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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Tecklenburg" data-source="post: 6683626" data-attributes="member: 6781356"><p>Ooooooh, this is such a bad idea... </p><p></p><p>Appears that these guys really, really don't like fire? Check.</p><p></p><p>I need my frozen legs thawed out and now? Check.</p><p></p><p>I have neither the time nor the space to get a Fireball off on this guy and this guy alone...? Check.</p><p></p><p>So...</p><p></p><p>Right as his spindly spider legs crest the top of the vertical wall to where I am on the ramp, I'm going to cover my face with my hood, utter some arcane words while drawing some arcane symbols in the air, curl up in the fetal position...aaaaaaaaaand nuke. He and I are ground zero.</p><p></p><p>Yup. </p><p></p><p>[sblock]Cast a Spell (Int) Fireball</p><p>6, 1 + 3 = 10 </p><p></p><p>You evoke a mighty ball of flame that envelops your target and everyone nearby, inflicting 2d6 damage which ignores armor. 3 + 4 = 7 damage on both of us.</p><p></p><p>I'm at 7 HP.[/sblock]</p><p></p><p> </p><p></p><p>I do just that. Adrenaline coursing through my veins, I kip up to my feet as I draw my sword from my belt. As its pedipalps reach for me, I rend them to pieces with a dazzling display of sword and spell.</p><p></p><p>[sblock]Master's Bladework (Int)</p><p>5, 3 + 3 = 11</p><p></p><p>d8 damage and 3 techniques. 4 - 2 = 2 damage. Dead.</p><p></p><p><strong>Soul Siphoning * 3</strong>: Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target. 3d8 healed. 4 + 1 + 7 = 12 HP returned.</p><p></p><p>Bladesong (Int)</p><p>1, 4 + 3 = 8</p><p></p><p>1 Bladesong for:</p><p></p><p>* Void Note - Teleport somewhere nearby within your line of sight.</p><p>* Guarded Flourish - When you have no weapon or shield in your offhand and you take damage, take + 2 armor.</p><p>* Blade Crescendo - When you deal damage to an enemy within your melee weapon's range, gain 2 piercing.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tecklenburg, post: 6683626, member: 6781356"] Ooooooh, this is such a bad idea... Appears that these guys really, really don't like fire? Check. I need my frozen legs thawed out and now? Check. I have neither the time nor the space to get a Fireball off on this guy and this guy alone...? Check. So... Right as his spindly spider legs crest the top of the vertical wall to where I am on the ramp, I'm going to cover my face with my hood, utter some arcane words while drawing some arcane symbols in the air, curl up in the fetal position...aaaaaaaaaand nuke. He and I are ground zero. Yup. [sblock]Cast a Spell (Int) Fireball 6, 1 + 3 = 10 You evoke a mighty ball of flame that envelops your target and everyone nearby, inflicting 2d6 damage which ignores armor. 3 + 4 = 7 damage on both of us. I'm at 7 HP.[/sblock] I do just that. Adrenaline coursing through my veins, I kip up to my feet as I draw my sword from my belt. As its pedipalps reach for me, I rend them to pieces with a dazzling display of sword and spell. [sblock]Master's Bladework (Int) 5, 3 + 3 = 11 d8 damage and 3 techniques. 4 - 2 = 2 damage. Dead. [b]Soul Siphoning * 3[/b]: Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target. 3d8 healed. 4 + 1 + 7 = 12 HP returned. Bladesong (Int) 1, 4 + 3 = 8 1 Bladesong for: * Void Note - Teleport somewhere nearby within your line of sight. * Guarded Flourish - When you have no weapon or shield in your offhand and you take damage, take + 2 armor. * Blade Crescendo - When you deal damage to an enemy within your melee weapon's range, gain 2 piercing. [/sblock] [/QUOTE]
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