><p>“<strong><u>Otthor</u></strong> is the finest warrior I have been graced to fight alongside. His skill inspires me."</p><p></p><p>“The long, hateful memory of <strong><u>the Winter Fey</u></strong> will trouble us in the future, I am sure of it."</p><p></p><p>* Alignment – "Defeat a tyrant." The Winter Court is tyrannical if nothing else. The haughty, imprudent, presumptuous Bralani is a powerful noble and frozen sorceress of the Vale of the Long Night. She is not used to her dictates being paid no heed. I have to admit, I was glad to spite her with both words, actions, and her freely flowing blood.</p><p></p><p>1 xp</p><p></p><p>* <em>Did we learn something new and important about the world?</em></p><p></p><p>There is a Fey Crossing smack in the middle of the Coldlands that cuts dead into the heart of the Vale of the Long Night, the territory of the Winter Fey.</p><p></p><p>1 xp</p><p><em></em></p><p><em>* Did we overcome a notable monster or enemy?</em></p><p></p><p>A Bralani of the Winter Court.</p><p></p><p>1 xp</p><p><em></em></p><p><em>* Did we loot a memorable treasure?</em></p><p></p><p>The Covenant of Winter staff from the Bralani!</p><p></p><p>1 xp</p><p></p><p>12 xp total.</p><p></p><p><strong><em>Level Up</em></strong></p><p></p><p>12 xp</p><p></p><p>Current level 5 + 7 + = 12 xp needed to level</p><p></p><p>12 - 12 = 0 xp and I level up.</p><p></p><p>Subtracted 12 xp to level and marked off a ration. I put + 1 in Wisdom so I'm at 17 now. I took the modified Elf Move we talked about above, <em><strong>Animal Spirit</strong></em>. Updated character sheet attached.</p><p></p><p>[HR][/HR]</p><p></p><p>The day has been long and exhausting. I have little left in my legs when I settle in for the night to eat my rations. I take an hour for contemplation and communion outside, <strong><em>Bolster</em></strong>ing my spirit for what is to come. I listen to the wind, take in the scents, and feel the cold, crunch of snow on the souls of my bare feet. Tomorrow we battle the Far Realm taint, either to their end or our own. I can feel the blessing primal spirits of this world blessing our quest; 1 <em>Preparation</em>. The fuzzy warmth of Rawrs head appears, as it often does, under my right hand, hankering for a scratch or two. I smile as I look at my huge friend. I give him a scratch behind his ears. "Oh to be a bear and have the world so simplified...you are a treasure my dear friend. Let us rest." We head in.</p><p></p><p>In the morning I summon Lucky and watch the lovely reunion between friends.</p><p></p><p>[sblock]Animal Spirit (Wis)</p><p>5, 4 + 2 = 11</p><p></p><p>* Your spirit moralizes you; add + 1d4 when you are healed.</p><p>* Your spirit protects you; it adds +1 armor.</p><p>* Your spirit loves a good game of fetch. Following combat, your animal spirit always locates 1 expended ammo (add this back to your total).[/sblock]</p><p></p><p>[HR][/HR]</p><p></p><p>After <strong><em>Rest </em></strong>and <strong><em>Level Up</em></strong>:</p><p></p><p><strong><em>Saerie </em></strong>level 6</p><p></p><p>HP 18/21</p><p>AG 0</p><p>AM 1</p><p>DR 21</p><p>XP 0</p></blockquote><p></p>
[QUOTE="Binks, post: 6646690, member: 6775039"] [B][I]End of Session[/I][/B] * Bonds – 2 bonds resolved so 2 xp: “[B][U]Otthor[/U][/B] does not understand the wilds of this place, so I will teach him.” I have taught Otthor many things about the frozen wilderness of this place. He has learned of the flora, the fauna, the dangers and the beauty. Under my tutelage, he has successfully performed the role of scout for us, helping us evade predators and natural hazards alike. I am grateful for the opportunity to teach such a bright understudy. "[B][U]Otthor[/U][/B] had bonded with Lucky. I will find Lucky’s primal spirit so the two may be together again." I ventured into the spirit realm, found our tortured friend, released him from that torture and reunited him with us. My two new bonds will be: “[B][U]Otthor[/U][/B] is the finest warrior I have been graced to fight alongside. His skill inspires me." “The long, hateful memory of [B][U]the Winter Fey[/U][/B] will trouble us in the future, I am sure of it." * Alignment – "Defeat a tyrant." The Winter Court is tyrannical if nothing else. The haughty, imprudent, presumptuous Bralani is a powerful noble and frozen sorceress of the Vale of the Long Night. She is not used to her dictates being paid no heed. I have to admit, I was glad to spite her with both words, actions, and her freely flowing blood. 1 xp * [I]Did we learn something new and important about the world?[/I] There is a Fey Crossing smack in the middle of the Coldlands that cuts dead into the heart of the Vale of the Long Night, the territory of the Winter Fey. 1 xp [I] * Did we overcome a notable monster or enemy?[/I] A Bralani of the Winter Court. 1 xp [I] * Did we loot a memorable treasure?[/I] The Covenant of Winter staff from the Bralani! 1 xp 12 xp total. [B][I]Level Up[/I][/B] 12 xp Current level 5 + 7 + = 12 xp needed to level 12 - 12 = 0 xp and I level up. Subtracted 12 xp to level and marked off a ration. I put + 1 in Wisdom so I'm at 17 now. I took the modified Elf Move we talked about above, [I][B]Animal Spirit[/B][/I]. Updated character sheet attached. [HR][/HR] The day has been long and exhausting. I have little left in my legs when I settle in for the night to eat my rations. I take an hour for contemplation and communion outside, [B][I]Bolster[/I][/B]ing my spirit for what is to come. I listen to the wind, take in the scents, and feel the cold, crunch of snow on the souls of my bare feet. Tomorrow we battle the Far Realm taint, either to their end or our own. I can feel the blessing primal spirits of this world blessing our quest; 1 [I]Preparation[/I]. The fuzzy warmth of Rawrs head appears, as it often does, under my right hand, hankering for a scratch or two. I smile as I look at my huge friend. I give him a scratch behind his ears. "Oh to be a bear and have the world so simplified...you are a treasure my dear friend. Let us rest." We head in. In the morning I summon Lucky and watch the lovely reunion between friends. [sblock]Animal Spirit (Wis) 5, 4 + 2 = 11 * Your spirit moralizes you; add + 1d4 when you are healed. * Your spirit protects you; it adds +1 armor. * Your spirit loves a good game of fetch. Following combat, your animal spirit always locates 1 expended ammo (add this back to your total).[/sblock] [HR][/HR] After [B][I]Rest [/I][/B]and [B][I]Level Up[/I][/B]: [B][I]Saerie [/I][/B]level 6 HP 18/21 AG 0 AM 1 DR 21 XP 0 [/QUOTE]
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