Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
The Fey, the Far, and the Ugly Space In Between
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Binks" data-source="post: 6720141" data-attributes="member: 6775039"><p>After much diddling about and going back and forth on build, I give you...Saerie of 4e (brought to you by the same crappy format of Tecklenburg's Otthor):</p><p></p><p>Saerie Dungeon World, level 21</p><p>Elf, Rogue/Ranger, Twilight Guardian, Beastlord</p><p>Hybrid Ranger Option: Hybrid Ranger Fortitude</p><p>Bonds of Life Option: Bonds of Life Wisdom</p><p>Hybrid Talent Option: Ranger Fighting Style</p><p>Ranger Fighting Style Option: Beast Mastery (Hybrid)</p><p>Knack for Survival Option: Beast Empathy (Ranger)</p><p>Nature's Rage Option: Nature's Rage Wisdom</p><p>Beast Companion Type: Bear</p><p>Spirit Companion: Lucky</p><p>Sarifal Feywarden (+2 to Athletics)</p><p>Theme: Beast Spirit Master (Fey Beast Tamer)</p><p></p><p>FINAL ABILITY SCORES</p><p>STR 16, CON 17, DEX 22, INT 14, WIS 20, CHA 12</p><p></p><p>STARTING ABILITY SCORES</p><p>STR 13, CON 14, DEX 14, INT 12, WIS 14, CHA 10</p><p> </p><p>AC: 35 (36 M) Fort: 32 Ref: 36 (37 M) Will: 32</p><p>HP: 129 Surges: 9 Surge Value: 32</p><p></p><p>TRAINED SKILLS</p><p>Acrobatics +21, Athletics +24, Diplomacy +16, Endurance +22, Heal +20, History +17, Insight +20, Nature +24</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +14, Bluff +13, Dungeoneering +17, Intimidate +15, Perception +21, Religion +14, Stealth +22, Streetwise +13, Thievery +18</p><p> </p><p>FEATS</p><p>Master at Arms, Student of Battle, Brutal Accuracy, Improved Defenses, Weapon Focus (Bow), Skill Power, Jack of All Trades, Wasteland Wanderer, Hybrid Talent, Treetop Sniper, Resourceful Leader, Knack for Survival, Quick Beast Command</p><p></p><p>STANDARD ACTIONS (4d8 crit all)</p><p><span style="color: #008000"></span></p><p><span style="color: #008000">AW Melee Basic Attack</span> M1 23 vs AC; 2d6 + 7 dam </p><p><span style="color: #008000">AW Ranged Basic Attack</span> R20 25 vs AC; 2d10+17 dam Special: 3d6 Quarry 1/round or 5d6 Sneak Attack w/ CA 1/turn</p><p><span style="color: #008000">AW Acrobatic Strike</span> M1 26 vs AC; 2d6+10 dam and escape grab. Special: Shift 1 sq before or after. 5d6 Sneak Attack w/ CA 1/turn</p><p><span style="color: #008000">AW Twin Strike</span> R20 (1 or 2 C) 25 vs AC; 2d10+11 dam Special: 3d6 Quarry 1/round</p><p><span style="color: #FF0000">E Second Wind</span> Self Effect: +2 PB defs + HS.</p><p><span style="color: #FF0000">E Bonds of Life</span> R5 (1 C) 25 vs Ref; 1d10 + 9 dam and restrained UEoYNT. </p><p>D Into Harm’s Way M1 26 vs Will; 2d6+10 dam and slide target 2 sq. Ally MBA as FA. Miss: Half. Special: 5d6 Sneak Attack w/ CA 1/turn</p><p>D Vicious Cooperation M1 26 vs AC (1 C flanking); 4d6+10 dam. Special: Flanking ally makes MBA as FA and add 5d6 Sneak Attack if either hit.</p><p>D Nature’s Rage CBL3 (enemies) 25 vs Ref; 2d10 +9 dam and restrained (save ends). Effect: Zone UEoE. Enemies who enter are restrained (save ends)</p><p>D Covenant of Winter Blizzard AB2 w/in 10 (E) 25 vs Fort; 2d6 + 9 cold dam and slide 4 sq. Effect: Zone UEoE. Enemies who end turn take 5 cold damage and slide 4 sq.