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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Tecklenburg" data-source="post: 6666050" data-attributes="member: 6781356"><p>When Saerie, Rawr and Lucky show up at my side, my morale picks up a beat. That tells me everything I need to know about the status of the battle I left behind. As they square off against one of the huntsmen, I square off against the other. But these men don't bear the many-red-eyed symbol of Ranyon Argoth's cult. Despite the fact that they are in some ways complicit with the detention of the World's End refugees, we didn't come here to indiscriminately slay the Coldland barbarians.</p><p></p><p>With the men mere inches from our faces I loudly and grimly proclaim: "This is your last chance. We are here only to put an end to Ranyon Argoth's cult and his insane designs on this world. Your clan would be spared our wrath and freed from his tyranny. If you do not stand down right now, these will be the last moments of your lives...and you'll have spent them fighting for the wrong side..."</p><p></p><p>[sblock]Parley (Cha)</p><p></p><p>Leverage: Explicit threat of immediate violence after showing our ability to slay those that stand before us.</p><p></p><p>1, 3 + 1 + (Take + 1 for 3B) = 6</p><p></p><p>Mark 1 xp[/sblock]</p><p></p><p></p><p></p><p>As the exchange begins, I quietly deadpan a fatalistic elven saying about failure to achieve peace through words. It is basically; "More bloodshed. So be it." My movements are swift and decisive as I bring the Bladesong to life in a mournful dirge.</p><p></p><p>[sblock]Master's Bladework (Int)</p><p>4, 3 + 3 = 10</p><p></p><p>d8 damage and 3 techniques. 7 damage – 1 armor = 6 damage.</p><p></p><p>Burst *2: Your attack deals an additional 1d4 * 2 damage and gains the forceful tag * 2. 2 + 3 = 5 damage.</p><p></p><p>11 damage total. Dead.</p><p></p><p>Soul Siphoning: Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target. 8 HP returned to me.</p><p></p><p>Bladesong (Int)</p><p>3, 2 + 3 = 8</p><p></p><p>1 Bladesong for:</p><p></p><p>* Void Note - Teleport somewhere nearby within your line of sight.</p><p>* Guarded Flourish - When you have no weapon or shield in your offhand and you take damage, take + 2 armor.</p><p>* Blade Crescendo - When you deal damage to an enemy within your melee weapon's range, gain 2 piercing.[/sblock]</p><p></p><p>I'd like to use my 2 Forceful tags to hurl the hunter's broken body through the air at them, slowing them or entangling them for a moment as I summon forth a Fireball that will consume them.</p></blockquote><p></p>
[QUOTE="Tecklenburg, post: 6666050, member: 6781356"] When Saerie, Rawr and Lucky show up at my side, my morale picks up a beat. That tells me everything I need to know about the status of the battle I left behind. As they square off against one of the huntsmen, I square off against the other. But these men don't bear the many-red-eyed symbol of Ranyon Argoth's cult. Despite the fact that they are in some ways complicit with the detention of the World's End refugees, we didn't come here to indiscriminately slay the Coldland barbarians. With the men mere inches from our faces I loudly and grimly proclaim: "This is your last chance. We are here only to put an end to Ranyon Argoth's cult and his insane designs on this world. Your clan would be spared our wrath and freed from his tyranny. If you do not stand down right now, these will be the last moments of your lives...and you'll have spent them fighting for the wrong side..." [sblock]Parley (Cha) Leverage: Explicit threat of immediate violence after showing our ability to slay those that stand before us. 1, 3 + 1 + (Take + 1 for 3B) = 6 Mark 1 xp[/sblock] As the exchange begins, I quietly deadpan a fatalistic elven saying about failure to achieve peace through words. It is basically; "More bloodshed. So be it." My movements are swift and decisive as I bring the Bladesong to life in a mournful dirge. [sblock]Master's Bladework (Int) 4, 3 + 3 = 10 d8 damage and 3 techniques. 7 damage – 1 armor = 6 damage. Burst *2: Your attack deals an additional 1d4 * 2 damage and gains the forceful tag * 2. 2 + 3 = 5 damage. 11 damage total. Dead. Soul Siphoning: Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target. 8 HP returned to me. Bladesong (Int) 3, 2 + 3 = 8 1 Bladesong for: * Void Note - Teleport somewhere nearby within your line of sight. * Guarded Flourish - When you have no weapon or shield in your offhand and you take damage, take + 2 armor. * Blade Crescendo - When you deal damage to an enemy within your melee weapon's range, gain 2 piercing.[/sblock] I'd like to use my 2 Forceful tags to hurl the hunter's broken body through the air at them, slowing them or entangling them for a moment as I summon forth a Fireball that will consume them. [/QUOTE]
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