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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Tecklenburg" data-source="post: 6715859" data-attributes="member: 6781356"><p>Better late than never! Defenses, Attack, and damage reflect Bladesong, given that it will be up most all combat rounds. For the stray round it isn't active, just drop + 2 AC/Attack and + 10 damage. Minor and Major Quests at bottom.</p><p></p><p><span style="font-size: 10px">Otthor, level 21</span></p><p><span style="font-size: 10px">Wood Elf, Wizard (Bladesinger), Sorcerous Sword, Shiradi Champion</span></p><p><span style="font-size: 10px">Blade Magic Option: Rapier</span></p><p><span style="font-size: 10px">Fey Anointment Option: Intelligence</span></p><p><span style="font-size: 10px">Occupation - Military (+2 to Athletics)</span></p><p><span style="font-size: 10px">Theme: Guardian</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">FINAL ABILITY SCORES</span></p><p><span style="font-size: 10px">STR 14, CON 14, DEX 22, INT 26, WIS 15, CHA 11</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">STARTING ABILITY SCORES</span></p><p><span style="font-size: 10px">STR 12, CON 12, DEX 14, INT 16, WIS 13, CHA 9</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">AC: 39 Fort: 35 Ref: 37 Will: 35</span></p><p><span style="font-size: 10px">HP: 126 Surges: 9 Surge Value: 31</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">TRAINED SKILLS</span></p><p><span style="font-size: 10px">Acrobatics +21 b[2d20], Arcana +27, Athletics +18 b[2d20], Endurance +16, Heal +17, Nature +19</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">UNTRAINED SKILLS</span></p><p><span style="font-size: 10px">Bluff +12, Diplomacy +12, Dungeoneering +14, History +24, Insight +16, Intimidate +12, Perception +18, Religion +24, Stealth +21, Streetwise +12, Thievery +17</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="font-size: 10px">FEATS<em></em></span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px"><em>Brawling Warrior, Encouraging Shield, War Wizard's Expertise, Stout Shield, Improved Defenses, Jack of All Trades, Armor Proficiency: Hide, Striking Resurgence, Deft Blade, Battle Awareness, Agile Athlete, Skill Power, Martial Resolve</em></span></span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">STANDARD ACTIONS (4d8 crit all)</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="color: #008000">AW Melee Basic Attack</span> M1 30 vs Ref/AC; 2d8+27 dam Special: See Bladespells. Can switch to Cold damage. +1 OA and 1d6 dam.</span></p><p><span style="font-size: 10px"><span style="color: #008000">AW RBA(Magic Missile) </span> R20 (1 Creature) 17 force dam</span></p><p><span style="font-size: 10px"><span style="color: #ff0000">E Feral Burst Attack</span> CB1 Effect: MBA enemies in CB1.</span></p><p><span style="font-size: 10px"><span style="color: #ff0000">E Second Wind </span>M1 Effect: MBA + HS.</span></p><p><span style="font-size: 10px">D Glorious Presence CB2 (Enemies) 27 vs Will; 1d6+27 rad dam + push 2 Effect: You and allies in B gain 2 THP. Special: MBA as Minor Action.</span></p><p><span style="font-size: 10px">D Twilight Falls AB1-10 (E) 27 vs Will; 1d6+27 psy dam + origin sq dazed EoNT Effect: Zone EoNT. Enemy in zones attack, target has part conceal. Special: MBA as MA. </span></p><p><span style="font-size: 10px">D Color Spray CBL5 (C) 27 vs Will; 1d6+27 rad dam + dazed EoNT Special: MBA as MA.</span></p><p><span style="font-size: 10px">D Icy Rays R10 (1 or 2 C) 27 vs Ref; 1d10+27 cold dam + immob EoNT Miss: Slowed EoNT. Special: MBA as MA.</span></p><p><span style="font-size: 10px">D Fire Sea Travel CB1 (C) 27 vs Ref; 2d6+27 fire dam + can't see past 3 sq EoNT Effect: You teleport 5 sq. Special: MBA as MA.</span></p><p><span style="font-size: 10px">D Lightning Bolt R10 (1-3 C) 27 vs Ref; 2d6+27 light dam Miss: Half damage. Special: MBA as MA.