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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Tecklenburg" data-source="post: 6657536" data-attributes="member: 6781356"><p>Well that...certainly was...something..</p><p></p><p>My heart catches in my throat when the sound of the avalanche from the upper slopes begins. This was not supposed to happen. This puts Saerie flatly in the dangerzone. It was supposed to just be a contained avalanche in the zone below her. When the entire world turns to white, I hit the deck like everyone else nearby. When the airborne powder settles on the ground I slowly rise, looking for any sign that Saerie might be alive. With the invisibility spell still protecting her, there is no chance to see her on the stone landing high above the frozen floor. Besides, much of that landing was sheered off by the avalanche anyway. </p><p></p><p>Just as I begin to make a run for the ridge and off to the right, one of Three Bird's falcons swoops in and lands on his arm. Otthor locks eyes with him as the creature delivers its message. She's alright. I exhale at length and looks over at Rawr, Lucky and the two goblins. I give them a smile and a nod to let them know that Saerie is alive. </p><p></p><p>We have to act quickly. Assuming the central path isn't ruined by the avalanche, I'm going to tell the humans to set off up the central path. If there are any scouts that we've missed, and I don't think there could be, they won't bat an eyelash at the group of them making their way up the central trail. My companions and I will wheel around along the outside of the right ridge that spills out near the, now abandoned, right cave. I'm not worried about invisibility now that those men have abandoned their post. </p><p></p><p>Once we get to * the area the spills out near the cave however, I'm going to have the rest of the stay back, crouched near the ridge, while I Invis and get in range to Fireball the gathered group. The middle group is to stay back until The Fireball goes off.</p><p></p><p>If there are any further impediments or anything that has to be dealt with, let me know. Otherwise, I'm going to assume that we're at * and the humans are nearing the end of the central trail, waiting for my Fireball.</p><p></p><p>[sblock]Cast a Spell (Int) Invisibility on me</p><p>1, 3 + 3 = 7</p><p></p><p>The spell goes off normally but you draw unwelcome attention or put yourself in a spot. The GM will tell you how.[/sblock]</p><p></p><p>Let me know what happens.</p><p></p><p></p><p>EDIT - Oh and the boy. I'm not worried about him. I'm not going to bind him or anything. We don't have time for it and I want him to be able to get off the mountain if things go poorly and the Far Realm invasion is successful. If he wakes up in a few minutes after we've left, it will likely be too late for him to make a difference in the fight to come.</p></blockquote><p></p>
[QUOTE="Tecklenburg, post: 6657536, member: 6781356"] Well that...certainly was...something.. My heart catches in my throat when the sound of the avalanche from the upper slopes begins. This was not supposed to happen. This puts Saerie flatly in the dangerzone. It was supposed to just be a contained avalanche in the zone below her. When the entire world turns to white, I hit the deck like everyone else nearby. When the airborne powder settles on the ground I slowly rise, looking for any sign that Saerie might be alive. With the invisibility spell still protecting her, there is no chance to see her on the stone landing high above the frozen floor. Besides, much of that landing was sheered off by the avalanche anyway. Just as I begin to make a run for the ridge and off to the right, one of Three Bird's falcons swoops in and lands on his arm. Otthor locks eyes with him as the creature delivers its message. She's alright. I exhale at length and looks over at Rawr, Lucky and the two goblins. I give them a smile and a nod to let them know that Saerie is alive. We have to act quickly. Assuming the central path isn't ruined by the avalanche, I'm going to tell the humans to set off up the central path. If there are any scouts that we've missed, and I don't think there could be, they won't bat an eyelash at the group of them making their way up the central trail. My companions and I will wheel around along the outside of the right ridge that spills out near the, now abandoned, right cave. I'm not worried about invisibility now that those men have abandoned their post. Once we get to * the area the spills out near the cave however, I'm going to have the rest of the stay back, crouched near the ridge, while I Invis and get in range to Fireball the gathered group. The middle group is to stay back until The Fireball goes off. If there are any further impediments or anything that has to be dealt with, let me know. Otherwise, I'm going to assume that we're at * and the humans are nearing the end of the central trail, waiting for my Fireball. [sblock]Cast a Spell (Int) Invisibility on me 1, 3 + 3 = 7 The spell goes off normally but you draw unwelcome attention or put yourself in a spot. The GM will tell you how.[/sblock] Let me know what happens. EDIT - Oh and the boy. I'm not worried about him. I'm not going to bind him or anything. We don't have time for it and I want him to be able to get off the mountain if things go poorly and the Far Realm invasion is successful. If he wakes up in a few minutes after we've left, it will likely be too late for him to make a difference in the fight to come. [/QUOTE]
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