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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Manbearcat" data-source="post: 6701080" data-attributes="member: 6696971"><p>Your stalwart allies, Exel and Xanob, are gone forevermore...</p><p></p><p>The green haze is advancing upon your position just as it seeps over the cliff's edge in giant swathes, mutating whatever it touches...</p><p></p><p>The mountain face above you is frozen in a sheen of ice...</p><p></p><p>Piscaethces whispers torture your mind, commanding you to throw yourself from the face...down to the hard earth and her mutating haze that will render you reborn in her twisted designs...</p><p></p><p>Just when our intrepid heroes hit their lowest low, the welcoming specter of a gargantuan draconic shape shrouds the face in an even deeper gloom than the sun-blotting clouds. Averandox announces his presence with fury as he lands on the Far Realm titan, rending and tearing with massive draconic claws and jaws!</p><p></p><p>Averandox Mechanics:</p><p></p><p>[sblock]Going with Hireling stats here:</p><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong>Averandox (The Frozen Wind of the North)</strong></span></p><p></p><p><strong><em>Claws and Jaws</em></strong>: When you deal damage while Averandox is in melee with Piscaethces, take + 2 damage and add the <em>Messy </em>tag.</p><p></p><p><strong><em>Frozen Breath (2)</em></strong>: When you're damaged by Piscaethces Tentacles or Maw, take - d6 damage and the next attack against Piscaetches <em>ignores armor</em>. When this ability reaches 0, it can no longer be used.[/sblock]</p><p></p><p>Don't forget to start your next turn off with DD Wis (6- and you're taking d8 damage (no armor) and going to have to DD Con against the haze - as mechanics above). Take - 1 if you attempt to climb upwards. Note melee range info in post above.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6701080, member: 6696971"] Your stalwart allies, Exel and Xanob, are gone forevermore... The green haze is advancing upon your position just as it seeps over the cliff's edge in giant swathes, mutating whatever it touches... The mountain face above you is frozen in a sheen of ice... Piscaethces whispers torture your mind, commanding you to throw yourself from the face...down to the hard earth and her mutating haze that will render you reborn in her twisted designs... Just when our intrepid heroes hit their lowest low, the welcoming specter of a gargantuan draconic shape shrouds the face in an even deeper gloom than the sun-blotting clouds. Averandox announces his presence with fury as he lands on the Far Realm titan, rending and tearing with massive draconic claws and jaws! Averandox Mechanics: [sblock]Going with Hireling stats here: [SIZE=3][B] Averandox (The Frozen Wind of the North)[/B][/SIZE] [B][I]Claws and Jaws[/I][/B]: When you deal damage while Averandox is in melee with Piscaethces, take + 2 damage and add the [I]Messy [/I]tag. [B][I]Frozen Breath (2)[/I][/B]: When you're damaged by Piscaethces Tentacles or Maw, take - d6 damage and the next attack against Piscaetches [I]ignores armor[/I]. When this ability reaches 0, it can no longer be used.[/sblock] Don't forget to start your next turn off with DD Wis (6- and you're taking d8 damage (no armor) and going to have to DD Con against the haze - as mechanics above). Take - 1 if you attempt to climb upwards. Note melee range info in post above. [/QUOTE]
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