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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Manbearcat" data-source="post: 6690732" data-attributes="member: 6696971"><p>[ATTACH]70012[/ATTACH]</p><p></p><p>There is your map. And here is your key:</p><p></p><p><strong><em>THE PLAYERS</em></strong></p><p></p><p>* R-O-E-S-X in blue: Rawr, Otthor, Exel, Saerie, Xanob. Lucky will be assumed to be near Saerie at all times.</p><p></p><p>* H-W*2 in blue: Critters. Hare and two timber wolves now removed from their stupor, stunned and trying to collect themselves.</p><p></p><p>* M1 in black: Once a wolf...now a mutate.</p><p></p><p>* W in black: Wyvern.</p><p></p><p>* Collosal lavender P with tentacles coming off of it: A beautiful, benign flower of a lovely hue. Or Piscaethces the Blood Queen, the ancient Far Realm entity bent on mutating all of creation into a bidding-doing monstrosity.</p><p></p><p><strong><em>TERRAIN FEATURES</em></strong></p><p></p><p>* The green pools are swirling areas of mist that seep across the contours of the ground, utterly indifferent to the designs of these upper cliff's winds. They are emanating from Piscaethces position...they just mutated a wolf...and they're spreading...</p><p></p><p>[sblock]If you find yourself in it, Defy Danger (Con). 10+ and you're good. 7-9 and take - 1 forward. 6- and mark xp but take - 1 ongoing as you begin to mutate. If you get hit with it again, while you have - 1 ongoing, there is no DD. You're toast. A mutate bent on befouling and murderizing. Enjoy![/sblock]</p><p></p><p>* Grey hexagons are collections of boulders that can be climbed or used for cover/blocking.</p><p></p><p>* Right side are cliffs and a sheer drop.</p><p></p><p>* Bottom is the steep rise you crested.</p><p></p><p>* Middle area slopes gently from the north down to the south.</p><p></p><p>* Right side gently downward to the west and the sheer drop of the cliffs.</p><p></p><p>* Top right is the beginning of the steep climb to the peak.</p><p></p><p>[HR][/HR]</p><p></p><p>Your friendly neighborhood Far Realm entity looks something like this...</p><p></p><p>[ATTACH]70013[/ATTACH]</p><p></p><p>With the necessaries out of the way...</p><p></p><p>[HR][/HR]</p><p></p><p>With your senses fully returned, the scene before you unfolds as a mosaic of nature locking horns against the utterly unnatural.</p><p></p><p>Most of the creatures must have been thrown from the blast and are dead somewhere. Perhaps over the cliffs you just found yourselves clinging to desperately. Some that scattered may have gotten away. However, a few remain and what you behold is grizzly. One of the wolves picks itself from the frozen earth and attempts to shake the cobwebs out of its confused head. It must sense something is amiss at it spins abruptly and attempts to back away from a swirling green mist before it is overcome. Too late. The seemingly sentient vapors cling to it. Almost immediately the poor wolf throws its head back at an impossible angle. Tentacles explode from its body and its neck. Eyes and fanged mouths sprout from a dozen places. Whatever it is now, it is no longer a wolf. It lurches awkwardly, and with far more speed than it has any right to, toward your group.</p><p></p><p>The other two wolves see this and begin to back toward the cliff, howling mournfully to each other. The hare is frozen in terror and confusion.</p><p></p><p>The wyvern circles above you without any imminent sign of aggression...but its lurking, circling presence carries with it the weight of a 20 foot great white shark if you were bobbing meekly in its watery hunting grounds.</p><p></p><p>The Blood Queen uncoils to her full, monstrous size. She speaks a syrupy promise in your minds, welcoming you into her brood. "<span style="font-family: 'Comic Sans MS'">Cast off your mortal shell and prepare for the sweet embrace of oblivion...</span>"</p><p></p><p>[HR][/HR]</p><p></p><p>Both you guys roll DD Wis to deal with this psychic attack. M1 is rushing your position. W is circling above ominously. P is steadily squishing toward your position which is uncomfortably with your back against a sheer, 1000 ft drop.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6690732, member: 6696971"] [ATTACH=CONFIG]70012._xfImport[/ATTACH] There is your map. And here is your key: [B][I]THE PLAYERS[/I][/B] * R-O-E-S-X in blue: Rawr, Otthor, Exel, Saerie, Xanob. Lucky will be assumed to be near Saerie at all times. * H-W*2 in blue: Critters. Hare and two timber wolves now removed from their stupor, stunned and trying to collect themselves. * M1 in black: Once a wolf...now a mutate. * W in black: Wyvern. * Collosal lavender P with tentacles coming off of it: A beautiful, benign flower of a lovely hue. Or Piscaethces the Blood Queen, the ancient Far Realm entity bent on mutating all of creation into a bidding-doing monstrosity. [B][I]TERRAIN FEATURES[/I][/B] * The green pools are swirling areas of mist that seep across the contours of the ground, utterly indifferent to the designs of these upper cliff's winds. They are emanating from Piscaethces position...they just mutated a wolf...and they're spreading... [sblock]If you find yourself in it, Defy Danger (Con). 10+ and you're good. 7-9 and take - 1 forward. 6- and mark xp but take - 1 ongoing as you begin to mutate. If you get hit with it again, while you have - 1 ongoing, there is no DD. You're toast. A mutate bent on befouling and murderizing. Enjoy![/sblock] * Grey hexagons are collections of boulders that can be climbed or used for cover/blocking. * Right side are cliffs and a sheer drop. * Bottom is the steep rise you crested. * Middle area slopes gently from the north down to the south. * Right side gently downward to the west and the sheer drop of the cliffs. * Top right is the beginning of the steep climb to the peak. [HR][/HR] Your friendly neighborhood Far Realm entity looks something like this... [ATTACH=CONFIG]70013._xfImport[/ATTACH] With the necessaries out of the way... [HR][/HR] With your senses fully returned, the scene before you unfolds as a mosaic of nature locking horns against the utterly unnatural. Most of the creatures must have been thrown from the blast and are dead somewhere. Perhaps over the cliffs you just found yourselves clinging to desperately. Some that scattered may have gotten away. However, a few remain and what you behold is grizzly. One of the wolves picks itself from the frozen earth and attempts to shake the cobwebs out of its confused head. It must sense something is amiss at it spins abruptly and attempts to back away from a swirling green mist before it is overcome. Too late. The seemingly sentient vapors cling to it. Almost immediately the poor wolf throws its head back at an impossible angle. Tentacles explode from its body and its neck. Eyes and fanged mouths sprout from a dozen places. Whatever it is now, it is no longer a wolf. It lurches awkwardly, and with far more speed than it has any right to, toward your group. The other two wolves see this and begin to back toward the cliff, howling mournfully to each other. The hare is frozen in terror and confusion. The wyvern circles above you without any imminent sign of aggression...but its lurking, circling presence carries with it the weight of a 20 foot great white shark if you were bobbing meekly in its watery hunting grounds. The Blood Queen uncoils to her full, monstrous size. She speaks a syrupy promise in your minds, welcoming you into her brood. "[FONT=Comic Sans MS]Cast off your mortal shell and prepare for the sweet embrace of oblivion...[/FONT]" [HR][/HR] Both you guys roll DD Wis to deal with this psychic attack. M1 is rushing your position. W is circling above ominously. P is steadily squishing toward your position which is uncomfortably with your back against a sheer, 1000 ft drop. [/QUOTE]
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