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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Tecklenburg" data-source="post: 6662626" data-attributes="member: 6781356"><p>With the three falcons tying up the Warlock for a moment, I'll set my attention on the two myrmidons of group D who are so intent on my demise. I'm testing the footwork of both men, seeing who is the slower of the two. I'll then quick-step circle to the left or right and dash inside the Reach of their longspears. I'll worry about undoing their phalanx once I get in striking distance.</p><p></p><p>[sblock]Defy Danger (Dex)</p><p>6, 4 + 2 = 12</p><p></p><p>Master’s Bladework (Int)</p><p>5, 2 + 3 = 10</p><p></p><p>d8 damage and 3 techniques. 2 damage – 2 (+1 for phalanx) armor = 0 damage.</p><p></p><p>Burst *3: Your attack deals an additional 1d4 * 3 damage and gains the forceful tag * 3. 4, 3 and 3 damage.</p><p></p><p>10 damage total. Dead.</p><p></p><p>Bladesong (Int)</p><p>1, 5 + 3 = 9</p><p></p><p>1 Bladesong for:</p><p></p><p>* Void Note - Teleport somewhere nearby within your line of sight.</p><p>* Guarded Flourish - When you have no weapon or shield in your offhand and you take damage, take + 2 armor.</p><p>* Blade Crescendo - When you deal damage to an enemy within your melee weapon's range, gain 2 piercing.[/sblock]</p><p></p><p></p><p></p><p>Feeling the tide of battle shifting in the emanations of the Bladesong, I step through worlds as the Eldritch Blast is channeled in my direction. I reappear in a flash of magic behind my allies, intent on holding off the reinforcements long enough for them to break the line of the myrmidons.</p><p></p><p>[sblock]Spent my 1 Bladesong for Void Note[/sblock]</p></blockquote><p></p>
[QUOTE="Tecklenburg, post: 6662626, member: 6781356"] With the three falcons tying up the Warlock for a moment, I'll set my attention on the two myrmidons of group D who are so intent on my demise. I'm testing the footwork of both men, seeing who is the slower of the two. I'll then quick-step circle to the left or right and dash inside the Reach of their longspears. I'll worry about undoing their phalanx once I get in striking distance. [sblock]Defy Danger (Dex) 6, 4 + 2 = 12 Master’s Bladework (Int) 5, 2 + 3 = 10 d8 damage and 3 techniques. 2 damage – 2 (+1 for phalanx) armor = 0 damage. Burst *3: Your attack deals an additional 1d4 * 3 damage and gains the forceful tag * 3. 4, 3 and 3 damage. 10 damage total. Dead. Bladesong (Int) 1, 5 + 3 = 9 1 Bladesong for: * Void Note - Teleport somewhere nearby within your line of sight. * Guarded Flourish - When you have no weapon or shield in your offhand and you take damage, take + 2 armor. * Blade Crescendo - When you deal damage to an enemy within your melee weapon's range, gain 2 piercing.[/sblock] Feeling the tide of battle shifting in the emanations of the Bladesong, I step through worlds as the Eldritch Blast is channeled in my direction. I reappear in a flash of magic behind my allies, intent on holding off the reinforcements long enough for them to break the line of the myrmidons. [sblock]Spent my 1 Bladesong for Void Note[/sblock] [/QUOTE]
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