</span></p><p><span style="font-size: 10px">D Thunder Cage R10 (1 C) 27 vs Fort; 2d10+27 thun dam + 1d10 + 27 if leave sq before SoNT Special: MBA as MA.</span></p><p><span style="font-size: 10px">D Imp Glorious Pres CB2 (E) 27 vs Will; 3d6+27 rad dam + push 2 Effect: You and allies in B gain 12 THP. Special: MBA as Minor Action.</span></p><p><span style="font-size: 10px">D Mirror Sphere R10 (C) 27 vs Will; 1d10+27 psy dam + auto-hit self in addition to target on next attack. No res/imm apply. Miss: Half damage self. Special: MBA as MA.</span></p><p><span style="font-size: 10px">D Dancing Flames CBL5 (E) 27 vs Ref; 5d6+27 fire dam Miss: Half damage. Special: MBA as MA.</span></p><p><span style="font-size: 10px">D Force Volley R20 (1-3 C) 27 vs Ref; 2d6+27 force dam + dazed EoNT Special: MBA as MA.</span></p><p><span style="font-size: 10px">D Enervation R20 (1 C) 27 vs Fort; 3d8+27 nec dam + -1 penalty all (save ends). Each failed ST (penalty worsens by 1, max -4). Miss: Half damage and weak EoNT. Effect: THP = HS value. Special: MBA as MA.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">MINOR ACTIONS</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="color: #008000">AW Mage Hand</span> R5 Effect: Manipulate inanimate objects.</span></p><p><span style="font-size: 10px"><span style="color: #008000">AW Acrobat</span> Self Effect: Stand up from prone.</span></p><p><span style="font-size: 10px"><span style="color: #ff0000">E Bladesong</span> Self Effect: + 2 PB to defenses, to hit, and + 10 PB damage rolls. Shift Speed. OAs when hit in melee. Bladespell hits even when MBA misses.</span></p><p><span style="font-size: 10px"><span style="color: #ff0000">E Emerald Eye</span> R10 (1 C) Effect: UEoYNT + 5 PB to Insight against target and + 2 PB attack rolls against target’s Will.</span></p><p><span style="font-size: 10px"><span style="color: #ff0000">E Brawling Warrior</span> Self Effect: + 1 attack or AC once.</span></p><p><span style="font-size: 10px"><span style="color: #ff0000">E PoF's Brand</span> CB5 Effect: Extinguish fires and allies can make a saving throw against fire.0</span></p><p><span style="font-size: 10px">D Refresh Bladesong * 2 Self Effect: Refresh Bladesong.</span></p><p><span style="font-size: 10px">D Guardian Blades Self Effect: Adjacent enemies that make attack rolls take 8 force damage 1/turn.</span></p><p><span style="font-size: 10px">D Fire Shield Self Effect: Resist 10 cold/fire. Creatures that make melee attacks against you take 2d6 + 8 fire damage 1/turn.</span></p><p><span style="font-size: 10px">D Enter the Crucible Self Effect: Spend 1 HS for resist 10 all and immune to Weakened.</span></p><p><span style="font-size: 10px">D Mass Resistance CB10 (You and allies) Effect: 13 Resistance against either acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">FREE/NO ACTIONS</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="color: #008000">AW Dazzling Sunray</span> R10 (1 C) Effect: MBA rider. 10 radiant damage and -2 to attack UEoYNT.</span></p><p><span style="font-size: 10px"><span style="color: #008000">AW Lightning Ring</span> R10 (1 C) Effect: MBA rider. 10 lightning damage and 1st time target moves UEoYNT, take damage again.</span></p><p><span style="font-size: 10px"><span style="color: #008000">AW Unseen Hand</span> R10 (1 C) Effect: MBA rider. 10 force damage and slide 3 squares.</span></p><p><span style="font-size: 10px"><span style="color: #008000">AW Breaching </span> Self Effect: When you reduce enemy to 0 HP, spend HS and teleport 5 sq.</span></p><p><span style="font-size: 10px"><span style="color: #ff0000">E Elven Accuracy</span> Self Effect: Reroll attack roll.</span></p><p><span style="font-size: 10px"><span style="color: #ff0000">E Spook</span> Self Effect: Arcana for Intimidate.</span></p><p><span style="font-size: 10px"><span style="color: #ff0000">E Suggestion</span> Self Effect: Arcana for Diplomacy.