</p><p> </p><p>MINOR ACTIONS</p><p> </p><p><span style="color: #008000">AW Rawr Melee Basic Attack</span> M1 25 vs AC; 2d12 + 9 dam.</p><p><span style="color: #008000">AW Rawr Standard Action</span> - Beastlord</p><p><span style="color: #008000">AW Quarry</span> Effect: Nearest enemy + 3d6 damage 1/turn w/ Ranger</p><p><span style="color: #008000">AW Master At Arms</span> Effect: Sheathe one weapon and draw another</p><p><span style="color: #FF0000">E Snap Shot</span> R20 (1 C) 25 vs AC; 1d10+17 Special: 5d6 Sneak Attack w/ CA 1/turn</p><p>E Speed R20 (1 C) Effect: RBA</p><p><span style="color: #FF0000">E Iron Resurgence</span> M1 (you or one bloodied ally) Effect: Target loses HS. Spend 1 or 2 HS then gain THP equal to ½ HS value.</p><p><span style="color: #FF0000">E Insightful Comment</span> CB5 (you or all allies) Effect: UEoYNT +5 Bluff, Diplomacy, Intimidate.</p><p><span style="color: #FF0000">E Communion</span> M1 (one ally) Effect: You lose HS but gain 13 THP. Target regains HPs equal to their HS value.</p><p>D Inspiring Word CB15 (you or one ally) Effect: Spend HS + 5d6 HP.</p><p>D Surprising Arrow Stance Self Effect: ESE, make Surprising Arrow Attack as IR when enemy w/in 5 moves; 25 vs AC; 2d10+17 dam and target ends movement</p><p>D Twilight Stealth Self Effect: Invis UEoYNT w/ any cover/concealment </p><p>D Bracers of Archery Self Effect: Ignore cover on next attack.</p><p></p><p>FREE/NO ACTIONS</p><p></p><p><span style="color: #FF0000">E Elven Accuracy</span> Self Effect: Reroll attack roll + 1d6 + 5 extra damage.</p><p>D Head-Taker’s Belt Self Trigger: Reduce enemy to 0 HP. Effect: Gain 21 THP.</p><p></p><p>MOVE ACTIONS</p><p> </p><p><span style="color: #FF0000">E Invigorating Stride</span> Self Effect: Shift 5 sq to sq not adjacent to enemy and use SW.</p><p><span style="color: #FF0000">E Mighty Sprint</span> Self Effect: 11 Speed, ignore DT, +5 Athletics.</p><p><span style="color: #FF0000">E Covenant of Winter Gale</span> CBL3 (Creatures) 24 vs Fort; Slide 3. Effect: Fly 3 sq.</p><p></p><p>IMMEDIATE ACTIONS</p><p><span style="color: #FF0000"></span></p><p><span style="color: #FF0000">E Disruptive Strike</span> R20 Trigger: You or ally is attacked by creature. Effect: Interrupt. 25 vs AC; 1d10+17 and – 8 penalty to attack. Special: 3d6 Quarry 1/rd.</p><p><span style="color: #FF0000">E Duck and Draw</span> R20 Trigger: Enemy makes melee attack against you. Effect: Interrupt. Shift 5 sq and 25 vs AC; 2d10+17 dam. Special: 3d6 Quarry 1/rd.</p><p>D Dream King Self Trigger: You are hit by illusion, psychic, or sleep power. Effect. Interrupt. + 4 bonus to defenses vs attack. If milestone today, then UEoYNT.</p><p>D Rawr Menacing Beast (adjacent to Rawr) Trigger: Adjacent enemy targets you with melee attack. Effect. Reaction. Slide Rawr 2 sq adjacent to enemy and MBA enemy.