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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Tecklenburg" data-source="post: 6663073" data-attributes="member: 6781356"><p>Ok so I've got those lightly armored taskmasters, these guys are part of Argoth's Far Realm cult, coming from the near cave and I've got the mixed group of 5 plus the 2 dogs coming from the far cave on the left. I'm manning the opening in the tentacle field that I made with Fireball to prevent the reinforcements from putting the squeeze on my allies. Argoth's taskmasters should be upon us well before the other ones, right? The other ones, who look like they're just normal barbarians, have to do run around the tentacle field and avalanche debris to get to the opening. Does that about cover it?</p><p></p><p></p><p></p><p>Alright then, staring down the incoming taskmasters, a few arcane utterances and traced symbols in the air later and...</p><p></p><p>[sblock]Cast a Spell (Int) Fireball on the Taskmasters</p><p>2, 3 + 3 = 8</p><p></p><p>You evoke a mighty ball of flame that envelops your target and everyone nearby, inflicting 2d6 damage which ignores armor.</p><p></p><p>4, 5 = 9 damage to the two taskmasters of the Far Realm clan. Both dead.</p><p></p><p>My complication I'll take is:</p><p></p><p>* You draw unwelcome attention or put yourself in a spot. The GM will tell you how.[/sblock]</p><p></p><p></p><p></p><p>I don't want to hurt the dogs or the men. Three-Bird and the barbarian hunters that we allied with are far too busy to help here so I'll do my best. Without injuring them, I do my best to parry and deflect the angry maws of the dogs with nifty bladework and a chain mailed forearm. All the while I try to convince the men to call their dogs off and that we aren't their enemy.</p><p></p><p>"Take measure of the battlefield! I fight alongside your clansmen and Three Bird. Your enemy is Ranyon Argoth and his death cult!"</p><p></p><p>[sblock]Defend (Con) myself</p><p>3, 5 + 1 (- 1 ongoing) = 8</p><p></p><p>1 hold for:</p><p></p><p>* Halve the attack’s effect or damage.</p><p></p><p>d6 (+1 for 2nd dog). 3 + 1 = 4/2 = 2 - 2 armor = 0 damage to me.</p><p></p><p>Defy Danger (Cha) to try to stop the barbarians from engaging and to call off the dogs</p><p>2, 4 + 1 = 7[/sblock]</p></blockquote><p></p>
[QUOTE="Tecklenburg, post: 6663073, member: 6781356"] Ok so I've got those lightly armored taskmasters, these guys are part of Argoth's Far Realm cult, coming from the near cave and I've got the mixed group of 5 plus the 2 dogs coming from the far cave on the left. I'm manning the opening in the tentacle field that I made with Fireball to prevent the reinforcements from putting the squeeze on my allies. Argoth's taskmasters should be upon us well before the other ones, right? The other ones, who look like they're just normal barbarians, have to do run around the tentacle field and avalanche debris to get to the opening. Does that about cover it? Alright then, staring down the incoming taskmasters, a few arcane utterances and traced symbols in the air later and... [sblock]Cast a Spell (Int) Fireball on the Taskmasters 2, 3 + 3 = 8 You evoke a mighty ball of flame that envelops your target and everyone nearby, inflicting 2d6 damage which ignores armor. 4, 5 = 9 damage to the two taskmasters of the Far Realm clan. Both dead. My complication I'll take is: * You draw unwelcome attention or put yourself in a spot. The GM will tell you how.[/sblock] I don't want to hurt the dogs or the men. Three-Bird and the barbarian hunters that we allied with are far too busy to help here so I'll do my best. Without injuring them, I do my best to parry and deflect the angry maws of the dogs with nifty bladework and a chain mailed forearm. All the while I try to convince the men to call their dogs off and that we aren't their enemy. "Take measure of the battlefield! I fight alongside your clansmen and Three Bird. Your enemy is Ranyon Argoth and his death cult!" [sblock]Defend (Con) myself 3, 5 + 1 (- 1 ongoing) = 8 1 hold for: * Halve the attack’s effect or damage. d6 (+1 for 2nd dog). 3 + 1 = 4/2 = 2 - 2 armor = 0 damage to me. Defy Danger (Cha) to try to stop the barbarians from engaging and to call off the dogs 2, 4 + 1 = 7[/sblock] [/QUOTE]
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