</span></p><p><span style="font-size: 10px"><span style="color: #ff0000">E Bladespell Step</span> Self Effect: Teleport 5 sq after bladespell.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">IMMEDIATE ACTIONS</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="color: #ff0000">E Guardian's Counter</span> CB2 Trigger: Ally hit by attack, you not included. Effect: Interrupt. You and ally shift 2, swapping positions. You become target of attack instead. After attack, MBA attacker.</span></p><p><span style="font-size: 10px"><span style="color: #ff0000">E Moonstride</span> Self Trigger: Enemy moves adjacent to you. Effect: Reaction. Insubstantial EoYNT and shift 2 away.</span></p><p><span style="font-size: 10px"><span style="color: #ff0000">E Watch Out!</span> M1 Trigger: Adjacent ally hit by attack, you not included. Effect: Interrupt. You're hit instead. After attack, HS.</span></p><p><span style="font-size: 10px"><span style="color: #ff0000">E Displacement</span> R5 Trigger: Attack hits you or ally w/in 5 sq of you. Effect: Interrupt. Attacker rerolls and uses new result.</span></p><p><span style="font-size: 10px"><span style="color: #ff0000">E Strikeback</span> M1 Trigger: Adjacent enemy hits you. Effect: Reaction. MBA enemy.</span></p><p><span style="font-size: 10px"><span style="color: #ff0000">E Battle Awareness</span> M1 Trigger: Adjacent enemy shifts or hits ally. Effect: Interrupt: MBA enemy.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">SPELLS PER DAY</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Attack Powers: 3 Encounters as Dailies + 1 Boon Spell + Envervation</span></p><p><span style="font-size: 10px">Utility Powers: 4 </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">ACTION POINT</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Choir of Swords: MBA all adjacent </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">PROPERTIES/SPECIAL</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Fey</span></p><p><span style="font-size: 10px">Sight: Low Light and Darkvision</span></p><p><span style="font-size: 10px">Resists: 7 Cold, Fire</span></p><p><span style="font-size: 10px">Immunities: Blinded, Charmed</span></p><p><span style="font-size: 10px">Wild Step: Ignore DT when shifting</span></p><p><span style="font-size: 10px">Reactive Stealth: Stealth check w/ any cover/concealment at initiative</span></p><p><span style="font-size: 10px">War WIzard: - 5 to hit allies in bursts/blasts</span></p><p><span style="font-size: 10px">Guardian: + 1 hit enemies who hit Saerie USoTNT. Sense when she is in danger w/in 1 mile.</span></p><p><span style="font-size: 10px">Martial Resolve: Save at start of turn, as well as end, against dazed, immobilized, slowed, stunned, weakened.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">ITEMS AND STUFF</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Outside of the Inherent Bonuses, mainly I just took some of the stuff from Frost Brand for The Prince of Frost's Brand, refresh of Bladesong, the Ioun Stone stuff, Belt of Breaching, Strikebacks, Acro Boots, Elven Cloak, Tactical Bracers, Feral Feyhide stuff. Under 800 K budget.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">MINOR AND MAJOR QUESTS</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Minor Quest</strong>: <em>Save the fleeing refugees from the Blood Queen's Mists.</em></span></p><p><span style="font-size: 10px"><strong>Minor Quest</strong>: <em>Report back to the Summer Court about the thwarting of the prophecied Far Realm threat and our unfortunate confrontation with the Winter Court.</em></span></p><p><span style="font-size: 10px"><strong>Minor Quest</strong>: <em>Properly memorialize Exel and Xanob.</em></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Major Quest</strong>: <em>Prevent the mists from morphing all of folks in Giliad's Rest and the surrounding areas.</em></span></p><p><span style="font-size: 10px"><strong>Major Quest</strong>: <em>Convince the Summer Court to accept the alliance we've won with Averandox.</em></span></p></blockquote><p></p>