</p><p></p><p>ACTION POINT</p><p></p><p>Accurate Action: Roll twice on attack </p><p></p><p>COMPANIONS</p><p></p><p><strong><span style="font-size: 12px">Rawr</span></strong></p><p>Speed: 5 sq</p><p>AC: 36 Fort: 38 Ref: 34 Will: 36</p><p>HP: 216 </p><p>Attack: 25 vs AC; 2d12 + 9</p><p></p><p><strong><span style="font-size: 12px">Lucky</span></strong></p><p>Speed: 8</p><p>AC: 34 Fort: 34 Ref: 36 Will: 32</p><p>HP: 64</p><p>Attack: 26 vs AC; 2d8 + 10</p><p>Aura 1: Enemies in aura can't get CA against Lucky's allies</p><p></p><p>PROPERTIES/SPECIAL</p><p></p><p>Fey</p><p>Sight: Low Light </p><p>CA for me against enemies in Lucky's aura</p><p>Resists: 10 Cold and Fire</p><p>Wild Step: Ignore DT when shifting</p><p>Reactive Stealth: Stealth check w/ any cover/concealment at initiative</p><p>Communicate with Lucky, hounds, and wolves</p><p>Elfsight: Ignore concealment when attacking</p><p>Beast Empathy: Communicate with Beasts. + 2 Bluff, Diplomacy, Intimidate against Beasts </p><p>Resourceful Leader: Action Point + 7 damage on hit or + 7 THP on miss</p><p></p><p>ITEMS AND STUFF</p><p></p><p>So along with the Inherent Bonuses which I applied to Rawr as well…I took Cloak of Survival for the 10 cold resist to simulate my neck, a bunch of random stuff for Covenant of Winter, Elven Chain Shirt for the armor I just got. Vanous Menacing Beast for Rawr. Crown of the Dream King because the effect works to simulate that I’ve been fighting aberrations and aboleths and I’m not hardened to their illusions and psychic attacks. Bow of Speed, Rhythm Blade for my Elven Longknife, Sylvan Feylether. Under 800 K budget.</p><p></p><p>MINOR AND MAJOR QUESTS</p><p></p><p><strong>Minor Quest</strong>: <em>Save the fleeing refugees from the Blood Queen's Mists.</em></p><p><strong>Minor Quest</strong>: <em>Report back to the Summer Court about the thwarting of the prophesied Far Realm threat and our unfortunate confrontation with the Winter Court.</em></p><p></p><p><strong>Major Quest</strong>: <em>Destroy all the aberrations that these tainted mists produce.</em></p><p><strong>Major Quest</strong>: <em>Prevent the mists from morphing all of the creatures in the surrounding areas and the people of Giliad's Rest..</em></p><p><strong>Major Quest</strong>: <em>Locate, confront, and defeat the Winter Court Braelani before she can extract vengeance upon me by hurting the people of these lands.</em></p></blockquote><p></p>
[QUOTE="Binks, post: 6720141, member: 6775039"] After much diddling about and going back and forth on build, I give you...Saerie of 4e (brought to you by the same crappy format of Tecklenburg's Otthor): Saerie Dungeon World, level 21 Elf, Rogue/Ranger, Twilight Guardian, Beastlord Hybrid Ranger Option: Hybrid Ranger Fortitude Bonds of Life Option: Bonds of Life Wisdom Hybrid Talent Option: Ranger Fighting Style Ranger Fighting Style Option: Beast Mastery (Hybrid) Knack for Survival Option: Beast Empathy (Ranger) Nature's Rage Option: Nature's Rage Wisdom Beast Companion Type: Bear Spirit Companion: Lucky Sarifal Feywarden (+2 to Athletics) Theme: Beast Spirit Master (Fey Beast Tamer) FINAL ABILITY SCORES STR 16, CON 17, DEX 22, INT 14, WIS 20, CHA 12 STARTING ABILITY SCORES STR 13, CON 14, DEX 14, INT 12, WIS 14, CHA 10 AC: 35 (36 M) Fort: 32 Ref: 36 (37 M) Will: 32 HP: 129 