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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Tecklenburg" data-source="post: 6692923" data-attributes="member: 6781356"><p>So we're making our run up the middle through the guantlet of spreading mists that are closing in like a vice. Huge elephant-thick tentacles are now harrassing us from every which way. Can I get a Wind Slash or Fireball off with my Near range before they close in on us?</p><p></p><p></p><p></p><p>Alright then. Hero time. </p><p></p><p>I slap Rawr on his meaty, furry flank as I cut back and rush to the gobin's aid. I usher all of them through. "GO, GO, GO. DON'T STOP! GET TO (THE) PISCAETHCES!" I intercept the blows meant for my goblin friends as they escape, but they throw their heavy shields into the mix to help deflect some of the worst of it as they run by...</p><p></p><p>[sblock]I'm using both of Exel and Xanob's Sentry for this so + 2 armor to me.</p><p></p><p>Defend (Con)</p><p>4, 4 + 1 (-1 ongoing for Con debility) = 8</p><p></p><p>1 hold. I'll spend it on redirecting the blow to myself.</p><p></p><p>b[2d10 + 5] on me and Forceful. 7, 2 = 12 - 2 (+2) armor = 8 damage to me.[/sblock]</p><p></p><p></p><p></p><p>This isn't going so well!</p><p></p><p>As the mists close in around me and the tangle of massive tentacles close in to crush me into a fine paste, I spin from my back up to a knee to get to my feet and combine sword and spell in an exchange that will ultimately mean life or death!</p><p></p><p>[sblock]Master's Bladework (Int)</p><p>5, 5 + 3 (-1 forward) = 12</p><p></p><p>d8 damage (1 piercing) and 3 techniques. 4 - 3 armor (4 armor - 1 piercing) = 1 damage.</p><p></p><p><strong>Soul Siphoning * 3</strong>: Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target. 3d4 hp returned. 4, 2, 2 = 8 HP back to me.</p><p></p><p>Bladesong (Int)</p><p>3, 5 + 3 = 11</p><p></p><p>3 Bladesong for:</p><p></p><p>* Void Note - Teleport somewhere nearby within your line of sight.</p><p>* Guarded Flourish - When you have no weapon or shield in your offhand and you take damage, take + 2 armor.</p><p>* Blade Crescendo - When you deal damage to an enemy within your melee weapon's range, gain 2 piercing.</p><p></p><p>I'm using 1 of my 3 Bladesong to teleport out of this mess next to my companions who are free of it.[/sblock]</p></blockquote><p></p>
[QUOTE="Tecklenburg, post: 6692923, member: 6781356"] So we're making our run up the middle through the guantlet of spreading mists that are closing in like a vice. Huge elephant-thick tentacles are now harrassing us from every which way. Can I get a Wind Slash or Fireball off with my Near range before they close in on us? Alright then. Hero time. I slap Rawr on his meaty, furry flank as I cut back and rush to the gobin's aid. I usher all of them through. "GO, GO, GO. DON'T STOP! GET TO (THE) PISCAETHCES!" I intercept the blows meant for my goblin friends as they escape, but they throw their heavy shields into the mix to help deflect some of the worst of it as they run by... [sblock]I'm using both of Exel and Xanob's Sentry for this so + 2 armor to me. Defend (Con) 4, 4 + 1 (-1 ongoing for Con debility) = 8 1 hold. I'll spend it on redirecting the blow to myself. b[2d10 + 5] on me and Forceful. 7, 2 = 12 - 2 (+2) armor = 8 damage to me.[/sblock] This isn't going so well! As the mists close in around me and the tangle of massive tentacles close in to crush me into a fine paste, I spin from my back up to a knee to get to my feet and combine sword and spell in an exchange that will ultimately mean life or death! [sblock]Master's Bladework (Int) 5, 5 + 3 (-1 forward) = 12 d8 damage (1 piercing) and 3 techniques. 4 - 3 armor (4 armor - 1 piercing) = 1 damage. [b]Soul Siphoning * 3[/b]: Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target. 3d4 hp returned. 4, 2, 2 = 8 HP back to me. Bladesong (Int) 3, 5 + 3 = 11 3 Bladesong for: * Void Note - Teleport somewhere nearby within your line of sight. * Guarded Flourish - When you have no weapon or shield in your offhand and you take damage, take + 2 armor. * Blade Crescendo - When you deal damage to an enemy within your melee weapon's range, gain 2 piercing. I'm using 1 of my 3 Bladesong to teleport out of this mess next to my companions who are free of it.[/sblock] [/QUOTE]
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