[QUOTE="Tecklenburg, post: 6715859, member: 6781356"] Better late than never! Defenses, Attack, and damage reflect Bladesong, given that it will be up most all combat rounds. For the stray round it isn't active, just drop + 2 AC/Attack and + 10 damage. Minor and Major Quests at bottom. [SIZE=2]Otthor, level 21 Wood Elf, Wizard (Bladesinger), Sorcerous Sword, Shiradi Champion Blade Magic Option: Rapier Fey Anointment Option: Intelligence Occupation - Military (+2 to Athletics) Theme: Guardian FINAL ABILITY SCORES STR 14, CON 14, DEX 22, INT 26, WIS 15, CHA 11 STARTING ABILITY SCORES STR 12, CON 12, DEX 14, INT 16, WIS 13, CHA 9 AC: 39 Fort: 35 Ref: 37 Will: 35 HP: 126 Surges: 9 Surge Value: 31 TRAINED SKILLS Acrobatics +21 b[2d20], Arcana +27, Athletics +18 b[2d20], Endurance +16, Heal +17, Nature +19 UNTRAINED SKILLS Bluff +12, Diplomacy +12, Dungeoneering +14, History +24, Insight +16, Intimidate +12, Perception +18, Religion +24, Stealth +21, Streetwise +12, Thievery +17 [SIZE=2]FEATS[I] Brawling Warrior, Encouraging Shield, War Wizard's Expertise, Stout Shield, Improved Defenses, Jack of All Trades, Armor Proficiency: Hide, Striking Resurgence, Deft Blade, Battle Awareness, Agile Athlete, Skill Power, Martial Resolve[/I][/SIZE] STANDARD ACTIONS (4d8 crit all) [COLOR=#008000]AW Melee Basic Attack[/COLOR] M1 30 vs Ref/AC; 2d8+27 dam Special: See Bladespells. Can switch to Cold damage. +1 OA and 1d6 dam. [COLOR=#008000]AW RBA(Magic Missile) [/COLOR] R20 (1 Creature) 17 force dam [COLOR=#ff0000]E Feral Burst Attack[/COLOR] CB1 Effect: MBA enemies in CB1. [COLOR=#ff0000]E Second Wind [/COLOR]M1 Effect: MBA + HS. D Glorious Presence CB2 (Enemies) 27 vs Will; 1d6+27 rad dam + push 2 Effect: You and allies in B gain 2 THP. Special: MBA as Minor Action. D Twilight Falls AB1-10 (E) 27 vs Will; 1d6+27 psy dam + origin sq dazed EoNT Effect: Zone EoNT. Enemy in zones attack, target has part conceal. Special: MBA as MA. D Color Spray CBL5 (C) 27 vs Will; 1d6+27 rad dam + dazed EoNT Special: MBA as MA. D Icy Rays R10 (1 or 2 C) 27 vs Ref; 1d10+27 cold dam + immob EoNT Miss: Slowed EoNT. Special: MBA as MA. D Fire Sea Travel CB1 (C) 27 vs Ref; 2d6+27 fire dam + can't see past 3 sq EoNT Effect: You teleport 5 sq. Special: MBA as MA. D Lightning Bolt R10 (1-3 C) 27 vs Ref; 2d6+27 light dam Miss: Half damage. Special: MBA as MA. D Thunder Cage R10 (1 C) 27 vs Fort; 2d10+27 thun dam + 1d10 + 27 if leave sq before SoNT Special: MBA as MA. D Imp Glorious Pres CB2 (E) 27 vs Will; 3d6+27 rad dam + push 2 Effect: You and allies in B gain 12 THP. Special: MBA as Minor Action. D Mirror Sphere R10 (C) 27 vs Will; 1d10+27 psy dam + auto-hit self in addition to target on next attack. No res/imm apply. Miss: Half damage self. Special: MBA as MA. D Dancing Flames CBL5 (E) 27 vs Ref; 5d6+27 fire dam Miss: Half damage. Special: MBA as MA. D Force Volley R20 (1-3 C) 27 vs Ref; 2d6+27 force dam + dazed EoNT Special: MBA as MA. D Enervation R20 (1 C) 27 vs Fort; 3d8+27 nec dam + -1 penalty all (save ends). Each failed ST (penalty worsens by 1, max -4). Miss: Half damage and weak EoNT. Effect: THP = HS value. Special: MBA as MA. MINOR ACTIONS [COLOR=#008000]AW Mage Hand[/COLOR] R5 Effect: Manipulate inanimate objects. [COLOR=#008000]AW Acrobat[/COLOR] Self Effect: Stand up from prone. [COLOR=#ff0000]E Bladesong[/COLOR] Self Effect: + 2 PB to defenses, to hit, and + 10 PB damage rolls. Shift Speed. OAs when hit in melee. Bladespell hits even when MBA misses. [COLOR=#ff0000]E Emerald Eye[/COLOR] R10 (1 C) Effect: UEoYNT + 5 PB to Insight against target and + 2 PB attack rolls against target’s Will. [COLOR=#ff0000]E