Surges: 9 Surge Value: 32 TRAINED SKILLS Acrobatics +21, Athletics +24, Diplomacy +16, Endurance +22, Heal +20, History +17, Insight +20, Nature +24 UNTRAINED SKILLS Arcana +14, Bluff +13, Dungeoneering +17, Intimidate +15, Perception +21, Religion +14, Stealth +22, Streetwise +13, Thievery +18 FEATS Master at Arms, Student of Battle, Brutal Accuracy, Improved Defenses, Weapon Focus (Bow), Skill Power, Jack of All Trades, Wasteland Wanderer, Hybrid Talent, Treetop Sniper, Resourceful Leader, Knack for Survival, Quick Beast Command STANDARD ACTIONS (4d8 crit all) [COLOR=#008000] AW Melee Basic Attack[/COLOR] M1 23 vs AC; 2d6 + 7 dam [COLOR=#008000]AW Ranged Basic Attack[/COLOR] R20 25 vs AC; 2d10+17 dam Special: 3d6 Quarry 1/round or 5d6 Sneak Attack w/ CA 1/turn [COLOR=#008000]AW Acrobatic Strike[/COLOR] M1 26 vs AC; 2d6+10 dam and escape grab. Special: Shift 1 sq before or after. 5d6 Sneak Attack w/ CA 1/turn [COLOR=#008000]AW Twin Strike[/COLOR] R20 (1 or 2 C) 25 vs AC; 2d10+11 dam Special: 3d6 Quarry 1/round [COLOR=#FF0000]E Second Wind[/COLOR] Self Effect: +2 PB defs + HS. [COLOR=#FF0000]E Bonds of Life[/COLOR] R5 (1 C) 25 vs Ref; 1d10 + 9 dam and restrained UEoYNT. D Into Harm’s Way M1 26 vs Will; 2d6+10 dam and slide target 2 sq. Ally MBA as FA. Miss: Half. Special: 5d6 Sneak Attack w/ CA 1/turn D Vicious Cooperation M1 26 vs AC (1 C flanking); 4d6+10 dam. Special: Flanking ally makes MBA as FA and add 5d6 Sneak Attack if either hit. D Nature’s Rage CBL3 (enemies) 25 vs Ref; 2d10 +9 dam and restrained (save ends). Effect: Zone UEoE. Enemies who enter are restrained (save ends) D Covenant of Winter Blizzard AB2 w/in 10 (E) 25 vs Fort; 2d6 + 9 cold dam and slide 4 sq. Effect: Zone UEoE. Enemies who end turn take 5 cold damage and slide 4 sq. MINOR ACTIONS [COLOR=#008000]AW Rawr Melee Basic Attack[/COLOR] M1 25 vs AC; 2d12 + 9 dam. [COLOR=#008000]AW Rawr Standard Action[/COLOR] - Beastlord [COLOR=#008000]AW Quarry[/COLOR] Effect: Nearest enemy + 3d6 damage 1/turn w/ Ranger [COLOR=#008000]AW Master At Arms[/COLOR] Effect: Sheathe one weapon and draw another [COLOR=#FF0000]E Snap Shot[/COLOR] R20 (1 C) 25 vs AC; 1d10+17 Special: 5d6 Sneak Attack w/ CA 1/turn E Speed R20 (1 C) Effect: RBA [COLOR=#FF0000]E Iron Resurgence[/COLOR] M1 (you or one bloodied ally) Effect: Target loses HS. Spend 1 or 2 HS then gain THP equal to ½ HS value. [COLOR=#FF0000]E Insightful Comment[/COLOR] CB5 (you or all allies) Effect: UEoYNT +5 Bluff, Diplomacy, Intimidate. [COLOR=#FF0000]E Communion[/COLOR] M1 (one ally) Effect: You lose HS but gain 13 THP. Target regains HPs equal to their HS value. D Inspiring Word CB15 (you or one ally) Effect: Spend HS + 5d6 HP. D Surprising Arrow Stance Self Effect: ESE, make Surprising Arrow Attack as IR when enemy w/in 5 moves; 25 vs AC; 2d10+17 dam and target ends movement D Twilight Stealth Self Effect: Invis UEoYNT w/ any cover/concealment D Bracers of Archery Self Effect: Ignore cover on next attack. FREE/NO ACTIONS [COLOR=#FF0000]E Elven Accuracy[/COLOR] Self Effect: Reroll attack roll + 1d6 + 5 extra damage. D Head-Taker’s Belt Self Trigger: Reduce enemy to 