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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Binks" data-source="post: 6674356" data-attributes="member: 6775039"><p>Obviously I commit the gobbledeegook that the boy relays to memory. I'll make sure he repeats it to Otthor when he returns from Three Bird and the other cave.</p><p></p><p>When the boy says this to me, I’m a bit shocked. What exactly is this tower? Is the Far Realm actually inside? Is it a pocket dimension with access to the Far Realm? Saerie has transited the planes multiple times and has at least a modicum of understanding of planar transport. Obviously the veil between this world and both the Feywild and the Far Realm is pretty thin here. Saerie wracks her brain to figure out what this tower is.</p><p></p><p>[sblock]Spout Lore (Int)</p><p>4, 3 + 1 = 8</p><p></p><p>The GM will only tell you something interesting—it’s on you to make it useful.[/sblock]</p><p></p><p></p><p></p><p>Just so I can get my head around the mechanics of this, what sort of danger are we putting ourselves in by carrying out this ritual to enter the tower? Mechanically are we talking about going to 0 HP and taking Last Breath? Or are we going to have to Defy Danger with either access to the tower pocket dimension thing or some sort of awful thing happening to us contingent upon the outcome of the roll?</p><p></p><p></p><p></p><p>Hrmmm… not too awesome.</p><p></p><p>So we can possibly die by transiting our world into this pocket dimension but we can fight human Warlock Ranyon Argoth, slay him, and prevent all this bad stuff from happening.</p><p></p><p>Alternatively...</p><p></p><p>We can wait until the ancient Far Realm evil Piscaethus (however the hell you spell it) assimilates Ranyon Argoth and enters our world. And then try to defeat this world mutating monstrosity here on the mountain?</p><p></p><p>Once Otthor comes back I'll give him the bad news and see if he has any ideas. Also, I when Three Bird returns, I want to talk to him about possibly using the Spirit Realm as a means to access this tower pocket dimension without having to endure this ritual.</p></blockquote><p></p>
[QUOTE="Binks, post: 6674356, member: 6775039"] Obviously I commit the gobbledeegook that the boy relays to memory. I'll make sure he repeats it to Otthor when he returns from Three Bird and the other cave. When the boy says this to me, I’m a bit shocked. What exactly is this tower? Is the Far Realm actually inside? Is it a pocket dimension with access to the Far Realm? Saerie has transited the planes multiple times and has at least a modicum of understanding of planar transport. Obviously the veil between this world and both the Feywild and the Far Realm is pretty thin here. Saerie wracks her brain to figure out what this tower is. [sblock]Spout Lore (Int) 4, 3 + 1 = 8 The GM will only tell you something interesting—it’s on you to make it useful.[/sblock] Just so I can get my head around the mechanics of this, what sort of danger are we putting ourselves in by carrying out this ritual to enter the tower? Mechanically are we talking about going to 0 HP and taking Last Breath? Or are we going to have to Defy Danger with either access to the tower pocket dimension thing or some sort of awful thing happening to us contingent upon the outcome of the roll? Hrmmm… not too awesome. So we can possibly die by transiting our world into this pocket dimension but we can fight human Warlock Ranyon Argoth, slay him, and prevent all this bad stuff from happening. Alternatively... We can wait until the ancient Far Realm evil Piscaethus (however the hell you spell it) assimilates Ranyon Argoth and enters our world. And then try to defeat this world mutating monstrosity here on the mountain? Once Otthor comes back I'll give him the bad news and see if he has any ideas. Also, I when Three Bird returns, I want to talk to him about possibly using the Spirit Realm as a means to access this tower pocket dimension without having to endure this ritual. [/QUOTE]
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