Brawling Warrior[/COLOR] Self Effect: + 1 attack or AC once. [COLOR=#ff0000]E PoF's Brand[/COLOR] CB5 Effect: Extinguish fires and allies can make a saving throw against fire.0 D Refresh Bladesong * 2 Self Effect: Refresh Bladesong. D Guardian Blades Self Effect: Adjacent enemies that make attack rolls take 8 force damage 1/turn. D Fire Shield Self Effect: Resist 10 cold/fire. Creatures that make melee attacks against you take 2d6 + 8 fire damage 1/turn. D Enter the Crucible Self Effect: Spend 1 HS for resist 10 all and immune to Weakened. D Mass Resistance CB10 (You and allies) Effect: 13 Resistance against either acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. FREE/NO ACTIONS [COLOR=#008000]AW Dazzling Sunray[/COLOR] R10 (1 C) Effect: MBA rider. 10 radiant damage and -2 to attack UEoYNT. [COLOR=#008000]AW Lightning Ring[/COLOR] R10 (1 C) Effect: MBA rider. 10 lightning damage and 1st time target moves UEoYNT, take damage again. [COLOR=#008000]AW Unseen Hand[/COLOR] R10 (1 C) Effect: MBA rider. 10 force damage and slide 3 squares. [COLOR=#008000]AW Breaching [/COLOR] Self Effect: When you reduce enemy to 0 HP, spend HS and teleport 5 sq. [COLOR=#ff0000]E Elven Accuracy[/COLOR] Self Effect: Reroll attack roll. [COLOR=#ff0000]E Spook[/COLOR] Self Effect: Arcana for Intimidate. [COLOR=#ff0000]E Suggestion[/COLOR] Self Effect: Arcana for Diplomacy. [COLOR=#ff0000]E Bladespell Step[/COLOR] Self Effect: Teleport 5 sq after bladespell. IMMEDIATE ACTIONS [COLOR=#ff0000]E Guardian's Counter[/COLOR] CB2 Trigger: Ally hit by attack, you not included. Effect: Interrupt. You and ally shift 2, swapping positions. You become target of attack instead. After attack, MBA attacker. [COLOR=#ff0000]E Moonstride[/COLOR] Self Trigger: Enemy moves adjacent to you. Effect: Reaction. Insubstantial EoYNT and shift 2 away. [COLOR=#ff0000]E Watch Out![/COLOR] M1 Trigger: Adjacent ally hit by attack, you not included. Effect: Interrupt. You're hit instead. After attack, HS. [COLOR=#ff0000]E Displacement[/COLOR] R5 Trigger: Attack hits you or ally w/in 5 sq of you. Effect: Interrupt. Attacker rerolls and uses new result. [COLOR=#ff0000]E Strikeback[/COLOR] M1 Trigger: Adjacent enemy hits you. Effect: Reaction. MBA enemy. [COLOR=#ff0000]E Battle Awareness[/COLOR] M1 Trigger: Adjacent enemy shifts or hits ally. Effect: Interrupt: MBA enemy. SPELLS PER DAY Attack Powers: 3 Encounters as Dailies + 1 Boon Spell + Envervation Utility Powers: 4 ACTION POINT Choir of Swords: MBA all adjacent PROPERTIES/SPECIAL Fey Sight: Low Light and Darkvision Resists: 7 Cold, Fire Immunities: Blinded, Charmed Wild Step: Ignore DT when shifting Reactive Stealth: Stealth check w/ any cover/concealment at initiative War WIzard: - 5 to hit allies in bursts/blasts Guardian: + 1 hit enemies who hit Saerie USoTNT. Sense when she is in danger w/in 1 mile. Martial Resolve: Save at start of turn, as well as end, against dazed, immobilized, slowed, stunned, weakened. ITEMS AND STUFF Outside of the Inherent Bonuses, mainly I just took some of the stuff from Frost Brand for The Prince of Frost's Brand, refresh of Bladesong, the Ioun Stone stuff, Belt of Breaching, Strikebacks, Acro Boots, Elven Cloak, Tactical Bracers, Feral Feyhide stuff. Under 800 K budget. MINOR AND MAJOR QUESTS [B]Minor Quest[/B]: [I]Save the fleeing refugees from the Blood Queen's Mists.[/I] [B]Minor Quest[/B]: [I]Report back to the Summer Court about the thwarting of the prophecied Far Realm threat and our unfortunate confrontation with the Winter Court.[/I] [B]Minor Quest[/B]: [I]Properly memorialize Exel and Xanob.[/I] [B]Major Quest[/B]: [I]Prevent the mists from morphing all of folks in Giliad's Rest and the surrounding areas.[/I] [B]Major Quest[/B]: [I]Convince the Summer Court to accept the alliance we've won with Averandox.[/I][/SIZE] [/QUOTE]
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