0 HP. Effect: Gain 21 THP. MOVE ACTIONS [COLOR=#FF0000]E Invigorating Stride[/COLOR] Self Effect: Shift 5 sq to sq not adjacent to enemy and use SW. [COLOR=#FF0000]E Mighty Sprint[/COLOR] Self Effect: 11 Speed, ignore DT, +5 Athletics. [COLOR=#FF0000]E Covenant of Winter Gale[/COLOR] CBL3 (Creatures) 24 vs Fort; Slide 3. Effect: Fly 3 sq. IMMEDIATE ACTIONS [COLOR=#FF0000] E Disruptive Strike[/COLOR] R20 Trigger: You or ally is attacked by creature. Effect: Interrupt. 25 vs AC; 1d10+17 and – 8 penalty to attack. Special: 3d6 Quarry 1/rd. [COLOR=#FF0000]E Duck and Draw[/COLOR] R20 Trigger: Enemy makes melee attack against you. Effect: Interrupt. Shift 5 sq and 25 vs AC; 2d10+17 dam. Special: 3d6 Quarry 1/rd. D Dream King Self Trigger: You are hit by illusion, psychic, or sleep power. Effect. Interrupt. + 4 bonus to defenses vs attack. If milestone today, then UEoYNT. D Rawr Menacing Beast (adjacent to Rawr) Trigger: Adjacent enemy targets you with melee attack. Effect. Reaction. Slide Rawr 2 sq adjacent to enemy and MBA enemy. ACTION POINT Accurate Action: Roll twice on attack COMPANIONS [B][SIZE=3]Rawr[/SIZE][/B] Speed: 5 sq AC: 36 Fort: 38 Ref: 34 Will: 36 HP: 216 Attack: 25 vs AC; 2d12 + 9 [B][SIZE=3]Lucky[/SIZE][/B] Speed: 8 AC: 34 Fort: 34 Ref: 36 Will: 32 HP: 64 Attack: 26 vs AC; 2d8 + 10 Aura 1: Enemies in aura can't get CA against Lucky's allies PROPERTIES/SPECIAL Fey Sight: Low Light CA for me against enemies in Lucky's aura Resists: 10 Cold and Fire Wild Step: Ignore DT when shifting Reactive Stealth: Stealth check w/ any cover/concealment at initiative Communicate with Lucky, hounds, and wolves Elfsight: Ignore concealment when attacking Beast Empathy: Communicate with Beasts. + 2 Bluff, Diplomacy, Intimidate against Beasts Resourceful Leader: Action Point + 7 damage on hit or + 7 THP on miss ITEMS AND STUFF So along with the Inherent Bonuses which I applied to Rawr as well…I took Cloak of Survival for the 10 cold resist to simulate my neck, a bunch of random stuff for Covenant of Winter, Elven Chain Shirt for the armor I just got. Vanous Menacing Beast for Rawr. Crown of the Dream King because the effect works to simulate that I’ve been fighting aberrations and aboleths and I’m not hardened to their illusions and psychic attacks. Bow of Speed, Rhythm Blade for my Elven Longknife, Sylvan Feylether. Under 800 K budget. MINOR AND MAJOR QUESTS [B]Minor Quest[/B]: [I]Save the fleeing refugees from the Blood Queen's Mists.[/I] [B]Minor Quest[/B]: [I]Report back to the Summer Court about the thwarting of the prophesied Far Realm threat and our unfortunate confrontation with the Winter Court.[/I] [B]Major Quest[/B]: [I]Destroy all the aberrations that these tainted mists produce.[/I] [B]Major Quest[/B]: [I]Prevent the mists from morphing all of the creatures in the surrounding areas and the people of Giliad's Rest..[/I] [B]Major Quest[/B]: [I]Locate, confront, and defeat the Winter Court Braelani before she can extract vengeance upon me by hurting the people of these lands.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Fey, the Far, and the Ugly Space In Between
Top